OK! I finally got my 20 turns in - I was in the middle of turn 15 when Civ3 shut itself down for no reason. Fortunately, I save every turn, so it didn't hurt us. But it took me another few hours before I had time to finish the last 5 turns. Anyway, here's the writeup.
(0) 90BC The first thing I notice is we are running 50% science. WE HAVE THE GREAT LIBRARY PEOPLE!!!!!!!!! That means that we don't need to put ANYTHING into science - tech will pop out of the library with no input from us. I wanted the Pyramids, but let's at least get some use out of the library while we have it. Let's try not to make any miscues like this again - make sure to use what you have! Sun Tzu in Grand River gets a similar veto - just too long to produce at 71 turns. Our capital is by far the best for wonders at this stage of the game. The Americans only have one city left, so I'll take them out before doing anything else. Oil Springs is really out there! We must have gotten a settler from a goody hut.
(3) 30BC We take Seattle! The Americans are destroyed....no, wait they're not. Why does this game respawn the AI? I mean it's not like the human player respawns when you die! Ironically, they respawned right next to Oil Springs! But there's no reason to fight them now, so I make peace. Oh yeah, Egypt threatened us this turn, and considering that we don't want another major war, I accepted. We made the gold back in one turn, by the way. Since the AI apparently starts with 100 gold, we take that from the Americans and their starting worker and their world map. They are now officially finished.
(5) 10AD Mauck Chunk founded in Chieftess' excellent city location. We are now up to 3 luxuries. Science is moving very slowly, which is exactly what we want. No new techs from Great Library as yet.
(8) 70AD OK... The Americans already have two cities?! It's clear the AI gets some major bonuses at this difficulty. 5 turns is not enough to grow to size three and produce a settler - they must have started with 2 settlers.
(9) 90AD I'm amusing myself by pillaging Egyptian roads that are outside their cultural borders. No penalty to our reputation of course - I guess Cleo just thinks they "disappeared"
(12) 150AD Talk about random...the Egyptians declared war on us for no reason! They sneak attacked Seattle and captured it. Well, I guess it's time to switch over to wartime production. Egypt is big, but they're extremely overextended and have very little production. Does anyone else think the Egyptians are too big for their britches? It costs us an arm and a leg, but I establish embassies in Rome and Greece, then pay them VERY large sums of money to join us against Egypt. It hurts, but not as badly as going after Egypt all alone.
(13) 170AD In defiance of expected odds, our mounted warrior fails to recapture Seattle from a horseman (?)
(15) 210AD We raze our first Egyptian city, since we can't keep a size 1. Looks like the feeding frenzy is on; England comes into the war against Egypt too.
(18) 260AD The Hanging Gardens built by Aztecs. I see this as good news, as we will likely be fighting them sooner than later, and can use it ourselves. Our "wartime" economy produces our first knight this turn.
(20) 280AD I finish and pass off to the next player, with a small attack force ready for deployment and more on the way.
Good news: I built 4 new cities, improved our tile infrastructure, got some city improvments like libraries up and got humilitating terms from America. Bad News is that we are at war with Egypt and have to produce military units instead of city improvements at this point.
We are definitely strongest civ at this point. The histograph places Egypt in first, but that is deceptive because they have lots of territory (for score) but almost no production in those "sea" cities. We control a lot of "real" land and our cities are tied together far better than anyone else's. We are also going to capture A LOT of cities from Egypt over the next 20 or so turns because the ones near us are loosely defended and we are starting to produce lots of knights (and guess what? Egypt has NO IRON!) We're clearly in position to dominate the game. Salamanaca can be switched off of knights to a wonder if desired; although cascade is in full swing right now, we easily outpriduce all other cities at a whopping 19 shields/turn. Good wonders to get would include any of Sun Tzu, Sistine, or Leo. But we will need military to fight Egypt too, so wonder may not be the best idea. I leave decision up to the capable hands of Axid
A picture of our nifty empire. Note that we're significantly larger and richer than before.