As MadMelkor suggested: here a topic on keeping up the score. It was namely my suggestion to make an overall score which include both the fast (or not) finishing date and the ending score. I could calculate it this way e.g.:GOTM score=A*(1+4*(B-C)/B)
A=ending score
B=maximum turns
C=ending turn <FONT size="1">(Scientific, he?)</FONT s>
So when you end in the last turn, the GOTM score equals the normal score, but if you're ready half way, your score is trippeled. (If you finish the first turn, your score is 5 times the normal score.)
This way an average score has more meaning, 'cause when I see the results, there are some very different games, because some people went for a fast finish and other went for the highest score. This makes the averages less meaningful and I find these averages very important, because you can compare your score better.
How about it?
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<FONT size="1">Chemistry is: having fun, drinking beer, having more fun, drinking more beer, hang above the toilet and have a good night sleep!</FONT s>
[This message has been edited by Matrix (edited February 20, 2001).]
A=ending score
B=maximum turns
C=ending turn <FONT size="1">(Scientific, he?)</FONT s>
So when you end in the last turn, the GOTM score equals the normal score, but if you're ready half way, your score is trippeled. (If you finish the first turn, your score is 5 times the normal score.)
This way an average score has more meaning, 'cause when I see the results, there are some very different games, because some people went for a fast finish and other went for the highest score. This makes the averages less meaningful and I find these averages very important, because you can compare your score better.
How about it?
------------------
<FONT size="1">Chemistry is: having fun, drinking beer, having more fun, drinking more beer, hang above the toilet and have a good night sleep!</FONT s>
[This message has been edited by Matrix (edited February 20, 2001).]