GOTM #8 *Spoilers* Thread

There isnt a victory condition that will get you a better score than any other. There are bonus points for early finishes but that is all.
 
This is not a rant, but I really am going to have to hack further into the AI code to see what sort of stupid idiot programming would lead Joan to attack me in the early game.

I began the game going 100% cash and 100% military with the intent of using the military trait to smack a neighbor early and then focus on Barb control to supprot switching to full growth mode.

My gambit to the south with an archer and a warrior, wandered through a couple of barb villages and the accompanying trios of "disturbed warriors" so by the time I got about 10 squares south they were both elite.

Smacked Cathy forthwith because I find her to be an unfriendly and unreliable ally. (Come to think of it, Otto starts on the continent with all the girls in this game. Seems like lots of raging hormones early on.)

About 15 turns after Cathy has been turned into a postscript. I have most of the military tied up chasing down the omnipresent barbs. Moscow is near to France and located in floodplains and only defended by an Elite archer (I am building almost all archers and then horsemen since this is an aggressive military plan). Nearby, to the west, Joan beats me to a barb village and I withdraw my other Elite archer back toward the North and the existing core. To the east of Moscow, I have 3 archers (2 elite) returning from barb wars, certainly Joan must be able to see these units outside the city of Moscow.

Joan marches her two warriors, that were used to kill the barbs just west of Moscow, into my territory around Moscow and makes a beeline straight for the one archer in Moscow. Joan also brings in a third warrior from the south. On the power graph, Otto is 2 to 1 ahead of Joan and stronger militarily thanks to the barbs on the map. Moscow has roads left over from Cathy's brief tenure as governor. Moscow is also producing butteloads of food per turn and growing unhappy citizens by leaps and bounds. I pop rush a spearman and quick march two elite archers back into town from the east. Then Joan attacks Moscow.

What the hell has she (aka Soren in a religiuos fanatic dyke dress) thinking.

The plan had been to cuddle up to Joan for the long run while planning to farm Libby up to prime meat killing size, now all that had to be abandoned since Joan promoted herself to furious and cannon fodder.

Joan's two northern warrior's attack from the north and impale themselves on the spearman who gets reduced to one HP after the two attacks. Joan's one regular warrior from the southwest attacks off the hill across a river and kills one elite archer (yeah, statistically possible but a little skewed). This leaves the warrior on the hill with one HP but then Joan is out of steam.

I counter attack the Warrior on the hill with an Elite Archer and TADA, Barbarosa time.

In the meantime, I have researched my first tech "Horsey riding" and rushed a horseman one city back up the road. Run that horseman forward and load it into Barbarosa's army and we now have the poster child for an ad campaign "An Army of One".

Head the one horseman army south across the rivered plains looking for Joan and drag the two Elite archers along in tow. More horsemen are coming up fast from the rear, even though we are hobbled by having to tie up so many units in barb control.

Has anyone else noticed that with V1.21 we now seem to be able to load units into an Army when it is in the field??? Not sure if this is intentional, so I only tested it with a one horseman addition to the lone ranger, but I have not noticed this is the past. (note: this issue was addressed as a planned feature by Firaxis that has always been available even though the printed book was never updated.)

I am earning about 25 extra gold per turn from the barb hunt. Kill one village an new one emerges with two warriors in residence. Horseman are really speeding up this hunt on the northern frontier, but in the central jungle it is still an archer war. I always seem to have at least three barb villages in sight and to be hunting at least two or three more.

I should add that I never saw a scout from England or Russia. Either they got killed by barbs or went off toward France.
 
Originally posted by Cartouche Bee
Who ever said the start position was good has a different definition of good than me. :)

I agree, compared to France and England as far as I can tell, we start with a real geographic disadvantage. Having to travel 30'ish squares for horses forced me into an early building of the FP. But Russia isn't exactly sitting on golden lands, and they soon learned the wrath of Bismark...

Bill
 
Or at least what method to win by. Last GOM it was a space race vic, but that was only because I had no choice. I am one that doesn't like early war if it will interupt my ability to spread. So I spread, so far I haven't stopped spreading, I am about twenty turns from Panzers and don't know if they will ever even get to see any action, that is unless I decide to go conquest.

The early game was pretty straight forward, build masses of warriors, and settlers. Found about eight GH, one knowledge, one settler, six @#$%. :( This game has the worst RNG I have ever seen before. My settler was too far from the homeland to be of any use so I turned him into a worker factory. Turned out he was reletively close to the northern horse, so I had a quick rode to the horsies at least. I concentrated on mad growth. I Built the FP up north in my horse city, not the best location for the future, but gave me a good producing second heart for the future war. I managed to build the Great Library and Sisteen on my own, but nothing else, without a Great Library at least. I was hoping for a GA out of it, but I my hopes were lost. Russia had an early war with France, so they both didn't spread very well. By the time I ran out of room to spread I was only three turns from Military Tradition. I intentinally beelined it there for a war. I don't like stopping my spread.

I have learned Military Tradition, my settler spread is over and it is time for my military spread. I learn nationalism and push the button, the war-time button that is. I want as much Cavalry as I can possibly get. My target, England. They are the most Tech. advanced so they are my targer, I wish to keep the AI's tech level below mine so I need to stop the trading. Just my luck Russia has noticed my troup build up and asked for a MP/RoP. I agree, they are a little civ only seven cities, nothing too worry about. I Build twenty cav's since england is very colonial, and has cities on three sides of me, I wish too hit them all in a glories blitz. They apperantly didn't see it coming they lost four cities from my intial strike, and one of there little colonial sides is gone right off the bat. I get my first GL two turns before Industrialization and hold him for Univesal Suffrage. Golden Age time, rock! I got a GA out of it and was still in a war-time state, half my cities were producing cav's in three turns. England falls fast, catching me two more GL in the process. One army and the next wonder I sign pact with England so they only have their island cities, and mobalize for France. I stop my war-time producing, since I am in a GA and wish to produce some culture Items. I learn Scintific Method and go money. Hit the frenchies hard, they fell in roughly ten turns. Three more GL out of it though, gotta love militaristic with the Heroic Epic. Built hoover dam, moved my palace to a more centralized location, for the future game plan, and don't yet know what to do with the current GL. Just got him on the final French city. Signed peace with France, Got all there cities but there capitol. I now have cities on the Islands, when I get flight I will conquer the islands and finsh them both off.

I have now turned my eyes towards my long time ally Russia, they are a little civ of now ten cities, I have eighty five cavalry now so they should be little more than a five or six turn bump. But I have to head off to work, pity :mad: but the game is going well, how to end it though that is the question. I hope the AI doesn't learn replacable parts soon, it could make russia live a little longer like three turns or something. I just learned it two turns ago so I think they may be close.

Oddest thing. In my game France built Sun-Tzu's. Yet when the Ruskies took out the town it was in they burned it to the ground, now it doesn't exist? Why did they do something foolish like that?
Also there damned cities took so much to kill, they seed in this game really, really, really, sucks! I had twenty cavalry outside of Paris, they conscripted from 12 to 8 and had six rifleman inside of it. They killed five of my cavs and the rest where left with one HP. I had too wait till next turn for reinforcements to take the lone survivor! Four of there units where conscripts when I hit, they almost all made it to vetran before they died!:confused:

It turned out russia was a little bump, if you could even classify them as a bump. But they did manage to give me a GL every turn, nothing like attaking with fourty elites to get a great chance at a GL I guess.They where wiped from the face of this GOM in a matter of three turns, more than half their cities the first turn, all but one the second, and the final city the third turn. I have now turned up money and luxeries to concentrate on attempting to milk this sucker now. I am still not sure what victory type to go for. Something intersting I hope. Maybe try to conquest all in one turn, that would be fun. Build four hundred modern armors and ransack, well I'll see sometime this week, this damned milking thing takes too long! I don't like, but my score on the historograph as of yet is 3911, it's not even the modern age yet either.
 
just take the russian's worker with your first unit!
they will be crippled the rest of the game. because they wont make another for so long and will get behind.
 
Wow! I won!

Score was really bad and in fact 3 other civs had more points than me in the end.

I had been going all commerce in this game and buying techs at huge prices from the other civs virtually doing no science research whatsoever.

I built my first wonder (Shakespeares Theatre) in 1822 and I still had MPPs with Japan, France and now Russia. At this point I was still going for a diplo victory.

Someone declares war! I cant remember who but lots of MPPs leads to everyone kicking Chinas ass. Sent over some panzers and hit GA around 1890. I capture 3 cities including Beijing with the great library and most important a city with aluminium (i have none). Japan actually burns down most of China so there is now a huge land area already developed for settling in.

Manhattan Project in 1906 followed by United Nations in 1910. YES I GOT IT AND EVERYONE LOVES ME.

Let the vote commence - Germany votes Germany
Russia votes Russia
France votes France
Japan votes Germany

Cue much jumping up and down and running around and shouting YES !!!

Only to sit down and realise I dont have a majority. Bugger!

3 civs in the vote cause I have the UN and France and Russian due to population and land mass. What can I do? Hmmm.

8 settlers produced in one turn are sent to the former Chinese lands to try and push me into 2nd position in land mass or population (about 6 of these cities are undefended but surely there will be no more war, not with everyone having MPPs with each other). If I can get into 2nd postion in any of these areas then I must win the UN vote.

Japan goes and attacks Russia. MPPs come into play and everyone is at war with Japan. Japan burn down all my cities in the former China. AAARRRRGGGGGHHHHH

New plan needed. Lets go for spaceship victory. I buy aluminium from France for an extortionate amount of cash. Japan offers me peace for some cash. I take it and making sure I am out of the MPPs let them fight it out.

No one will sell me synthetic fibres. And then I see the winning move - No one has Nuclear Power. I switch to full research on Nuclear Power. France builds Longevity and Cure for Cancer. I dont care. Nuclear Power arrives. Trade it to Japan for synthetic fibres. Spaceship nearly complete. Japan aint gonna give Russia or France Nuclear Power. I research the Laser.

Leipzeig finishes the party lounge in 1980 and I am teh w1nn4r :)

(with a terrible score allbeit, but a winner!)
 
Now I see why players like to start wars early on.

found England, French units and Russia.

Russia declears war and all three follow.
so I have swordsmen in the hills and mounts carving up the archers and spearmen.

then for fun do a 8 swordsmen charge and take out Moscow.
The two GL are wonders to build wonders :P.

the big barb rush are easy to deal with, they tend to hit the outlieing cities, which general don't have anything so spend all your credits, and sell the improvments in the city and move military one space out. Barbs, trash the city leaving a 1 pop remains.
since there was ranging Barbs build city walls, and then build the great wall. double defense vs barbs and city walls more effective.

um first game i didn't get a setler from the goodie huts.
 
I settled in the start position and produced a couple of warriors to explore - the first one got a settler from the hut to the west! I used a fairly straightforward build, producing warriors and settlers for a while, exploring and expanding as quickly as possible to claim land.

I opened a fair number of huts throughout the game. Most of them gave barbarians but I also got two techs and a warrior.

I met Russia, then England, and then France. I decided early in the game to go for a Space Race. So I traded tech whenever possible, and kept my research at 100%. When I discovered a new tech, I sold or traded it immediately, for whatever I could get. I wanted to ensure that the other Civs were researching new techs whenever possible.

As soon as my southern borders collided with the other Civs I started filling in the NW region. Eventually I got it all - France settled one town there but it culture flipped to me later on.

Barbarians were a nuisance. A couple of times early on single barbarians hit undefended towns. There was one barbarian uprising. I was able to lead an eastern horde through the jungle to eventually hit Russia. But another horde in the NW was unavoidable. Before they struck, I gave all my gold (a few hundred) to France. I was able to get about 1/2 of that gold back in a tech trade soon after the barbarians struck - they didn't get much :)
OTOH, barbarian camps were a great source of income over the long haul on this map. For a long time I had warriors patrolling the eastern wild lands and taking out the barbarian camps which kept popping up.

I tried to build the Great Lighthouse but never did complete it. I was building it in a 50% corrupt town and the build was slow. By the time it was nearing completion I'd nearly reached Astronomy. So I switched production there to another wonder.

As soon as I learned The Republic (390BC) I switched to it. It was a bit early for this, with just 3 luxuries and few happiness improvements, but I wanted the maximum science rate I could get and I planned to stay in Republic for the entire game if possible.

I started a build of Forbidden Palace NW of Berlin at the large lake, figuring it could be done at 3 shields/turn. (It eventually reached 4/turn during this build.) Did FP this way because I didn't plan on enough warfare to get a leader.

In 150BC England declared war on me. Strange since relations were very good, due to the tech I'd been giving away. I just defended my territory in this war, losing nothing and killing a number of invaders. After a while England agreed to peace. That was the only war I fought in the game. (And I only saw one other war happen, quite a bit later, between England and Japan.)

I tried to build Sun Tzu's, as one of the two triggers needed for a Golden Age, but England beat me to it. I switched to Leonardo's since that also counts as a trigger for militaristic Civs.

Soon after I learned Astronomy my Galleys discovered the other continent. They were very backward! From the time I had contact until the end of the game, I dealt with the other Civs as follows:
Russia, China, and India were weak relative to the others. So whenever I had a new tech (or a spare luxury or resource) I sold it to these Civs for however much money I could get (however low or high), and a luxury when possible.
France, England, and Japan were stronger. Whenever I got a new tech I traded it for any tech these Civs had learned at the same time. I also traded for whatever cash they had on hand and a luxury when possible, but never for gold-per-turn. I didn't want to reduce these Civs' research capacity. If they had nothing to offer for a tech, I just gave it to them, to keep them researching something new.

Shortly after completing the Forbidden Palace I completed Leonardo's and Newton's and entered a Golden Age. A nice period of rapid development followed.

I kept building, especially libraries and universities of course. Managed to build JS Bach's, Theory of Evolution, Hoover Dam, the UN, and SETI. I was beaten to Smith's unfortunately, wanted to get that one too.

When I discovered Steam Power I didn't have any coal available. A settler was able to hurry to my southern border and claim some at the English border. Later on oil was a similar problem - I hurried a settler over to an island and culture squeezed oil out of China's hands there.

I maintained a small military force throughout the game but never had to use it after the early war with England. Too bad to not have used the Panzers! :)

Research by the other Civs dropped to a very low rate around the end of the Industrial Age. I didn't quite reach a research rate of 4 turns/tech but got fairly close to that by the end of the game - the other Civs just couldn't keep up by then :lol:

I launched the space ship on the turn after learning The Laser.

Quite a different game for me: little warfare, lots of polite Civs (and even some gracious ones), I had research at 100% for much of the game, I produced a lot of workers, and I was a Republic for most of the game. Good fun! Especially nice was keeping the AIs off balance with the tech pace I set. A very nice change from them doing that to me :lol:
 
Having just recently more or less mastered the Warlord levels (meaning I win more than I lose), I was worried about a Monarch game.

I started out like most with 2 warriors, then a spearman, then a Settler. This set me up well for a solid spearman/settler pattern that allowed decent expansion. The English found me first, then the Russians, then the French. Fortunately France and England were Polite (and easy to keep happy) and Russia was easy to win over.

The barbarian hordes were a mess to deal with but fortunately they seemed to hit my outlying towns. By the time I had traded maps with my closest neighbors I realized I had the largest empite (but not by much). I did this at the expense of my military so I gave the women on my continent whatever they wanted.
I attempted to build the Great Library but was beat out by 4 turns! Worse, I had no other options so I wasted a ton of production. I was so far behind in techs I thought I was doomed. Turns out I was so wrong.

I went for Wall Street to get the extra cash and it seemed to work. I worked my way towards Panzers, hoping for a military victory. I researched half the techs and bought the rest. I was pissed to see Russia held 2 sources of Oil JUST outside my borders. I was hopiing for a culture flip but luck was against me so I decided to go for Diplo.

I set research to the max at the expense of cash. As I was learning Flight France was starting the UN. I thought I was going to miss Diplo too since no one would trade me radio. As I entered Modern Times, Russia also started the UN. I contacted China in hopes for a trade and they were willing to trade Eco for Fission! Perfect timing too! I changed my top producing city from Battlefield Medicine (with one turn left until completion) to the UN. 6 turns later it was mine.

Since I didn't fight a single war, sign a single MPP, kept every treaty I entered into, and generally kissed everyone else's backside, I was elected Sec General.

In 1814 I managed the Diplo Victory with 2374 points. I'm sure its nowhere near the top but its a win on a level I thought I stood no chance on (especially with Raging Hordes!)
 
I didnt find the start position all that great either. A long way from the gee gees. Barbarians swarming all over me all too frequently. Eventually got a few knights together and took out England and Russia. I feel I then fell between two stools - neither building up forces fast enough, nor researching fast enough. My compromise was ineffective. By the time I got to Cav I was well behind France in both research and forces. Quick decision to change tack for a diplo victory. Saved my leader for UN. Put science up to 100% and caught up tech fast. Was running at a 200GP per turn deficit for a while - losing one building and one worker per turn was a bargain! Built a few panzers and had a quick victory over some wandering chinese to trigger GA. Drove to fission. Put science down to 0%. Signed MPP for lots of GP per turn and built the UN. Didnt have to pay long. Won the vote next turn. Winning ugly I think its called in sport.
 
Pretty standard build-up. I also early decided on the spaceship as my goal.

The whole northeast of the continent was a sea of blue. I finally put the breaks on the settlers when I got to munich1. The rest of the game was watching the AIs bash themselves silly while I tried to figure out the best way to bootstrap the rest of the world. I wound up triggering the GA with TOE and from that point pretty much kept the techs to myself. I still wonder why Joanie went all the way to stealth :crazyeye: with nothing else in the MA.

The only difference was that it was the Russians that attacked me. I had built a modest army given the size of my Civ but it was huge compared to theirs. I took about 8 of their cities before calling a halt and letting them have peace. I had the good luck to have aluminum spawn on one city I took (Kiev?) which allowed me to at least build the spaceship without having to resort to any more war. Finished in ~1790 with 3k for score.

I don't mind saying what year I was done as i doubt it will be anywhere close to the best. I made 2 horrible mistakes early. 1st I clicked a GPT deal with France instead of just amount. It was about 3 turns later that I realised what I had done. For 20 years Joanie was living off the a signifigant portion of my civs economic output. No doubt she was whooping it up.

The second mistake was in FP location. The game did not shape quite as I had thought it would and it wound up being in the wrong spot. If the english had attacked me it would have been perfect.

Still my first GOTM and it was both fun to play and also fun to read other's accounts.

Gotag
 
Originally posted by skaternate
Oddest thing. In my game France built Sun-Tzu's. Yet when the Ruskies took out the town it was in they burned it to the ground, now it doesn't exist? Why did they do something foolish like that?

Since you don't get barracks in your towns when you capture Sun-Tzu's, it's only logical to raze it. A town with this early wonder is most probably a core enemy city with a lot of accumulated culture.
 
OK, folks, tell me what you think about this:

I, uh... I mean... I've got this friend. (Yah, that's it... a friend) He started GOTM #8 and promptly got himself into an ongoing war with England. It all started when he refused to pay 5g tribute soon after first contact. He was WAY behind in tech. Couldn't get decent trades with anyone. And finally ended up losing Berlin around 500 AD. <sigh>

Anyway, I... I mean HE... gave up and started over. Now things are going quite a bit better. Paid tribute to England, France and Russia. Sold his soul to catch up on techs and built Sun Tsu's. Went on another trading spree to get Theory of Gravity, and was able to build Newton's University. This triggered a Golden age in 1080 AD.

Now the question:
Do you think my uh... friend should still play through and submit this game? I know it is technically against the rules, and this friend really didn't have to say anything about starting over. But, you see, he usually plays at Warlord, and had no idea that refusing one little tribute early in the game would start such a nasty downward spiral.

Anyway, what do you think my friend should do?
 
Originally posted by Iver-P


Now the question:
Do you think my uh... friend should still play through and submit this game?

You CAN submit your first play, but you can't submit the replay. You CAN still have fun with the replay and post your results here, though. Unfortunately, life is full of regrets.

(If only I had paid that lousy 5g. I didn't mean to insult Liz. It was such a pittance she had asked for after all, and it was for the good cause of feeding poor English children.)
 
I checked and you're right, yoycem10... but I could have SWORN i didn't get it in my last game, so I abandoned Aztec capital. I was surprised myself, and it didn't feel right, but I just carried on...
 
Iver-P I also say no you may not turn in your second attempt! You may turn in your first, but the first go around is what it is all about here. At least you are not such an unscrupulous charecter that would do such a thing,
 
Anyway, what do you think my friend should do?

Sorry I am afraid you should submit the loss. I just did it for a game in the tournament.

Look at it this way, at least you know you are honest in the game. That has to count for something, Right???
 
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