Sumamry: The predetermined level of barbarian activity has a significant effect on GOTM score, especially for early finishers.
Consider the following example of 5 players who range from very early finishers to relatively late finishers. (Late and very late finishers not considered as for our purposes they are no different than relatively late finishers.)
The following table has a row for each player identified by their raw score (not taking into account the barbarian bonus/penalty) and the game turns it took to finish the game. The table shows the GOTM score for each level of barbarian bonus/penalty in columns 3 to 6.
Notice how the score of the early finishers are greatly affected by the level of barbarian activity. Notice that the GOTM score of the first row goes from being the top score to 3rd best, to 4th best, to worst based on barbarian activity. Notice how the top GOTM score is different for each level of barbarian activity. The higher the barbarian activity the better off the early finishers versus the late finishers.
Another way to look at this is that in any GOTM the higher the level of barbarian activity the better off your chances of being a high scorer if you finish early.
In my opinion this effect is undesirable. I propose we change the GOTM score to eliminate this effect. There are various ways this can be accomplished. The easiest is to not count barbarian bonus/penalty when calculating the GOTM score.
Consider the following example of 5 players who range from very early finishers to relatively late finishers. (Late and very late finishers not considered as for our purposes they are no different than relatively late finishers.)
The following table has a row for each player identified by their raw score (not taking into account the barbarian bonus/penalty) and the game turns it took to finish the game. The table shows the GOTM score for each level of barbarian bonus/penalty in columns 3 to 6.
Code:
Raw Game | Barbarian bonus/penalty
Score Turns | 25 0 -25 -50
--------------------------------------------------
220 100 | [B]340[/B] 323 304 284
515 150 | 333 [B]326[/B] 318 309
1170 200 | 327 324 [B]320[/B] 317
2640 250 | 322 321 319 [B]318[/B]
5000 300 | 292 291 290 290
Notice how the score of the early finishers are greatly affected by the level of barbarian activity. Notice that the GOTM score of the first row goes from being the top score to 3rd best, to 4th best, to worst based on barbarian activity. Notice how the top GOTM score is different for each level of barbarian activity. The higher the barbarian activity the better off the early finishers versus the late finishers.
Another way to look at this is that in any GOTM the higher the level of barbarian activity the better off your chances of being a high scorer if you finish early.
In my opinion this effect is undesirable. I propose we change the GOTM score to eliminate this effect. There are various ways this can be accomplished. The easiest is to not count barbarian bonus/penalty when calculating the GOTM score.