Cactus Pete said:
Why did you choose to use best scores in your formula? If you used average scores, you would utilize a great deal more information.
... I had no time to do better. The point was not to find out the right numbers, but to express a simple idea that makes the choice of the best victory condition more difficult (for max score). In fact, for a given game, it is clear that an intermediary value (let's say between 1 and 10) exists for each multipler in such a way that the choice is not obvious.
Cactus Pete said:
I do like your concept, but I would hope we could add to it in order to reduce the need for milking for all victory conditions (which was the original issue up for discussion).
Certainly ... We are far from the end. I see (personally) the priorities for a new formula as follows:
1) Give each victory condition an equal chance to go for max score (at least for "standard" settings)
2) Reduce the need for crazy milking
3) Reward better a "civilized" play
If we accept an empirical approach, -and thus improving progressively the formula- 1) can progress quickly.
However, 2) could be more complex, because we have to foresee the subtle consequences of our changes. So, by addressing one way of milking, we can open the door to another way ...
A radical way to obtain it, is to favor fastest finish above all other considerations. This is already done by DaveMcW.
Another approach is to reduce the importance of population in score formula, because the current milking technique is based on it. Remove completly the population from the formula as DynamicSpirit suggests is interesting in terms of real-world matching. In terms of gameplay, I fear it will lead to simply favor fastest finish again, but we have to test it ... For the moment, I am inclined toward a solution that reduces the importance of the population factor in order to avoid milking , but keeps it to counter-balance extreme techniques used for fastest finish.
Finally, my point 3) is probably the easiest technically, but the hardest in terms of possible consensus. The success of civilization has probably much to do with the warmonger aspect of the game. It is certainly true for the one million people that bought the game (first expansion being "Warlords" is a sign ...) . I guess it's also partially true for the one thousand that play GOTMs (a poll would be interesting). Therefore, proposing more reward for a civilized gameplay could be interpreted as favoring a boring gameplay.
Well, maybe are we going too far in this thread. Do you think there is interest among the players for a new thread about civ score ? Is GOTM staff interested by such a question or is it too early ? Is some people already working on it and far beyond these considerations ?