GOTM 75 Spoiler

LordValuna

High Lord
Joined
Apr 14, 2002
Messages
270
Location
Hamilton Ontario Canada
:eek: Ah Great, our repution starts out as Questionable!
and I'm betting everyone hates us too, why because Im a pessamist! :crazyeye:
 
Hey, my barracks doesn't cost any maintenance!! Anyone else notice this? Maybe some kind of scenerio bug??


I didn't know that: at warlord level, the first barracks is maintenance free. Just a bonus at that level.
 
I,m almost finished. With all those small islands and missing purple it is hard to get all the needed techs for a launch at 1 AD. But I,ve got them in time. Only a few turns to get that ship ready....it's gonna be a close one to get the 1AD launch.

So far a great game......because of the islands I had to play an other strategy (give more details in my log) then I normally should.
 
With all those small island and only the islands to the north and the south reachable with a trireme gave a lot of thoughts. Knowing that the AI-civs have a huge advantage above me (more cities and more techs), missing the purple civ (for quick research in the end), not much shields available and knowing that in a normal warlord game it's possible to get an 1AD launch made this game a lot different then my normal spaceship games.

With all those small islands I thought it was probably not the best way to build shipchains. So I made the following strategy:

Getting map making asap for the triremes....and of course to build the lighthouse after that. With ships available which no longer can sink it's possible to colonize the other island and grow bigger as fast as possible. Also not using shipchains but solo ships for trade deliveries looked the best way for me to get money and a fast techresearch.

Every island a build a city on I did the following. Build settler.....which made roads and irrigate the tiles (except the forest). Then building a ship. When the ship was ready it went for an empty island to make a new city. In the meanwhile the first city was making a caravan for trade delivery. After that point I started to build city improvements (market, harbor, library, etc.).

It took more then 50 turns to build the first wonder (lighthouse) and almost 80 to get marco's. I noticed that the ai-civ's all had a lot of techs already. The difficult part was that I had not much techs they did not have. So trading techs and maps was very hard in the beginning. At the midgame part I had luck. Because the ai-civ had so much techs they helped me getting the techs while skipping horseriding and feudalism. Two techs less to research might became important at the end to get that wanted 1 AD launch.

In 180BC I had my last tech for a succesfull launch at 1 AD. The only hard part was to set up the cities for a zoom to city rush buy of the spaceshipparts) and to raise enough money for the fastest spaceship (33-16-3) with a flight time of 5.7 years. By rushbuying some freights I did manage at last and had even more then 1000g over to do something nice after the launch. My ship landed in 6AD and I had luckily no problems with the ai-civ's trying to stop my spaceship.

Here is my log.
turn 1: 4000BC Rome(1), other settler builds road
turn 2: 3980BC -
turn 3: 3960BC -
turn 4: 3940BC Depotism, settler builds seccond road
turn 5: 3920BC ->Alphabet
turn 6: 3900BC settler start irrigate
turn 7: 3880BC -
turn 8: 3860BC -
turn 9: 3840BC Alphabet-> Map Making
turn 10: 3820BC -
turn 11: 3800BC settler start irrigate seccond tile
turn 12: 3780BC -
turn 13: 3760BC Rome=size 2, worker on oceantile for extra science
turn 14: 3740BC Rome builds settler
turn 15: 3720BC -
turn 16: 3700BC building road on foresttile
turn 17: 3680BC -
turn 18: 3660BC Map Making->Code of Laws
turn 19: 3640BC -
turn 20: 3620BC -
turn 21: 3600BC -
turn 22: 3580BC -
turn 23: 3560BC bought ship
turn 24: 3540BC first ship->first settler on north island
turn 25: 3520BC hut->Veii(2)
turn 26: 3500BC reached next island
turn 27: 3480BC -
turn 28: 3460BC Code of Laws->Ceremonial Burial / Antium(3)
turn 29: 3440BC -
turn 30: 3420BC Cumae(4)
turn 31: 3400BC -
turn 32: 3380BC -
turn 33: 3360BC Ceremonial Burial->Monarchy
turn 34: 3340BC -
turn 35: 3320BC -
turn 36: 3300BC -
turn 37: 3280BC Neapolis(5)
turn 38: 3260BC Monarchy->Bronze Working
turn 39: 3240BC revolution
turn 40: 3220BC MONARCHY
turn 41: 3200BC >0,1M
turn 42: 3180BC -
turn 43: 3160BC Bronze Working->Currency
turn 44: 3140BC -
turn 45: 3120BC -
turn 46: 3100BC -
turn 47: 3080BC Currency->Trade
turn 48: 3060BC -
turn 49: 3040BC -
turn 50: 3020BC Pompeii(6)
turn 51: 3000BC Trade->Pottery

Status at -3000
Population: 0,16M; Cities: 6; Trade routes: 0D0F; Government: Monarchy
Money: 33 gold; Cost per turn: 0; Total advances: 8; Production: 24MT; 0 polluted tiles
Wonders: -
Units: 3 settlers, 1 trireme
 
I'm Out, but here's my log anyway.


Start: Build on non-shield grass, road on shield grass. Sci 60%. Prod=Settlers.
3920 Govt--Despotism. Surprise! Didn't even notice no research choice! Res=Alph (10b)
3840 ALPH-->MAPS (18b)
3780 Rome size 2; both workers to ocean squares (off whale).
3700 MAPS-->WRI (24b); workers back to normal work squares; Prod changed to Trireme
3680 Trireme; settlers (sentried) arrive southern isle; Rome prod = settlers.

Quit for now...goal was just to get the trireme and settler shipped off. Notice in F6 that MAPS is not in white, at least one civ has it. And as we know, their triremes don't sink!
Will the AI have the sense to take LH? If so, will be extra rough on us.

36 gold? --> check starting save-- yes, there were 17g I never noticed either!

-------------------------------------------------------------------------
A week later.....

3640 Trireme notes landmass 63 south of isle, same code a western landmass...
3600 Veii, on non-shield grass. We roaded the landing tile.
3560 "Puny" civ of the Romans
3520 Settlers from Rome
3500 WRI-->CoL (28b). Northern Isle has a pheasant and a Hut
3480 Settler lands on hut = Barb horseman. Since the horse is on the forest we won't trireme attack.
3460 Settler survived! Veteran status too.
3440 Keeping form, we are roading the shield grass.
3380 Antium, begins Lighthouse.
3360 Rome diplomat sent to Antium. Library next.
3340 CoL-->LIT (30b)
3280 Persians land 2 Legions at Rome, Peace signed. Production to Warriors 1 turn
3240 Tried contacting Persians to gift tech. They declared War and pillaged my road/irr
3220 Persians take Rome. Trireme and everything lost. With no Palace we have waste due to corruption in our two other cites.
3180 LIT-->REP
3120 Persian Trireme land units and takes Veii. Game Over.

For all the time spent strategizing LH, etc. there was no chance to use any of it.

Good luck to the rest of you.
 
That's bad luck Agni. I had the same problem with the Persians (luckily later in the game). Perhaps it's good to know what kind of ai-civ is met (agressive or not). I also try to keep my gold below 50g. Otherwise they ask for money instead for a tech. With this scenario the AI-civs had a lot of techs already. So they didn't need the techs in the beginning. Normally this isn't the case and that was my problem also (till I got Marco). Perhaps with f6 and no white techs should give a wake-up call the next time.
 
Tough luck, Agni. I have not had problems with Persia, but Spain captured a couple of my cities early on, and set me back quite a few turns. I almost gave up, but I guess I'll play on, if I have enough time. At 2000BC (100 turns; equivalent to 1AD in most games; OK to join the spoiler thread now?), I have 35 cities in a republic, 20 techs, 3WoWs (LH, Pyr, MPE). Efforts at foreign trade are starting to pay off. Hopefully, I'll start getting an advance every 1-2 turns soon, and can finish around 1AD.

@Magic: You get the green star!! I guess nobody can beat that time, only tie it.
 
The green star was my goal with this GOTM. As far as I know there is no faster spaceship possible so I went for this one. Don't know if somebody is trying the same but it's possible (especially the players who can expand quickly).

The first civ that landed near a city of mine was Spain. Luckily I had some techs (trade and Monarchy) I could give to get them happy and a few turns later to get an alliance.
 
turn 52: 2980BC -
turn 53: 2960BC -
turn 54: 2940BC -
turn 55: 2920BC -
turn 56: 2900BC -
turn 57: 2880Bc -
turn 58: 2860BC -
turn 59: 2840BC -
turn 60: 2820BC -
turn 61: 2800BC >0,2M
turn 62: 2780BC -
turn 63: 2760BC -
turn 64: 2740BC Pisae(7) / build Lighthouse in Veii
turn 65: 2720BC -
turn 66: 2700BC >0,3M
turn 67: 2680BC Ravenna(8) / Hispalis(9)
turn 68: 2660BC -
turn 69: 2640BC -
turn 70: 2620BC -
turn 71: 2600BC -
turn 72: 2580BC -
turn 73: 2560BC -
turn 74: 2540BC Viroconium(10)
turn 75: 2520BC -
turn 76: 2500BC -
turn 77: 2480BC >0,5M
turn 78: 2460BC -
turn 79: 2440BC Rome builds Marco Polo's Embassy

get Mysticism from Spanish

turn 80: 2420BC Pottery->Writing
turn 81: 2400BC -
turn 82: 2380BC Lugdunum(11)
turn 83: 2360BC Writing->Literacy
turn 84: 2340BC -
turn 85: 2320BC car 184g
turn 86: 2300BC Literacy->Philosophy / lost 1 city
turn 87: 2280BC -
turn 88: 2260BC >0,6M
turn 89: 2240BC Philosophy->The Republic->Medicine / car 160g
turn 90: 2220BC Medicine->Construction / >0,7M / get Masonry, Seafaring
turn 91: 2200BC Lutetia(11) / car 176 / revolution
turn 92: 2180BC REPUBLIC
turn 93: 2160BC Construction->Banking / get The Wheel, Astronomy
turn 94: 2140BC Byzantium(12) / car 128g
turn 95: 2120BC get Mathematics, Iron Working, Polytheism
turn 96: 2100BC -
turn 97: 2080BC >0,8M
turn 98: 2060BC Veii builds Pyramids
turn 99: 2040BC Brundisium(13)
turn 100:2020BC -
turn 101:2000BC -

Status at -2000
Population: 0,89M; Cities: 13; Trade routes: 3D0F; Government: Republic
Money: 179 gold; Cost per turn: 0; Total advances: 23; Production: 59MT; 0 polluted tiles
Wonders: Pyramids, Collossus, Lighthouse, Marco Polo
Units: 1 settler, 9 triremes, 5 diplomat, 8 caravans
 
I started playing this weekend and got off to an excellent start at first. I micormanaged a size 1 settler using most of the 17g we had which I did not notice before begining but soon enough after. Then I made a trireme and went north to the hut which gave me an advanced tribe. I thought to myself, what wonderful luck. Then I realized that given haw far behind we started the game, it probably had little to do with my luck. I saved, reloaded the autosave and tried again. After 3 advanced tribes in a row, I was convinced it was not my good luck.

My joy turned into sorrow in -3500 when a Spanish trireme showed up out of nowhere and took defenseless Rome. I have lost several GOTMs playing loose with defense like this. I was angry with myself. A single warrior would have prevented this. I was not sure I wanted to continue playing.

After a couple of hours, I decided to go back to the game mostly because of the wonderful and unusual map.

At this point I had two cities, my none settler, and my trireme, formerly of Rome, which was rehomed to prevent support costs. I was researching towards Monarchy.

At the next discovery, I went for Horseback riding. Meanwhile, I produced warrior defenders for all my cities before expanding further north. As soon as horsemen were available I made two and went after Rome. It was lightly defended with one unit and easily fell. I took Masonry from the huge scary list of techs that Spanish had and I did not. Palace construction started right away.

I played to close to -1000 over the weekend. My battle group of 3 regular and one vet Crusader just took Madrid which was heavily defended with a pikeman and 2 legions. It gives me the Lighthouse that I have coveted for centuries.

I am not pleased with my performance. Other than playing loose with defense which was dumb considering that the AI had many cities and free ranging triremes, I made the mistake of not trying hard enough to ally myself with the other civs before my power rose to Supreme. Had I been able to do that, I could have been gifted the techs they have. For the past 1000-2000 years, I have find myself in the unusual situation of trying to stop research because I am discovering techs others already have.
 
I'm keeping a log this time, here's 4000bc to 2980 bc

First plan is for warrior then settler / change into trireme. Leos will be necessary because of lots of boats needed.

-4000 rome
-3940 despotism
-3920 research alphabet - warrior
-3840 alpha - maps
science 9 turns
-3700 maps - cer bur /change sett to trireme
head for south, to settle on grassland no shield
-3640 vei
-3540 cer bur - code laws
-3440 hut antrium
-3400 code - m0narchy / cumae
-3280 monacy - bronze / revolution
first to get monarchy
french have 2 size 3 cities (from top 5)
-3240 neapolis
spanish spotted (in trireme)
-3220 spanish land / neutral / demand monarchy - given, peace
govt - monarchy / pompeei found
-3140 bronze - currency
-3100 persians start colossus
-3080 nagoya(japanese) discovers philososphy we are way behind / persians abandon colossus
approach spansh they declare war, oops
-3060 neapolis survives spanish horse / currency = trade
-3040 rome starts colossus / antrium switches to colossus

-3000 6 cities 5 size 2
3 sett, 1 warr , 1 trir
spanish war
science 5 turns

pisae founded / approach spain - worhtless chatter

-2980 trade - masonry / rb caravn vei

happiest
4th spanish
5th romans

-2960 veii van - food / approach spain they demand trade - no, WAR continues
-2920 vei van to rome / ravenna founded
-2900 masonry - warrior code
-2860 rome change to marcos / antrium change to pyramids
-2840 trireme explores top rght
-2800 warr code - maths / vei starts colossus
spanish undertake lighthouse
-2780 rb pisa trireme
-2760 persian start lighthouse / hispalis foudned / virancom founded
-2740 maths = writing
-2720 lugdundum
-2660 cumae food van
-2640 writing - pottery
-2580 rome builds marco's
japs 7 cities 20 techs monarchy 656 gold
french 7 cities 18 techs monarchy 580 gold
spains 7 cities 20 techs monarchy 946 gold
persians 7 cities 19 techs monarchy 380 gold

japs give maths, peace yes, trade for seafaring, alliance yes, gift philosopy
french give philo, peace yes, maths for lit, alliance yes, gift iron work
persi give philo, peace yes, alliance give maths yes, gift construction
spanish want maths no , still WAR

-2540
spanish still war
-2500 pottery - republic (no one else has it) / lutetia founded

-2500 12 cities 3 sett 7 warr 6 trireme 18 techs
approach spain cease fire, no peace

-2480 spain nearly finish lighthouse / byzantium founded / brundisium founded
-2460 seville builds lighthouse
-2440 syracuse
japs swap maps / goodbye
french gift / no
persians gift no
-2420 persians polytheism
-2400 jap engin / jap poly from persia for engineering
-2380 rep -univ / span demand repub . no war
-2320 found spanish city with settler / van cumae - kagoshima 102gold
-2300 persian builds hg / antium pyramids
wish i had gone for lighthouse now
build some dips to steal spanish techs
-2280 caesaraugusta founded / movement mistake leaves triremem in middle ocean - survives
-2260 neapolis catapult kills 1000 yr old spanish settler / palmyra founded
-2240 persians swap engin for repub
-2220 rome start king rich
-2200 we steal horse back riding from spanish / jerusalem founded / ceasara founded /veii change to king richa / jap repub for mysticism / french rep for wheel & share maps
-2180 tarantum / nicomedia
-2160 selucia
-2140 artaxata
-2120 univ - invention / discoveries 13 turns!!
-2100 aurialorium
-2080 hipporegious
revolution 3/6/1
-2040 persians medicene
(-2060 was not an oedeo as i thought it would, -2040 isnt either)
-2020 republic - 2/6/2 science 7 turns / nicopolis founded
-2000 spanish take nicopolis & republic
tax 1/6/2 6 turns
-1980 beads kagoshima 120, undemanded silk kago 168
taxc 3/5/2 / rb library antium / change lots of produciton to vans

@-1980 25 cities 172 gold 24 techs 7 sett 7 warr 8 trireme 1 cat 1 dip

japs 25 techs 7 cities (5 building GL) - xchange univ for poly, no gift
french 22 techs 7 cities (3 building GL)
persian 25 techs 7 cities - xchange univ for medicine, no gift

calculating oedo years wrong seems to have become a hobby of mine. Plan is to deliver vans to far off AI cities, however supply is mainly beads & salt, neither is demanded.
 
GOTM 75-

After studing the resolutions on my Excell sheet, I concluded that the key location is 79.33.
The two tiles with 4 specials locations are 86.32 and 84.28 , both Ocean tiles.
It is also a special ( fish seed ) 99.31 since is a visible Fish seed on 83.31 on island 49 but too far for a Trireme.
It may be a Hut ( 50/50 Chance ) at 89.27 , but is for sure an special located at 91.27
I decided , after several considerations to go for the Alphabet then Map Making.
Logical choice is to build a Settler, and IF Map making is viable , then turn the Settler production into a Trireme.
Second Settler ( None ) will just irrigate and buid roads.
Will build my Capital at 90.36

4000- Rome Built at 90.36

4000-3520 BC
Aplphabet and Map Making discovered-
Trireme Build- None and Roman Settlers aboard-
Checkinhg on Hut as suspected at 89.27
HUT returns advance Tribe - Veii

3520-3420
Trireme locates new Island # 36 - North of Veii..Interestingly all 3 Islands are # 36 , 48 and 60 ..all 12 numbers apart.
Antium Build at 89.19 ( 36 ) ....so ...if is an Island north of Antium and is numbered # 24 ( and it is by black Clicking ) all landmasses so far are 4 tiles and 3 tiles North to south.
Since this is not single continent , I apply an old rule , BUILD a defensive Phallanx in Each city, generally I will build a Defensive unit or two and let my NONE Settlers , build roads...in this case , each city , needs a defensive unit .......maybe , IF Barbarians atack I will eliminate the units and let them take the city and use it as a trade post.
3420 - 3 Cities -Rome , Veii amd Antium.all working on Phalanxes


3420-3220 BC
Still have 3 Cities , but # 63 ...South , and West and East ....are determined to be islands , then I realized that the AI , thinks on Hexa....all continents after 63 , will be called 63.......I am 5th on approval , and Population , 4th in GNP and land area.
Rome is building Barracks . and pursuing the path to Elephants.
Alphabet , Bronze Working , Ceremonial Burial and Map Making

3220-2800 BC
Built 2 more cities , Neapolis at #24 ...and Cumae at # 63 South...of Rome
Horseback , Polytheism , and Monarchy .
Antium working on Colossus.
Rome has 2 Veteran Elephants ....and one Trireme
Yellow Trireme passes by Rome and Cumae........

2800 and 2500 BC-
Scouting Yellow TRireme sails by from the SE...and passes thru the Islands.........from .where ??.are Yellow CIV SE ??
BY 2500 my trireme with 2 Vet Elephants , sailing by the polar cap...
locates a road on a souhtern Island, its a Spanish City...
Built another City 2 Islands South of Rome
I have 5 Cities , wont build or take a 6th since starting reports mention Japanese to have 5 Cities.
Demographics Show that Im 4th in Approval and Population ....5th in GNP ..I need to take the capital of a Bigger CIV..and bring back Purple in the game

2500-2380 BC
Madrid Build Colossus -
Island I reach was Salamanca , looking for Madrid...
IF I can get Madrid....and take it I may get Purple in the game.
Im ranked 4th in Approval , 4th in Population . and 3th on Area
Hope the Spanish are ranked lower....
Madrid Located.
Trireme with 2 Elephants takes over Madrid...
Madrid Conquered......
Purple does not start .. !! Darn I took on the lowest Civ ???
Great Luck !!
Where Spanish ranked lower then I was ??
Colossus Taken

2380-2200 BC
So either Madrid is ranked below us or Duke has throw another curve-ball.....
I have located Barcelona , Salamanca , Cordoba and Valencia .....
I deduct that all Spanish cities are in a row......East- West.
Most cities are size 3 , and will be destroyed if conquered.....
Interstingly , all spanish Islands are 3 tiles Away to the EAST.
Antiuim Builds Marco Polo
Light Blue Trireme ( Persian ) passes north of Valencia ...
According to Marco , Persians ..are the # 1 CIV....
IF I can reinforce my Armada and look for Persepolis ..........Purple may re-start
2 Triremes , with 2 Vet Elephants are near Valencia ....will keep searching

2200 BC - 2080 BC
Triremes locate Gordium and Antioch......Persian Cities
Japanese move their capital several times ..........
Then prized Persepolis is on reach
Time to find out If Im right or wrong...IF Im correct and I take over Persians ..then Purple will re-start....

Elephants take Persepolis....
And...after the DUST settles........the Empire is divide into Purple and Light Blue Empires!!
Welcome PURPLE !!
According to Marco ...Indians have 3 cities...Susa , Arbela ( Capital ) and Gordium
Persian have 3 . Antioch ( Capital ) is finishing HG, Pasargadae and Tasus.
Im 3 tiles away from Antioch ....and still at war ....
IF they finish HG , I will take the Capital city of the Persians
THat Changes the entire game for me ....Since Colossus is located on Island 63...Madrid...I have to make sure all trade cames from locations NOT 63...

2080-2040 BC
Antioch , Persian Capital Builds HG
Antioch conquered.
Hanging Gardens


2040-1820 BC
Traded maps with Indians.
Indians receptive.
Indian map reveals 60 or 70 small islands, all from North to south.
Japanese and French are not located , but is only 30% of the map unseen.
Goverment Changed to Republic
12 Cities, 20 Techs .Republic , discoveries 7 turns
3 Wonders - HG , Collosus and Marco....

I achieved my Goal Bringing Purple back.....but is very confusing with so many islands...

Map is way to complex ...need to rest and THINK
Will probably play this weekend....
Too many Islands...hard to keep track
I have to think of a way to remember .......
 
I did also get an advanced tribe. My settler first landed on another tile before popping the hut.

With the zoom to homecity trick you can build a unit or building while there were not enough shields to complete it (on that turn). To build it anyway make sure that an unit from an older city is stationed in an newer city. (For example a diplomat from Rome (build in 4000BC) is station in Veii (build in 3000BC). Than make sure that the city were you're unit is stationed build something on that turn (no military unit, engineer or diplomat are allowed) or will celebrate/stop celebrate. Press zoom to city. In the city screen you click (IIRC rightclick) and chose the option zoom to homecity. You go to that city and can rushbuy whatever you want. Then exit the cityscreen. When it's the real turn of the city it builds the thing you completed.

For the 1 AD launch you need a lot of units placed in "newer" cities.

Hope that you understand it a bit more now.
 
I just finished the game and I'm very happy that I managed to get a 1 AD launch with a 5.7 years spaceship. It's now middle of the night so I,m posting my log not right now.
WOW! Amazing. The green star is deservedly yours. I doubt if anyone else can come close.

Madrid Conquered......
Purple does not start .. !! Darn I took on the lowest Civ ???
Great Luck !!
Where Spanish ranked lower then I was ??
...
According to Marco , Persians ..are the # 1 CIV....
IF I can reinforce my Armada and look for Persepolis ..........Purple may re-start

Elephants take Persepolis....
And...after the DUST settles........the Empire is divide into Purple and Light Blue Empires!!
Welcome PURPLE !!

I achieved my Goal Bringing Purple back.....but is very confusing with so many islands...
Amazing approach. Congradulations on bringing the Purple Civ into the game.
You are now best positioned for a blue star as you can more quickly rack up future techs.
Map is way to complex ...
The map is not complex at all. All the islands look the same as Duke said himself when he introduced the game. There are just a lot of them (120 if you count the one-tile ones attached to the south pole).

I got a Barb from that same hut. I jumped it with a settler straight off the boat. What did you use?
I did the exact same thing, but I headed north first; you went south first. When I tipped the hut I had only one city, you had two. Still, it is monumental bad luck to get barbarians at that stage of the game.
Uruwashi and Magic_gorter went north first and got advanced tribes. CharlieChuck went south first, then north (just like you did) and still got an advanced tribe.
CharlieChuck said:
japs give maths, peace yes, trade for seafaring, alliance yes, gift philosopy
french give philo, peace yes, maths for lit, alliance yes, gift iron work
persi give philo, peace yes, alliance give maths yes, gift construction
spanish want maths no , still WAR
WOW! You managed to ally with 3 out of 4 rivals!

I went back to some of my old saves for some experimentation and no matter what I tired they would not want to ally with me. Of course, I did not have much to gift them with but you did not gift them a lot either. How did you manage to get these alliances?
 
First time I've played this GOTM thing - what a great invention! On second thoughts, probably not - it's starting to mean that I'm not doing things that I should be.

From reading other comments, I was really unsure about this map, particularly that the adjacent 'columns' of islands to W & E are too far for one trireme hop. Started late, so probably won't be finishing in time - but now I'm hooked!

From other comments I was worried about these other civs coming and attacking - and then on the basis that Drake, Nelson, and John Paul Jones must have known a thing or two, started adopting an aggressive naval strategy. Lots of triremes, risking them moving to an adjacent column, (lost a couple), posting them at the 'border' of our own civ, and taking on enemy forces before they had time to land. It's worked!

Trouble is, I've got the bit between my teeth now, with caravels and then ironclads, and the bloodlust is well and truly kicking in. Took on Japan - they had lighthouse and Magellan, which I hadn't been able to get, and which I thought were crucial. Nasty little twist seems to be that when you attack a civ city, two other civs also declare war on you!! Must admit I dropped a brick or two on seeing that - then realised that the ironclad fleet could probably hold off trouble in the same way that the tris and caravels had earlier. Lost all sight of the victory conditions, I'm afraid, but very much enjoying the interesting map - thank you. (One big advantage being that you don't have to do loads of irrigation - I don't have automate on my version.)
 
Back
Top Bottom