Gotm 9

Txurce

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This starts discussion of the next GOTM. There's been some interest in cultural victory, and this could be part of our focus. On the other hand, cultural victory was one of the goals of the last game (it's what I went for). What do other players think?
 
In the succession games forum, I saw 2 tempting approaches:
  1. always war: you have to declare war on the turn you meet a new civ; you are nor allowed to make peace; this takes trading completely out of the game; therefore maybe monarch level?
  2. infantry only; no horseman, ...., modern armor; the problem is, that we Mac people cannot mod mech infantry to movement 1. Maybe this is for after getting the editor.
    [/list=1]
    tao

    PS: I also never did an OCC game
 
There is also a 5CC (Five City Challenge), maybe on a pangea map. This way, interaction w/ the civs could not be avoided, like say ending up on an island for a 5CC.
 
All sound good to me. If we go with infantry only, we could rule out an upgrade to MI - just another limitation. In this scenario, I would also rule out Persia and Rome, as their UUs are powerful enough to be near equals to knights. Even then, the limitation is a major factor only in the middle ages, as the game should be in hand by the time tanks appear. What would be tough is making domination the only victory option.

The war scenario sounds wild. Presumably we declare war with anyone who even establishes communications with us, and never make peace for the rest of the game. This sets one's course directly for a domination victory, in which case it doesn't sound so tough at all. Now if we have to win the space race...

The 5CC would make for a real challenge, but would be a great learning experience in how to maximize production and trades. I would suggest not allowing a diplomatic victory in this scenario, as all you'd need to do is survive, stay reasonably close in tech, and prebuild the UN... given the small size, popularity wouldn't be a problem.

The first two also sound like good options for a SG.
 
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