I settled in the start position and produced a couple of warriors to explore - the first one got a settler from the hut to the west! I used a fairly straightforward build, producing warriors and settlers for a while, exploring and expanding as quickly as possible to claim land.
I opened a fair number of huts throughout the game. Most of them gave barbarians but I also got two techs and a warrior.
I met Russia, then England, and then France. I decided early in the game to go for a Space Race. So I traded tech whenever possible, and kept my research at 100%. When I discovered a new tech, I sold or traded it immediately, for whatever I could get. I wanted to ensure that the other Civs were researching new techs whenever possible.
As soon as my southern borders collided with the other Civs I started filling in the NW region. Eventually I got it all - France settled one town there but it culture flipped to me later on.
Barbarians were a nuisance. A couple of times early on single barbarians hit undefended towns. There was one barbarian uprising. I was able to lead an eastern horde through the jungle to eventually hit Russia. But another horde in the NW was unavoidable. Before they struck, I gave all my gold (a few hundred) to France. I was able to get about 1/2 of that gold back in a tech trade soon after the barbarians struck - they didn't get much

OTOH, barbarian camps were a great source of income over the long haul on this map. For a long time I had warriors patrolling the eastern wild lands and taking out the barbarian camps which kept popping up.
I tried to build the Great Lighthouse but never did complete it. I was building it in a 50% corrupt town and the build was slow. By the time it was nearing completion I'd nearly reached Astronomy. So I switched production there to another wonder.
As soon as I learned The Republic (390BC) I switched to it. It was a bit early for this, with just 3 luxuries and few happiness improvements, but I wanted the maximum science rate I could get and I planned to stay in Republic for the entire game if possible.
I started a build of Forbidden Palace NW of Berlin at the large lake, figuring it could be done at 3 shields/turn. (It eventually reached 4/turn during this build.) Did FP this way because I didn't plan on enough warfare to get a leader.
In 150BC England declared war on me. Strange since relations were very good, due to the tech I'd been giving away. I just defended my territory in this war, losing nothing and killing a number of invaders. After a while England agreed to peace. That was the only war I fought in the game. (And I only saw one other war happen, quite a bit later, between England and Japan.)
I tried to build Sun Tzu's, as one of the two triggers needed for a Golden Age, but England beat me to it. I switched to Leonardo's since that also counts as a trigger for militaristic Civs.
Soon after I learned Astronomy my Galleys discovered the other continent. They were very backward! From the time I had contact until the end of the game, I dealt with the other Civs as follows:
Russia, China, and India were weak relative to the others. So whenever I had a new tech (or a spare luxury or resource) I sold it to these Civs for however much money I could get (however low or high), and a luxury when possible.
France, England, and Japan were stronger. Whenever I got a new tech I traded it for any tech these Civs had learned at the same time. I also traded for whatever cash they had on hand and a luxury when possible, but never for gold-per-turn. I didn't want to reduce these Civs' research capacity. If they had nothing to offer for a tech, I just gave it to them, to keep them researching something new.
Shortly after completing the Forbidden Palace I completed Leonardo's and Newton's and entered a Golden Age. A nice period of rapid development followed.
I kept building, especially libraries and universities of course. Managed to build JS Bach's, Theory of Evolution, Hoover Dam, the UN, and SETI. I was beaten to Smith's unfortunately, wanted to get that one too.
When I discovered Steam Power I didn't have any coal available. A settler was able to hurry to my southern border and claim some at the English border. Later on oil was a similar problem - I hurried a settler over to an island and culture squeezed oil out of China's hands there.
I maintained a small military force throughout the game but never had to use it after the early war with England. Too bad to not have used the Panzers!
Research by the other Civs dropped to a very low rate around the end of the Industrial Age. I didn't quite reach a research rate of 4 turns/tech but got fairly close to that by the end of the game - the other Civs just couldn't keep up by then
I launched the space ship on the turn after learning The Laser.
Quite a different game for me: little warfare, lots of polite Civs (and even some gracious ones), I had research at 100% for much of the game, I produced a lot of workers, and I was a Republic for most of the game. Good fun! Especially nice was keeping the AIs off balance with the tech pace I set. A very nice change from them doing that to me
