Tanstaafl said:
I guess the issue might boil down to something being too easy versus something that is much more cumbersome and time consuming as to their legality in this gaming situation.
I'd say the issue is far from the "ease" of one versus the other. I view the matter quite differently, and do so in terms of the intent of the game design as well as the GotM scoring system.
In terms of the game's design intent, the fact that the "reveal map" function appears in the Cheat Menu makes pretty clear the intent that players should explore the map. To use the map editor to achieve the same results is simply using a different means to achieve much the same ends.
Beyond the intent of the game designers, there is the question of unintended "bugs" in the program design that players have discovered through playing the game. These bugs should be broken down into two basic categories, those that further Civ 2 as an historical simulation, and those that clearly cannot be justified from any historical perspective. Of the former, some examples are using multiple Engineers, using precharged Engineers, the rehoming of caravans/freight, etc. One such bug relative to this immediate discussion is "Black Clicking." This, to a degree, can be justified in terms of the historical experience. It can be thought of as the limited geographic knowledge that exists among pre-civilized cultures. Recalling that humans existed throughout the planet prior to the advent of civilization; and that economic and cultural exchanges existed between these peoples, a sense of "what lay beyond the horizon" existed. Early explorers and traders often relied on such local knowledge when determining which way they would go next. Of course, such hearsay knowledge is always sketchy at best; hence, a good reason for "blacking out" unexplored areas. Granted, Civ 2 players generally have happier experiences than, say, the many explorers who sought the Seven Cities of Cibola or El Dorado. (In a similar way, using the Find City function to locate AI Wonder cities can be similarly justified in terms of the way in which the early civilizations become cognizant of one another. Knowledge of other advanced cultures travelled as far and as wide in the ancient and classical periods as did the products of their material culture.)
Using the pattern of specials and huts probably falls into the second category of unintended bugs. Needless to say, the distribution of the world's peoples and resources aren't anywhere near as "geometically distributed." Not surprisingly, these patterns were eliminated from Civ 3 -- one of the few improvements in otherwise disappointing update.
The second aspect of this issue involves the GotM scoring system, which rewards finishing early, and hence rewards good planning as well as a degree of good luck. Here revealing the map to discover terrain makes a world of difference. Being able to view the map from the outset allows the development of strategies of expansion much earlier than otherwise. Knowing exactly which direction to commence exploration that will yield the highest chance of obtaining advanced tribes -- a terrain based variable -- and thus an "accelerated" start is probably the biggest advantage. Similarly, knowing which landmasses to initially avoid -- again based on terrain -- when Trireme exploration begins eliminates the element of chance that is built into the game system. Finally, I suspect that I for one could probably take a look at a "blank" map and make some pretty good guesses as to the location of opposing Civs, especially on normal sized maps. (Of course, I could make similar guesses with extensive "Black Clicking," but the reliability would be significantly lower.)
All said, it is not without reason that revealing the map has always been considered one the Major cheats in Civ 2.
Tanstaafl said:
The game itself has things that allow players to learn information about the terrain.
For example? I am unaware of anything beyond differentiating land from sea.