Narz
keeping it real
Hi. I'm not a moderator or anything and I have no idea whether these ideas, my own or anyone else's, will be incorporated but I figure I'll offer some anyway...
(1) I think the Fundamentalism thing was fun. Maybe one with Democracy could be interesting too (though on Diety it'd be damn hard in the beginning).
(2) Is there any way through scenerio editor or some glitch in the game that more than 7 civs could be alive at once? Imagine a game with 15 or 20 Civs, that'd be wild.
(3) One rule I use at times in Multiplayer games is no more than five cities (not including ones you conquer), this drastically cuts down on all the micro-managing you have to do (and also eliminates building extra cities just for score, which I definitly did in the last GOTM, I had over 150 cities
). This rule might favor a certain style of player over another but there are many different ways you could work with it.
(4) Make a scenerio where each of the AI already starts out with two or three cities (this might be best for King or Emp level rather than Diety)
(5) A scenerio where each of the AIs has one of the early wonders in their capital city. (this would definitely favor those who enjoy conquest over peaceful building)
(6) A scenerio where you start in the middle of unexplored ocean with your settlers in a carvel (sp?).
(7) Any interesting and varied maps would be cool (although obviously not downloadable ones), I'm not a big fan of the computer generated maps.
I can't think of any other interesting GOTM concepts off the top of my head at present. Anyone else have any ideas? Moderators, want do you guys think?
- Narz
(1) I think the Fundamentalism thing was fun. Maybe one with Democracy could be interesting too (though on Diety it'd be damn hard in the beginning).
(2) Is there any way through scenerio editor or some glitch in the game that more than 7 civs could be alive at once? Imagine a game with 15 or 20 Civs, that'd be wild.
(3) One rule I use at times in Multiplayer games is no more than five cities (not including ones you conquer), this drastically cuts down on all the micro-managing you have to do (and also eliminates building extra cities just for score, which I definitly did in the last GOTM, I had over 150 cities
). This rule might favor a certain style of player over another but there are many different ways you could work with it.(4) Make a scenerio where each of the AI already starts out with two or three cities (this might be best for King or Emp level rather than Diety)
(5) A scenerio where each of the AIs has one of the early wonders in their capital city. (this would definitely favor those who enjoy conquest over peaceful building)
(6) A scenerio where you start in the middle of unexplored ocean with your settlers in a carvel (sp?).
(7) Any interesting and varied maps would be cool (although obviously not downloadable ones), I'm not a big fan of the computer generated maps.
I can't think of any other interesting GOTM concepts off the top of my head at present. Anyone else have any ideas? Moderators, want do you guys think?
- Narz
I can see that that game would have some very high scores and some very low ones if someone didn't found up to turn 16 and was attacked by barb ships. Putting both settlers on different continents at the start would be like playing two separate games, and although the corruption would be pretty terrible initially, you would definitely benefit later as your settlers spread across two continents. 
.I am the only one who has played every Civ2 GotM.Someone else would have to make anything that requires seeing alot of the map.


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