GOTM 7 ((SPOILER)) discussion


As long as your GOTM score is going up, just keep going as long as you can
Funny you should say that: quite a few of my coastal cities just hit their natural limits. I don't have time to farm more, so I launched the SS in 1766. There's still a lot of farming to be done in the Americas and some in Asia, but I've had enough. I should have made a lot more engineers in the middle game.
I'm in 1768 now and I'll probably get a GOTM of 180 - 185. It's annoying to clock the population and not see it go beyond 327,670,000. I thought at least the programmers would use unsigned int for the storage to let us get to 650,000,000.
BTW, I used airbases on hills for the first time. They're great! I've got a city producing close to 140 shields.

A suggestion for GOTM 8: how about Deity on a small world?
 
*** Hey, I'm a phalanx now! ***

Here's a time line of my game for comparison:

1 AD 18 cities 1,180,000 people.
500 AD 44 cities 7,310,000 people.
1000 AD 75 cities 40,430,000 people.
1500 AD 137 cities 114,980,000 people.
1750 AD 204 cities >328,000,000 people.

The main times I used WLTP days to grow were 800 -> 1000AD, 1400 -> 1500 AD and 1600 -> 1640 AD.

Starlifter,
How do you get 7 advances per go? When science was 100% briefly, I was getting 4 (1 from freight + 3 from > 20,000 beakers) Do you just continually send freight everywhere?


 
I too would like to understand how such huge bonuses are achieved with freight. Most of the time I'm disappointed upon delivery and question whether the payoff was worth the effort. Are my fellow fanatics getting thousands of dollars (and equivalent science)? If so, what's the secret? (I know the general idea -- payoff is a function of trade in the two cities,distance between them, and the type of goods traded.)

BTW: I just built my 250th city and headed for AC in 1597. Hope that causes Smash and the rest of the crew a little competitive concern.
 
I too would like to understand how such huge bonuses are achieved with freight. Most of the time I'm disappointed upon delivery and question whether the payoff was worth the effort. Are my fellow fanatics getting thousands of dollars (and equivalent science)? If so, what's the secret? (I know the general idea -- payoff is a function of trade in the two cities,distance between them, and the type of goods traded.)
I usually get about 200 - 500 gold per freight once I have superhighways. Sometimes more (up to 1300) if they are cities on different continents, both producing a lot of trade and the freight is oil or uranium.
BTW: I just built my 250th city and headed for AC in 1597. Hope that causes Smash and the rest of the crew a little competitive concern.
I think anyone who can score > 200 on a GOTM has probably earned a medal and a place in the Hall of Fame.
I thought my 180 - 185 might be enough, but maybe not. About 1200AD, I was wondering if I should just start producing masses of engineers, but I decided it was too much work to get the game submitted before 2 Sept. Maybe this will come back to bite me on the arse.
 
Well I'm glad that I'm not playing this months since I would have to micromanage everything way to much to even get in the race for a medal!!!
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I hope that you are all enjoying a month without me, even if it's a large map!!!

I'm looking forward to seeing who get's what and to - hopefully - participating in next months game!!!

BTW Noughmaster - try getting 200+ on a normal map
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We are species 8472 - assimilation attempts are futile - the weak shall perish

No wait we are species 5618 and we got beer...... don't harm us!!!!!!
 

BTW Noughmaster - try getting 200+ on a normal map
Yes, this is why I said anyone who gets > 200 deserves a medal.
I suppose that with around 2000 squares on a normal map, 100 - 110 cities are easily possible, although a few of these will be at the end and therefore size 8.
A score of 6500 - 7000 should be achievable without too many tricks. For a GOTM of > 200, a SS finish before 1800AD is necessary, since there are probably only 420 turns in the game.
I can see how you did it in GOTM6, although it is certainly an impressive achievement.
 
The Gif turned out ok. But what I might do next time is make 2. One of my expansion as I see it (While I'm playing the game) and when I'm finished then reload the saves and display the whole map. Then track it that way!!!

Plus I'll take more SS's too.....I like killed the Persians and Russians in 1 turn on that map.
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But that was really like 250 years.

Anyway....I use Animation Shop that comes with Paint Shop Pro 5. It's not the greatest....but it gets the job done. I'll take more SS's and a smaller interval. I'll also make sure that each frame is the same size and has the same center point (You will notice that my images shifts around a little.
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)

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CivFanatics Moderator and Tech Support
CornEmpire Owner/Operator
 
Having had my computer nicked when away for a fews days for my grandfathers funeral...my GOTM submission was lost.

MIAOW!!!!!!!!!!!!!!!!
 
Originally posted by kittenOFchaos:
Having had my computer nicked when away for a fews days for my grandfathers funeral...my GOTM submission was lost.

MIAOW!!!!!!!!!!!!!!!!

So your not immune!!!
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Oh crap.....no computer??? That sucks!!! Sorry man.

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CivFanatics Moderator and Tech Support
CornEmpire Owner/Operator
 
BTW: I just built my 250th city and headed for AC in 1597


Sounds like a winner here.
 
Hello all,

Glad to report I fininshed up on time and submitted. Some interesting tidbits I didnt' think happened:

1. I stayed a Democrat and didn't bother with the UN. Two or three times the Senate let me keep fighting after a leader summit.

2. Near the end, refusing to meet the leaders didn't have a penalty, the war went on. Always I thought that would go to automatic peace treaty from the Senate 'behind your back'

3. Funny as all get-out, the Sioux I let live in S America 'raced' me for space...they stole the Space Flight tech from me...and finished with all 39 structurals (I'd love to know how an 8-city civ does that
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and no other parts. But, they did manage to research Chemistry in the last game year LOL.

4. Guerrillas started showing up around captured citys near the end of the game, even though no one had the GW tech (not even me...I didnt want it stolen so I skipped it). Anybody know how that happens?

5. I got +40 pts for Future Tech but never got Stealth, CA, Robotics.....another new one on me. Thought you had to do the whole chart to get FT.

Anyway it was fun. Maybe I will try again next month if time allows. I finished with 2995 points in 1906.

Cheers,
Agni
 

5. I got +40 pts for Future Tech but never got Stealth, CA, Robotics.....another new one on me. Thought you had to do the whole chart to get FT.
No, you can research up to FT12 b4 running out of the tech tree. The game will allow you to pursue "a line" of technology for 2 or 3 discoveries b4 it makes you disciver something else.
Have you ever noticed this when trying to pursue Feudalism -> Chivalry -> Leadership -> Tactics? You can't do it even if the prerequisite technologies are there. The line I chose is only an example.
 
Ignominy and I both had problems with a defective Coastal Fortress in Cardiff.

For those who are interested, this is an example from late in the game, the Mongols are about to commence a naval bombardment of Hastings which has an effective CF, followed by an bombardment of Cardiff. There is no “Coastal Fortress doubles defensive strength!” message.

I had to add some defenders for the example as it’s been impossible to defend since the Babylonians & Mongols built Frigates.

I’m using Civ II Classic.
 
Hi all,
It is my first post here, I download the GOTM 7 and I would like to make some comments.
First, I took a long time to realize that earth meant "EARTH". My game doesn't have this earth map option, so I thought it was about the map features. Well the Celts delayed me, I had no idea I was in England, remember?
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, destroyed the Celts, discovered I was in a small island, took a long time to invent mapmaking, then went to Europe, but I was expelled by the Spanish, because I was building a Wonder, in London.
After that I returned to the main land and it was a small progress...
After a long time, I destroyed the Spanish and the the Vikings. Then, I found out I was in earth!
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After that the game became boring. Nowadays I find middle and end of the game boring! To many options, to many movements, to many cities to take care, boring!!!
Then it was a long constant war to the Mongols. I made alliance to the Chinese and the Zulu in America. And peace to the Russians in Africa and South America.
Kept it that way until I had Obus, many of them! Then I went helping my friend China, against the Russians, destroyed them in few turns, easy with obus!
Well, Zulu start building a Spaceship, I tried to betray them, sent 16 obus to America and broke the Alliance. My plan was to attack their capitals are they were changing as I attacked, unfortunately, they were much stronger and I rushed it. They had at least 30 units in Zimbabwe, after I had broken the alliance. My obuses barely conquest my first capital and it was over, I was expelled of America, and their spaceship arrived before I could assembly a acceptable army to destroy them.

Ego
 
Well, I'm finally finished (just in time to submit).
I landed in 1777AD. I learnt quite a lot about micromanagement from this game (although I still have a lot more to learn). I'm feeling confident about GOTM8 now. GOTM7 picked me up after a bad (and unlucky) GOTM6.
 
Well, three days ago, my internet Service Provider ("Alternate Access", or aa.net) here is Seattle suddenly went out of business with no prior notice!! No internet, no connection, etc.... all e-mail lost for last 6 months! Hundreds of customers with no internet, and all of us swamping the local ISP companies to try and get new service, LOL. Since it will now be weeks before the phone company (Quest Communications, which provides us west coasters some of the worst service in America <IMG SRC="http://forums.civfanatics.com/ubb/frown.gif" border=0> ) can change my DSL, so I had to go get a 56K modem and a new ISP, and am now able to connect, sort of...

<IMG SRC="http://forums.civfanatics.com/image_uploads/GOTM7_AD1500_World.gif" border=0>

1500 AD Summary
Gov: Democracy
Tax: 50% (8404 gold per turn)
Sci: 20% (2622 beakers - 2 Advances per turn, after freight deliveries)
Lux: 30% (Growing)
Mfg: 2948 Shields
Pop: 176.01 Million
Cities: About 105 (killing some, make some new)
Score: 2994

<IMG SRC="http://forums.civfanatics.com/image_uploads/GOTM7_AD1500_Demographics.jpg" border=0>

General Notes (AD 1000 - AD 1500):

AD 1500 FT003,4; 229 eng, making 36; making 9 frieght; 2948 MTons; 340 pollution
AD 1490 FT001,2; Chinese Sneak Attack--killed frieght; about 220 engineers, over 30 per day; about 105 cities; score 2896
AD 1480 Fusion; Stealth; 99 cities; disbanding N05 (wrong spot!!)
AD 1470 Plastics; Super Conductor; gifted 4 tech (20% sci is one turn still); 95 cities; 2719 score
AD 1460 Environmentalism; Labor Union; founded 10 new cities; 30 new engineers per day; cannot spend all gold
AD 1450 Rocketry; Space Flight
AD 1440 Advanced Flight
AD 1430 Flight; Radio (Colossus CNX; tax=9108; sci=48; sh-2146; score=2441)
(Gifted all but Fundy; cost went from 2450 to 1750 beakers... 30% drop)
(20% sci = 2 adv per turn at cost of 2,200 gold)
AD 1420 Geurilla Warfare (Tax=9096)
AD 1410 UNITED NATIONS; Espionage; Forgot about Leonardo's spy upgrade!
AD 1400 SETI; Communism
AD 1390 Laser; Record-1460-C15 to London Uranium!
AD 1380 Robotics; record-London Silk to C-21, 1440 gold
AD 1370 Mobile Warfare
AD 1360 nuclear Power; Score exceeded 2,000
AD 1350 Nuclear Fission
AD 1340 Recycling
AD 1330 (turn 183) Computers; 5 pollution; Pollution dropped to 2120 with 12 key MTs.; Record-C15 Oil to london-1206 gold
AD 1320 Mass Transit; 4 pollution; 3120 tons now; 69 cities (killing one); score 1846; GOTM 80.4; Record: C15 to London-1188 gold
AD 1310 1 Pollution; London/C15 trade is worth 724gold
AD 1300 Automobile; Pollution up from 770 to 1290 tons; Skip Advance-wait on SHs
AD 1290 Combustion
AD 1280 (no Advance)
AD 1270 CURE FOR CANCER; Miniturization; Greenland Barbs; can sustain 5,000g per turn!
AD 1260 Wine to London-700g; Can now sustain one advance per turn, 4000g per turn
AD 1250 York Silver - 443g; Science-0% (only London Scientists-126bkrs/12turns)
AD 1240 Machine Tools; Asian Barbs
AD 1220 HOOVER DAM; Genetic Engineering; 50 pollution; WAR-Spanish; WAR-Babylonians; Asian Barbs
AD 1210 Electronics; 3 freight (308, 475, 420); Rush 13 best factories (cost = 4,500)
AD 1200 DARWIN; Corporation; Steel; Start-Electronics; 103 Engineers
(928 gold, Silver to Shanghai; 308g, Beads to Mongols)
Gifted all but Fundy to Mongols; got 100g in tribute (Mongols=0gold!!)
AD 1190 Industrialization
AD 1180 Sprung Barb Trap in photo (2450 gold, 2000 net, 80% tax)
AD 1160 Lots Barbs coming
AD 1140 Raised Taxes to 80% (2280 gold); Delay Indust to fund improvements
AD 1130 Fundamentalism; More Barbs in Asia; Pillaged Irrigation
AD 1120 Hordes of Barbs in Scandanavia; Found Celt Location (Greenland)
Discoverd my Aquaduct was sold in old Trondheim (E01) - No growth for 300 years!!!
AD 1110 Refrigeration; MAGELLAN'S EXPEDITION; Hordes of Barbs in Siberia
AD 1100 Gifted Mongols all tech
AD 1090 Atomic Theory
AD 1080 Chinese Sneak Attack; Lots of barbs in Africa, Asia
AD 1060 Hordes of Barbs in Central Africa
AD 1070 Electricity
AD 1050 Amphibious Warfare
AD 1030 Magnetism
AD 1010 Railroad; End Grow; Taxes to 50% (about 1150 gold)


Hut Stats 1000 AD - 1500 AD:

Advances - 0
Barbs - 4
Units - 1
Empty - 0
Advanced Tribes - 0
Nomads - 0
Gold - 4(600) (est.)
Note: 3 huts are unpopped (all in South America)

Wonders:

ANCIENT - Pyramids, Hanging Gardens, Colossus, Lighthouse
RENAISSANCE - Sun Tzu, King Richard, Marco Polo, Michelangelo, Copernicus, Shakespeare
INDUSTRIAL - Leonardo, Isaac Newton, JS Bach, Adam Smith, Darwin
MODERN - Hoover, UN, SETI, Cure For Cancer
BUILDING - Apollo (2 turns)
ENEMY - none

Comments...

All science was finished in AD 1480, at a rate of 2 per turn using 20% science. Though I could sustain growth (30% lux) with no net taxes while keeping a pace of 4 advances per turn, 8,000 gold is more important at this time, as it funds the expansion and instant building of almost all improvements (especially in new cities). BTW, some have asked about science rate... in this game, if I had expanded properly and fully, I think the science rate could easily be about 8 advances per turn, probably more like 9 (in the early FT ranges).

I have about 105 cities, with a score of 2,994 in AD 1500, which is about a 114 GOTM (I think) at the moment (but it will still increase somewhat).

As far as growth strategy, engineer hordes should have been started in the AD 1000 to AD 1200 time frame, not the 1400's as I have done. At the moment I have only 229 engineers, and making about 35 per day. Most new cities are joined to size 3 immediately, and quite a few larger cities have the sole function of providing new engineers to fuel rapid growth. So far, I have not been transforming terrain, and clearing only limited swamps and chopping trees.

For example, here is some math... in South America, I need about 4,100 engineer-days to clean that mess up (make grassland everywhere). It would take 100 engineers about 44 turns (transit, mountain climbing, etc. figured in) to do that... yet I only now have 18, with about 6 to 8 per day being made and airlifted in. Australia is much easier, needing about 1100 engineer-days, however, there are only about a dozen down under. But fortunately, the end of the month is at hand, and that will spare me the tedium of fixing everything up in the proper way <IMG SRC="http://forums.civfanatics.com/ubb/wink.gif" border=0>.

I gifted the Mongols all but Fundamentalism and Stealth, and they are researching Stealth. They have one city, and it will soon be the only AI left in the game. It is size six, and will soon be size one, as I've just ended the alliance (by not giving the demanded advance) and taken all their city terrain, so they are now running minus 10 on food.

Anyway, this is my update that I had planned on sending a couple days ago. Because of my internet problems and how much time (the last 2 days) that took, I just slapped a basic SS together and will blitz thru and land it today so I can send a result in. The SS is scheduled to land in 1555, and now expansion and growth has top priority <IMG SRC="http://forums.civfanatics.com/ubb/wink.gif" border=0>.

EDIT: Typos

[This message has been edited by starlifter (edited September 01, 2001).]
 
Post Mortem notes on my GOTM 7:

Well... I was able to finish the last few years Sat and Sun afternoon, albeit in a rushed manner because of computer problems (and lack of "real" time). Originally (early last week), I had estimated to finish sometime in the 1700's. However, real time constraints (that occurred as I was in about AD 1500) forced me to try a new (for me) approach of finish as quick as possible. With a relatively peaceful world and only King level, I pushed hard to make a 2-turn SS upon completing Apollo. As my expansion and growth got underway, the GOTM score showed a heavy influence of the 50^PNP effect, which I tracked in my notes (included at end of post).

The final GOTM score was higher than I had expected, though my Civ II score was still way short of the estimated 14,000 which can likely be obtainable on this map (and which I hope several folks achieved! <IMG SRC="http://forums.civfanatics.com/ubb/smile.gif" border=0>.

Based on the GOTM scores and the rate of increase that I observed in the 1500's, I'm coming to the conclusion that it may be better to finish earlier a game earlier, even with less perfected cities. Normally, I work on perfecting cities (improvements, trade routes, ideal terrain, etc.), including transformations to grassland. The 50^PNP factor is evidently quite a good bonus for speed of finish... with the same Civ II score, my GOTM would have been less than 150 had I finished in 1890 (and taken another week, LOL!) like I did last month. BTW, I spent more "real" time on GOTM 6 than on GOTM 7!

The key to rapid growth (my technique) is to lay a solid foundation (republic/democracy, some big cities, lots of trade), and then grow uninterrupted to max size under Democracy (celebrating), using hordes of Engineers to (hopefully) get the terrain in shape along the way. In GOTM 7, I was in such a rush that the only terrain I transformed was less than 10 squares in and around England. With more careful planning (timing the growth to max out just when SS lands) and using all the allowed cities (I used only 237), the game could have been over 12,000. And with terrain transformations to grassland, the score with this map could easily exceed 14,000, esp. at King level. However, the 50^PNP function would likely offset some of the benefit in the GOTM score.

I'm a strong trade/Democracy advocate (see my posts from June and early July for method) the key to growth and power is gold. And gold comes from taxes, and especially caravans/freight. I used hundreds of freight, and some Uranium freight was worth almost 4,000 near the end of the game. On the other hand, an advance (at about FT 110) cost around 15,000 beakers... so it took a lot of freight anyway to get 15,000 delivered each turn. And that, of course, gives 15,000 gold. In the last few turns, taxes were 0%, most cities were capitalized, and science was 70%. I was rush building Libraries and Universities by the dozens, as cities grew. This allowed a constant 4 advances per turn. Science was just not cheap enough on this map (and choice of civs) for me to sustain late game FT advances at more than 4 per turn. Last month I hit a steady 7 advances per turn at the end of GOTM 6. That was not possible in GOTM 7, due to the Map Size, Civ Choices, etc.

BTW, since I never got into the terrain transformation (everything to grassland) business in GOTM 7, I never had more than about 450 engineers. The bulk of my growth was at the 210 to 280 engineer level. Since I didn't use all 254 cities, nor did my cities finish growing when my SS landed.

Well, that's about it. I'll include a world shot from AD 1555 (my SS landing), but since I don't have DSL and just barely have a new (very slow) connection, that will be it.

Since GOTM 7 is over with and we have all submited our results, I'm going to leave the log I made intact (I use a Notepad window to type a little info each turn in mid/late game), including the exact scores along the way. But if Matrix or Thunderfall feels scores should still not be mentioned yet, it is fine by me for them to be deleted, or ask and I'll do it (if I can get this slow modem to connect <IMG SRC="http://forums.civfanatics.com/ubb/wink.gif" border=0> ). However, it might be helpful for other players to see. The progression of the Civ II scores (reported by the game itself), are typical for a "easy" game (below Deity level). BTW, King happiness facilitates growth somewhat more than Deity. Also, a relatively peaceful world and Democracy helps (esp. in the timing and use of Colosseums & Stock Exchanges as the cities celebrate to Max size).


<IMG SRC="http://forums.civfanatics.com/image_uploads/GOTM7_AD1555_World.gif" border=0>

General Log Notes (AD 1500 - End):

AD 1555 ******* SS Landing ******* Score 11179 (GOTM 392)
AD 1554 FT 116-19; 10857 (GOTM 381)
AD 1553 FT 112-15; 10750 (GOTM 378); Only 36 Engs left (Shuffled & NONEs); 237 cities
AD 1552 FT 108-11; 10626 (GOTM 375); ~40 engineers
AD 1551 FT 104-07; 10499 (GOTM 371)
AD 1550 FT 100-03; 10340 (GOTM 366); 80 Engineers
AD 1549 FT 96-99; S 10206 (GOTM 361)
AD 1548 FT 92-95; S 10056 (GOTM 357); over 42,000 science at 70% now. Advances cost about 13,000.
AD 1547 FT 88-91; S 9878 (GOTM 351); Some pollution; Less than 100 engineers now.
AD 1546 FT 84-97; S 9690 (GOTM 344); Score Leveling Off! About 35,000 science now; about 130 engineers left; Will not do "The Shuffle"... I'll just disband most engineers to save time.
AD 1545 FT 81-83; S 9591/9524 (GOTM 342); Science over 33,000 (Set TSL to 10%-60%-30%)
AD 1544 FT 78-80; S 9356/9383 (GOTM 334)
AD 1543 FT 75-77; S 9112/ (GOTM 325); E08 to U12 - 3638 gold!! (New Record in this game)
AD 1542 FT 72-74; S 8873/8900 (GOTM 317); killing off some engineers
AD 1541 FT 68-71; S 8646/8663 (GOTM 310) R09 to U09 Uranium 3109 (record); Killed 100 engineers; reset TSL to 30-40-30 to get more gold
AD 1540 FT 64-67; S 8480/8491 (GOTM 304); Uranium to S10-2944 (record)
AD 1539 FT 60-63; S 8279/8316 (GOTM 298); ~380 Eng Left
AD 1538 FT 56-59; S 8092/ (GOTM 291); GREAT WALL (Last Wonder)
AD 1537 FT 52-55; S 7852/7888 (GOTM 283)
AD 1536 FT 48-51; S 7608/7655 (GOTM 275) (Sci cost about 6500)
AD 1535 FT 44,45,46,47; S 7355/7416 (GOTM 266)
AD 1534 FT 40,41,42,43; S 7099/7172 (GOTM 257); Science is King... 4 Advances Per Turn (Cost is about 5700 each)
AD 1533 FT 37,38,39; Science 40%; S 6844/6925 (GOTM 248); R32 is in Disorder; MANHATTAN PROJECT; ORACLE; WOMEN'S SUFFERAGE (only Great Wall is left); 229 cities
AD 1532 FT 35, 36; S 6518/6588 (GOTM 236); Building science now; 30 pollutions left; GREAT LIBRARY
AD 1531 FT 33, 34; S 6234/6287 (GOTM 227); Pop=320+; 420/6 eng; Stopping Eng; building Libraries, universities; 222 cities
AD 1530 FT 31, 32; S 5956/6020 (GOTM 217); 319.2; 394/46 eng; (Rushing to finsh now)
AD 1529 FT 29, 30; S 5677/5769 (GOTM 207); Pop 305.5; 370/40+ eng; slowing new city starts; 218 cities
AD 1528 FT 27, 28; S 5448/5508 (GOTM 199); Pop 290.9; net tax over 10,000 at 50%; 210 cities
AD 1527 FT 25, 26; S 5188/5274 (GOTM 190); Pop 276.6; N19 Uranium-2640 gold (record); 207 cities
AD 1526 FT 23, 24; S 4961/5025 (GOTM 182); STATUE OF LIBERTY; Pop=263.3; ~280/39 eng
AD 1525 FT 21, 22; S 4689/4775 (GOTM 173); EIFFEL TOWER; Pop=251.7; 273/39 eng; 200 cities; 256/40 eng
AD 1524 FT 19, 20; S 4442/4538 (GOTM 163);(Sci3550); Pop=240.4 Million; Prod=3997 MTons; 195 cities; ~255/40 eng
AD 1523 FT 17, 18; S 4192/4318 (GOTM 154);C08-N38-2261gold(record); Killed Asian Barbs; Tabriz now size 4 and dying to size 1!; Can no longer afford instant improvement buys in new cities
AD 1522 FT 15, 16; S 3975/4069 (GOTM 147) ;York-C01 Uranium 2134 (record); 184 cities - unable to boost about 20 to size 3; Eng about 255/42
AD 1521 FT 13, 14; Score 3728/3843 (GOTM 138); Eng-224/43; Can sustain 10,000 gold (net total) per turn; F26-N36 Uranium-2108(record); 3 pollution

Note 1: In 1521, I started killing all the civs but the Mongols. Not a single civ respawned, even though I was finally ready for them with Stealths and NONE-calvary. The Spanish offered me all their gold for peace, which I took.... Then I immediately broke the treaty (Hawks supported it) and attacked (I was in Democracy, but normally never ever break a treaty) to rid the world of them. The Hawk party allowed me to attack everyone in the game. I did not want to attack the Mongols. Maybe it is easier to attack after you launch a SS... but I've never had a war (as the supreme power) after a SS launch, LOL...

Note 2: S xxxx/yyyy means Score at start of turn (xxxx) and end of turn (yyyy). Freight deliveries, pollution, new citeis, joined Engineers, and citizen happiness (rearranging workers) affect score a lot.

AD 1520 SS DONE; Launched; Est. 1555 Arrival (80%); Score 3539/3605(end); 136 cities; Renaming complete; 213 Engineers; 46 in prod; ME7 to N14 Uranium-2000 gold(record); Making 2 Paratroops, 5 Stealth Fighters, 6 trspt, 10 freight

Note: Due to "real life" time shortage, I'll will skip terrain transformations and just start max growth while SS is enroute.

AD 1515 FT009,10; 2 Structural; 39-4-4-4-4-4 SS will be done next turn (want max modules); Spent over 9,000 on 8 Modules (increments from about 20 to 300 shields). Senate forced peace with Babs. Score 3389, 129 cities. Disbanding Calvary to make Transports to colonize islands. Making Stealth Fighters in NA and SA for for hunting.
AD 1510 FT007,8; APOLLO; est 280 engineers ("27 active"), making 46; Babylonians stole Fusion; Score 3248; Decided to make 2-turn SS & launch in 1520... Will end the game rapidly and not perfect cities and terrain due to lack of time. Loss of about 90 engineers (that won't be made over 2 turns) while making make SS.
AD 1505 FT005,6; Eng. Rollover, making 42; Sell off some recycling (Solar instead); many massive airlifts!
AD 1500 FT003,4; Civ Score 3022 (GOTM 115); 229 eng, making 36; making 9 frieght; 2948 MTons Production; 340 pollution


EDIT: Added GIF and fixed typos.


[This message has been edited by starlifter (edited September 04, 2001).]
 
well great game I guess.You have definitely shown there is a need for a scoring cap.This is just silliness.I "only" scored 9000 and it was boring as all heck.This is not playing......it is working.

my prefs:
2000-small
3000-medium
4000-large

I suggest this be strongly considered
 
well great game I guess.You have definitely shown there is a need for a scoring cap.This is just silliness. I "only" scored 9000 and it was boring as all heck. This is not playing......it is working.

BTW, I spent much less time on GOTM 7 than on GOTM 6 (I spent part of Saturday and Sunday afternoon finishing the post-SS launch years). GOTM 7 was an easy level (King) on an easy map, with a farily easy starting postion.

No, I would not call it a "great game" either, since it was not particularly well played in the 1500's. That is, it was not fully expanded, cities were nowhere near maxed, terrain was not fully developed, the Spaceship was incomplete when launched, and I didn't even bother to move the luxuries slider to 100% to squeeze the last 50 or so points out of the score at the end.

Had I tried a "full" expansion (e.g., maxed cities, 1200 engineers, etc.) on a large map like this, it would have taken another 2 weeks or so. And I've personally only done that in one game (two years ago) because it is so time-consuming.

I agree the end-game can be boring, shuffling engineers, building improvements, letting freight rip everywhere.

In the past, I've made a suggestion about awards for other achievements in the GOTMs. For instance, top GOTM score in AD 1000. But as long as the only option is to play to the normal conclusion of the game (conquest or SS), the the boring end-game play will likely be with us.

Capping a CIV II score (the score reported by the game itself) artificially will have the effect of transforming the GOTM into a pure speed race, since the only variable will be the year that the score cap is achieved. <IMG SRC="http://forums.civfanatics.com/ubb/wink.gif" border=0> Personally, I'm not too concerned about the need to cap a Civ Ii score. Score is often just a function of how much time one has to play the game, and not one's Civ II "skill" anyway. Hopefully, people play the GOTM to have fun, exchange ideas, etc.

However, one thing that has bothered me somewhat is how everyone's GOTM score is "normalized" to the highest monthly GOTM score. This results in small Global ranking scores for the masses, since there are usually a handful top GOTM score each month. This is probably a good topic for another thread.

ADDED: I suggest we cap the normalizing factor for the GR computation in each GOTM. For instance, in this GOTM, perhaps the normalizing score for the Global rankings should be, say, 150 (the exact number is not critical... but is should be in the 100 to 150 range, based on past results). For all those that achieved a GOTM greater than 150, the GR would be effectively be capped at 100. This would have the effect of approximately tripling everyone's GR score this month (eveyone who got a GOTM less than 150, that is). Several people (instead of just the highest GOTM scorer) may have a GR of 100. This would cap the effect of high-scoring GOTM results on everyone else's GR scores each month. This may sound rather mathematical, but the bottom line is that a GR Normalizing cap would greatly reduce the "penalty" on everyone else's GR when a few people have high GOTM scores.

EDIT: Added the GR cap suggestion.


[This message has been edited by starlifter (edited September 04, 2001).]
 

By Cactus Pete, posted August 30, 2001 01:03 AM:

I too would like to understand how such huge bonuses are achieved with freight. Most of the time I'm disappointed upon delivery and question whether the payoff was worth the effort. Are my fellow fanatics getting thousands of dollars (and equivalent science)? If so, what's the secret? (I know the general idea -- payoff is a function of trade in the two cities,distance between them, and the type of goods traded.)

I posted a fairly detailed log which may help you. The payoff comes mainly in mid/late game as a result of several factors, including:

- the advances made in the game (navigation, railroad, automobile, and flight are crucial to anticipating the payoffs)

- the improvements in the cities (the importance of superhighways and airports cannot be overstated for trade!!!)

- the distance involved (max the distance!!)

- delivering a demanded cargo, if possible

- deliver to a big OVERSEAS city!! not a city on the same landmass!!

- deliver to a big AI city for double the payoff!

- deliver to democratic cities, or cities near their capital (if Republic)!

- use spies to look into the best trade cities (if you don't yet have the world under your thumb)... the best government to have an all out, late game war is Democracy, since you can use the AI cities to more than fund your war by using freight. I've been know to gift radio to a mortal enemy in order to get them to build airports so my trade will increase. If it were possible, I'd even pay to have airports built in AI cities!!! The payout is enormous if you can find a big AI democratic city with an airport and superhighways.

I've made lots of posts on exactly how to increase trade, growth, etc. Here is one of links I saw someone using today:
http://forums.civfanatics.com/Forum2/HTML/000193.html


In GOTM 7, I kept a pretty detailed log posted, and took note of trade records during that game. The thing to understand is that every single turn from about Corporation onwards, I'd have freight in position to deliver ahead of time. I'm estimating that I generated about 280,000 gold from 1500 to 1555 in my GOTM 7, from freight alone. Almost all that gold went into rush buying (and partial rush buying) improvements. About 10,000 gold went into the Spaceship. Probably about 5,000 went into engineers.

In the last few years (the mid-1500's of GOTM 7), I was generating well in excess of 15,000 gold per turn from freight, plus about 5,000 more from tax. And also over 60,000 (total) beakers of science.

In some ways, the most powerful unit in Civ II is the lowly freight... said another way, one Uranium freight can be used to rush buy three veteran battleships, or about 12 vet stealth fighters. That's a pretty good return on a 50-shield freight!

Warning: The surgeon general has determined that spending 20,000 Civ II gold per turn can become addicting.
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