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Gotm 92

Discussion in 'Civ2 - Game of the Month' started by Duke of Marlbrough, Sep 9, 2008.

  1. Prof. Garfield

    Prof. Garfield Chieftain Supporter

    Joined:
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    Messages:
    2,171
    Location:
    Ontario
    As I said, I only tested once, so the results are not necessarily accurate. If I were to guess, you might get a bonus that diminishes with additional cities. I lost my capital in the GOTM when I had several cities, but I only used one additional city in my quick test. It would also explain the results of a test conducted for one of the deity plus succession games where they decided to use a phalanx to defend a capital instead of building an offensive unit to attack some barbs.

    Barbarians only stack with a leader. If a ship unloads 2 barb attack units, then one of them can be bribed and attack the other.

    You will have to do a search to find out if defence bonuses are added or multiplied, but I think that they are multiplied on each other, it was a little more convenient to say 2, however. I think the warrior in my test did become a veteran at some point during combat. I suppose this discussion might indicate that a fortified phalanx is an adequate defence against a couple barbs. I have come up with an Option 5, however.

    Option 5: Masonry. Get Masonry as the off path tech, and then in the unlikely event that your capital is taken, build a new one. Make sure that you have a city with 2 forest to speed up the job, taking advantage of the fact that a city producing a palace suffers no waste if you don't already have one. Alternatively, build city walls in your city, which should provide adequate defence.
     
  2. Ace

    Ace Chieftain

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    Re: option 2 above, horses will do it, because barb archers only defend with a 1 against human attackers. I don't remember the source for this, but it was posted several years ago. In fact, on occasion, I have actually attacked a barb archer with a warrior who was defending an outlying city, and won. At least, its a 50/50 chance as opposed to waiting for a 3-1 hit.
     
  3. WildPony

    WildPony Chieftain

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    Jan 12, 2004
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    Location:
    Southern California, USA
    awesome ace. presumably the "1" defense is true for barb legions too? that would make vet warriors work out just fine and keep the path i want :clap: so clearly warrior code, a barracks and 2 vet archers was overkill.
     
  4. LordValuna

    LordValuna High Lord

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    Hamilton Ontario Canada
    1 defense is for barb archers only, legions are full strength
     
  5. WildPony

    WildPony Chieftain

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    Location:
    Southern California, USA
    Thanks Lord Valuna, very good to know. On the subject, do deity barbs get a +50% bonus defending, or only attacking?
     
  6. LordValuna

    LordValuna High Lord

    Joined:
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    Location:
    Hamilton Ontario Canada
    Its attack strength only that is increased. The increase or decrease depends on level
    level attacking strength factor
    Chieftain 25%
    Warlord 50%
    Prince 75%
    King 100%
    Emperor 125%
    Deity 150%

    check this link out for other barbarian info http://sethos.gmxhome.de/
     

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