(Next time I'll try to split the spoilers if I manage to figure out when 1 AD happens. I'll also try to take notes during the game.)
Space victory at 1951 AD.
Didn't capture Waterloo: Liz was friendly (just because I didn't found any religion and switched quickly to free religion) so I just couldn't declare... I even joined her against Qin when she asked (essentially to get rid of an annoying city on my continent, with uranium).
Ironically, while in "cultural" GOTM 85 I went for domination, in "aggressive" GOTM 86 I went for space victory.
I remember being scared during most of the game (alone with monty on an island, then being the only non-financial leader trying to do some research). I don't remember winning at all at monarch level, and didn't win that much at prince level.
I founded the first city just on spot (the plains hill might have been better), then built 2 workers while researching bronze working. Montezuma's scout appeared very early. Intended to found on the stone resource, but discovered elephants and founded the second city there ASAP. Built stonehenge, the pyramids (adopted hereditary rule), even the hagia sophia. Researched construction, built a stack of elephants and catapults, then got rid of Montezuma who kindly sent his horse archers near my elephants. Some pikemen helped too. The jungle didn't help montezuma, but in the end his cities were my favorites, especially his capital which built many parts of the spaceship.
At some point, while manipulating the globe, I noticed the WATERLOO sign located at the heart of darkness. Later, I scouted the city with a caravel.
I built the colossus, a little helpful against all these financial leaders, but I hesitated for a long time before researching astronomy and losing the bonus (who needs artillery anyway?). This is my first game where I was the first to upgrade to destroyers and transports (I hate when the enemy destroys the fishing boats). Liz founded a city 2 tiles from the oil resource but for some reason I could found a city on it anyway: I would have destroyed her city if founding there were impossible. With my brand new destroyer I spotted Capac sending his galleys and frigates for a surprise attack. Couldn't stop him with one destroyer and no war declared, so I upgraded 2 machine guns and 2 riflemen against his knights, on the stone city and its hill. The hill was attacked from the sea, some casualties but not that much, and that was all. The railroad network was ready anyway (my "Montezuma stack" was blocked by Qin's city who just cancelled open borders though). I sent my destroyers to block every Capac's port (this way I didn't have to scout every turn for his naval attacks). Got Mansa and Liz to join for the war. Later, I was about to send (not enough) gunships and infantry when I noticed that Capac had destroyers now. It seems that Mansa, after making peace, was trading oil for sheep to Capac... I immediately declared peace for a small fee. No need to ruin my economy with war weariness. I was still not first in gold per turn.
Switched to representation and mercantilism. Built the statue of liberty too. This kinda helped, I guess. Built the Kremlin. Never switched to nationalism. Always among the last in soldiers, didn't upgrade much. Switched to Universal suffrage, emancipation and state property. Later, switched from bureaucracy to free speech.
Qin declared war on Liz. I declared war on Qin when Liz asked me to. Razed his annoying, impassable, small city. An uranium mine of mine was in its borders. Much later, Qin attacked a destroyer with a destroyer (and failed), and that was all. Declared peace for a small fee.
Then the space race went smoothly.
I'm pretty sure that my next victory (not necessarily in a GOTM) will be cultural. I don't know why.
This is also the first game where I didn't automate the workers, even when building the railroad (sulla's youtube video influenced me).