GOTM 7 ((SPOILER)) discussion

Originally posted by LeBigMec:
Oh yeah and "settler only" civs will trade maps, i did that several times in this game.
Why the Americans didnt want to I have no clue.

I think I know the problem. I've never been able to trade map with a civilization that doesn't have the tech "map making" Be sure that you give them this tech otherwise they'll always find your map usless,
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I checked with reveal map. They were on a small island west of Greenland, only tundra and arctic.

Strange how the restart works ... After killing the Celts, & Vikings early, I started killing civs again in 1450 when I had 130 cities covering most of the world and they aren't reappearing anywhere else.

I checked this with the UN. Later, the Apollo program confirmed it.

It was strange, however, because there was open space left: New Zealand and some northern islands in Russia and Canada were vacant, but the killed civs didn't restart to settle them. But the civ restarted in Greenland in your game.

This makes me think there might also be some tech discovery trigger which stops civs restarting. Perhaps automobile or flight? I know it's not space flight because I didn't have it in 1450. What tech level were you at?

Maybe the trigger is percentage of the globe covered.


 
I had myself a few giggles when it came to restarters.

The purple civ restarted twice at first, and I could not find the Sioux (the second incarnation). Then, the Celts went, and the next message I see is that the Romans have declared war on the Sioux and vice versa. Then, The Germans declared war on them all. Then the Persians got into the mix.

I killed off the Babylonians only after I saw the city of Berlin on the shores of southern Greenland (wanted to be sure that there was a civ remaining). The Zulus then joined the fray and declared war on everyone. I knew that they must all be in Greenland, and I couldn't wait to get Apollo to see it all.

Sure enough, there they all were - phalanxes and settlers all mixing it up on the frozen tundra. It was like my own little colosseum where I could watch them all battle.

I was getting restarts up to "combustion" and I think even later. I was a bit peeved when the Sioux just died out with the message "Sioux destroyed by barbarians" (never even settled a city) and never restarted (was about 1500 if I remember correctly). That was my "key" civ and my tech suffered a bit after that. Stragely, even though the purple never restarted after the "barbarian" destruction, the Zulus appeared after the Babylonians and that was after the purple did not restart. Did that make sense?

Someone else in this thread I think wrote about the possibility of a certain date past which there would be no restarts (I thought 1750 was a suggestion). Did anyone see this because I don't think it was any tech that prompted the "no restart" and I had the world covered pretty well and new civs were still popping up.

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Diplomacy - the art of
saying "Good Doggie"
until you can find a rock

[This message has been edited by Kev (edited August 20, 2001).]
 
I stopped conquering civs around 1350. My tech level was low (not even railroad) from centuries of fundamentalism. I was left with 3 civs:
Germans had one city in Australia, Zulus had New Zealand and the Americans on that cursed island.
The 3 others eventually didn't restart , so I don't think it is due to tech or date.
Map covered? well some civs restarted after others stopped.
Maybe its just completely random?

And another thing, I think restarts have made this GOTM a little unfair. I had no one start in America early,
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which made it very easy to settle. Others have not been so lucky...
 
Az starts today!

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And another thing, I think restarts have made this GOTM a little unfair. I had no one start in America early, which made it very easy to settle. Others have not been so lucky...
An early start by another civ in America could also be an advantage if you are much stronger, as you can conquer ready made cities.
The difference in luck is the same as where two civilzations prevent each other from expanding by fighting all the time. This is what happened with the Mongols and Chinese in my game, which was great for me one I spread into Asia, but other players haven't been as lucky and have a much larger Mongol empire to contend with. I think it's just part of the game.
 
Oh my!

I just realised that many restart civs have more than one starting position!!!

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anyone noticed that?

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I just realised that many restart civs have more than one starting position!!!
What do you mean, exactly?

BTW, after reading the
Airbases thread, I decided to build a few in cities with hills. They turn the cities into production and science powerhouses due to the extra pop. Has anyone else done this?

I don't build airbases much, so didn't even know it was possible until a couple of days ago.
 
As far as restarters being in two different places - I know someone else had that situation as well. I think that the Celts were killed off and the Russians later had settled both North America and Southern Africa. Very interesting.

With airbases: as you can see from the airbases thread I'm not the biggest fan. However, I have to sheepishly admit that since they've been allowed I've been using them more
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. They add extra food to a mined hill and act as a railroad as well - adding shields and no movement cost when connected to other rail. Plunk a city down in the middle of tons of hills and it can become a production powerhouse later in the game.
 
Originally posted by CornMaster:
You guys get to Airbases???

I never get tech that far. I usually get tactics and then the world is mine. Oh well....I suck at modern combat, BTW. <IMG SRC="http://forums.civfanatics.com/ubb/wink.gif" border=0> I mean....I've only had a modern war 5 or 6 times, in 5 or 6 years!!!! Anyway....

I usually run a very similar game. I start to make my moves against the AI when I get monotheism and start to train crusaders. When I have tactics combined with Leo's Workshop it is usually only a few turns later when I have the world wrecked. Usually the AI won't have gunpowder either.

However, I'll discover advanced flight on my way to getting the necessary spaceship techs (while keeping an AI civ or two around). Unless it's bloodlust I still like to colonize AC. Building airbases in this case has nothing to do with actual planes or warfare, it just helps with a city's growth and production. It's cheesy, but for now it's allowed so why not use it.

 
Well I finally have a few minutes to play Civ II for the first time in over a month! I'm at 500 AD now, and I've glanced thru some of the posts here and see many are having a good time with this GOTM!

My powergraph is inferior <IMG SRC="http://forums.civfanatics.com/ubb/frown.gif" border=0> to many others in 1 AD, and evidently I have a lot fewer cities, too.

Demographics:


Gov: Republic
Tax: 0% (0 gold)
Sci: 60% (144 beakers - 6 turns/advance)
Lux: 40% (Growing)
Mfg: 61 Shields
Pop: 1.01 Million
Cities: 10 (one 7,6,5; three 3s; two 2s; two 1s)

Wonders:
Pyramids, Hanging Gardens, Colossus
Copernicus
(Building Isaac Newton)
ENEMY - Lighthouse (Ur)

<IMG SRC="http://forums.civfanatics.com/image_uploads/GOTM7_AD1_PG.jpg" border=0>

<IMG SRC="http://forums.civfanatics.com/image_uploads/GOTM7_AD1.jpg" border=0>

Gov: Republic
Tax: 10% (73 gold)
Sci: 50% (473 beakers - 2 turns/advance)
Lux: 40% (Growing)
Mfg: 213 Shields
Pop: 9.01 Million
Cities: 29 (two 14s, one 13, two 10s, six 8s...)

Wonders:
ANCIENT - Pyramids, Hanging Gardens, Colossus, Lighthouse
RENAISANCE - Sun Tzu, King Richard, Marco Polo, Michelangelo, Copernicus
INDUSTRIAL - Leonardo, Isaac Newton
BUILDING - Magellan (switch to JS Bach later)
ENEMY - none

<IMG SRC="http://forums.civfanatics.com/image_uploads/GOTM7_AD500_PG.jpg" border=0>

<IMG SRC="http://forums.civfanatics.com/image_uploads/GOTM7_AD500.jpg" border=0>


General Timeline:

AD 0440 - Sanitation
AD 0400 - Gunpowder
AD 0320 - MICHELANGELOS CHAPEL
AD 0200 - (approx) MARCO POLO'S EMBASSY
AD 0180 - Monothiesm
AD 0100 - Invention
AD 0060 - KING RICHARD
AD 0040 - Engineering (hut)
AD 0020 - ISAAC NEWTON'S COLLEGE

BC 0025 - Republic (0%T/60%S/40%L)
BC 0075 - COPERNICUS' OBSERVATORY
BC 0100 - Astronomy (hut)
BC 0300 - (approx) HANGING GARDENS
BC 0525 - Met Vikings (Swapped Advances)
BC 0625 - PYRAMIDS
BC 1150 - COLOSSUS
BC 1800 - Literacy
BC 2400 - Monarchy (30%T/70%S/0%L)
BC 2900 - War with Celts (My Phalanx holds Hill)
Early - NONE settler mines hill/blocks Celt moves
Early - Met Celts (Swapped Advances & Peace)


Hut Stats at 500 AD:
Advances - 8
Barbs - 5
Units - 12 (approx)
Empty - None
Advanced Tribes - 1
Nomads - 6
Gold - 12 (at least)

City Distribution:

North America - 2 cities (size 4 and 1)
Africa - 8 cities (sizes 2 to 10)
India - 3 cities (sizes 6, 6, 8)
Middle East - One (size 5, Ur)
Europe - 8 cities (sizes 6 to 10)
Asia - 4 cities (sizes 1 to 5)
Australia - none (unexplored as yet)
South America - none (lone diplomat just starting to explore)

General Strategy:

I had not noted the game was King-level and started off playing as if it were Deity, LOL. I'm familiar with this map, and helped someone play it last Fall. The most important advantage for me was the knowledge of the existance and location of North America and Africa, since Europe was occupied.

Initially, I found the Celts with my NONE settler, which I used to block the Celts by mining and roading the hill to the east of Cardiff. Later, when war broke out, a Phalanx held the hill against a Celt chariot and horseman.

I placed 3 cities in England...London went up on the original spot due to the excellent defense, trade, and bridging effect. However, in rectrospect later in the game, I would like to have placed it one square south. Despite the close proximity to York, I placed my 3rd city (Nottingham) on the mine at the top of England. The NONE settler started the mine before the city was founded, which assured the later extra two shields per turn for Nottingham, which was able to crank out up to 15 shields per turn in Monarchy when whales were discovered by a trireme later on.

The 100% use of mines in Monarchy was key to getting Colossus, Pyramids, Hanging Gardens, and establishing early trade routes. As shields were so important in BC on a tiny island, several grasslands were converted to forests, including the Pheasant southwest of London. York could do 21 shields, and London 27 (at size 12, with King Richard).

Since I decided to establish several trade routes with key cities, I had to pass on several early wonders, including Great Wall, Oracle (not critical anyway), and (ahem) Great Library. Originally, I had planned to build the GL, but when I realized the game was King level, I decided to try a new (for me) strategy -- building the (usually worthless at diety) Hanging Gardens, going for "early" Republic, skipping the "normal" top priority (for me at deity) of Michelangelos Chapel and JS Bach), and going for Sanitation. As it turned out, I had to go for MC anyway to allow my Republic to grow, and very soon it will be time for JS Bach (by about 600 AD). But I must admit that one of the most worthelss wonders in the game (Hanging Gardens) has been helpful, esp. since the AI is so inept at King Level.

I'm impressed with the great starts of a lot of the folks in this GOTM. It will be interesting to see the long-term effect of the semi-"perfectionist" strategy I'm using in this game. My Powergraph is taking off after going Republic in just before 1 AD, but I just have so few cities (still less than 30) since I keep diverting money and shields into markeplaces and courthouses to get my faraway cities to size 8. Now that I have just discovered Explosives, I'll get expansion into higher gear.

In the science department, London can generate about 252 of 457 total beakers (and up to 396 of 733, max).

I delayed way too long in gifting all tech to the Mongols (made alliance, too), but wanted to observe their activity with Marco Polos beforehand (AD 200's).

Since the Restart option is on, and so many have comment4ed about it, I'll just say that it has not been a factor for me personally yet, since I've yet to kill a civ,LOL! Early on, my top priorities were science, key wonders, shields, and trade. Quick Map Making, conquering, and rapid expansion were low priority. I did not even make a catapult to go take the Cardiff, as wonders, carvans, diplomats, and key improvements took almost all shields.

BTW, Cardiff has been a good boost for London (SSC) trade routes...about 52 extra beakers (net avg.) per turn... for most of the AD 0040 to AD 0500 time frame, since it is a foriegn city.

It remains to be seen if I will have the time to complete this month's GOTM. It is good to see so many others doing well this month! I'll play this game to at least AD 1500, but do not look forward to taming all the crappy terrain in Asia and the Americas.

Next update in AD 1000 <IMG SRC="http://forums.civfanatics.com/ubb/wink.gif" border=0>....

EDIT: Typos

[This message has been edited by starlifter (edited August 26, 2001).]
 
Oh Yeah, here are my London's screenshots from AD 1 and AD 500. Since I'm playing a pre-Industrialization semi-perfectionist strategy, this one city is key to the empire
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. In both cases, London is in the middle of a growth cycle.

AD 1:

<IMG SRC="http://forums.civfanatics.com/image_uploads/GOTM7_AD1_London.jpg" border=0>

AD 500:

<IMG SRC="http://forums.civfanatics.com/image_uploads/GOTM7_AD500_London.jpg" border=0>
 
My first GOTM wasn't very successful. I conquered the Celts early with a catapult (after stealing Math from them); the white civ respawned in North America as the Romans, whom I decided (foolishly) not to attack.

All my attempts to colonize mainland Eurafricasia failed; the Vikings quickly declared war and took Nottingham in Europe, and Coventry in North Africa survived a bit longer, but eventually fell to the Babylonians. The Americans (respawned cyan civ in southern Africa) made an alliance with me, but it didn't do me any good; they were the only civ weaker than me.

I managed to stay ahead in the tech race by trading with the Spanish, despite only having 3 cities in Great Britain, 4 in North America, and later, 2 in South America. Eventually I built Apollo and started going for spaceship parts; however, I (foolishly) neglected to defend my cities. The Vikings sent bombers and paratrooped into London, destroying my spaceship; they did the same to York. (I rebuilt my capital in South America where no one would bother it.) The dishonorable Romans broke peace and took all of my North American cities. I was able to liberate London and York with partisans, but just before the Spanish spaceship landed on AC, the Vikings once again captured York (no partisans this time). Had they not, my pitiful score would have been about twice as high.

Question: Does the GOTM (score*50^pnp/200) score get rounded or truncated? I think it makes a difference in my case (between a 0 and a 1).

(Edit)
Someone earlier in this thread said that they had a defective Coastal Fortress in Cardiff. I experienced this also; I even sold my Coastal Fortress there and rebuilt it, but it still didn't work.

[This message has been edited by Ignominy (edited August 26, 2001).]
 
Well its 1640 for me and thinks are looking good: the mongols are in Asia and wiped out the chinese and babs early on: they restarted as the zulus (in america) and the americans (in africa
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)
I destroyed the spanish early on - tkaing there 4 cities in europe and building on of my own, I kept the celts. I recently took Ur from the mongols and 3 other mongol cities and are now well on my way to taking their homeland: ive built 3 cities in north America and taken 4 zulu ones and preparing to take the rest, I recently took cardiff but the celts had already started building in south america
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so they are still around
Ive taken trondheim and 5 other viking cities which were in russia: however the vikings, zulus and mongols are now on a technological par with me (muskets and dragoons) which is making them tricky to fight, and the egyptians are hanging around in australia.
Luckily though I built statue of liberty and am now a fundamentalism so things are looking up.

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Never underestimate the power of stupid people
 
Hello all,

My first GOTM game, tiding me over while waiting for Civ3. I kind of like seeing that everyone has a different game, no wonder this thing is so addictive. My usual is Normal/Diety/7/Raging or Small/Diety/5/Restless. Large King...something different, takes forever, partially b/c I can only manipulate tons of engineers for a little while before getting bored and drifting off to other activities.

In my game, I first made peace with the Celts but eventually knocked them out of Britain with a vet catapult. Cardiff evaporated so I have a nice city (Canterbury) on the southwest coast. Allied w/Vikes for awhile but destroyed them when they broke the alliance. There are now blue guys in Australia. Took European Spain, they have a half-dozen citys left somewhere on the Indian Subcontinent. The Celts lived long enough to establish themselves in Africa (Captial: Babylon) and the Babs are down to 2 citys. For starting wonders I took Great Wall to support expansion and Sun-Tzu to kick butt.

Having recently taken the Chinese city of Karakorum, I understand why the pathetic Sioux are in South America. No one but me in N America, which is colonized from the east coast to the Rockies, with more immigration from the Old World to come.

In 1800 AD, I have about 40 citys, all of Eurasia west of China tied by rail, Hoover Dam, Democratic govt (can't seem to pull the Communism trigger...not sure why!) and an easy win, but of course not with the kind of scores GOTM is looking for. Maybe I will just stay a Democrat, taking one city for each broken cease-fire before the Senate screws up a perfectly good war. Haven't done a spaceship in a while, may be nice to try it with enough citys to make all 39 structurals at the same time. But how boring to go another 100 turns or so to make that happen!

BTW, with the exception of my one ironclad, there were no fighting boats built yet...by anyone, as far as I know.

Cheers,
Agni
 
I almost never build a navy.

My GotM was good. It ended in 1500 A.D. with WORLD CONQUEST!

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<IMG SRC="http://www.virtuallandmedia.com/flags4/europe/NET.GIF" border=0> CFC Official Reviewer <IMG SRC="http://www.virtuallandmedia.com/flags4/europe/GER.GIF" border=0>
 
It has suprised me that on this map with lots of water I have no navy, nor do I intend to build one. For the first time in memory, I doubt I'll even build an ironclad! Normally, I'm a naval advocate. At this moment I have only 4 caravels and that's the extent of the world's navy, I think. If Civs had begun in the Americas and/or Australia, stronger navies might have been built by all. But land battles have resolved all conflicts I've been a part of
smile.gif
.

 
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