4000 BC - No reason to move, found in place. Move worker to cow first. Start warrior for scouting. Start Writing at max.
3950 BC Irrigate first.
3750 BC Warrior #1 builds. Send him south. Worker Roads.
3600 BC Road done, worker to BG to road first.
3550 BC Warrior #2. Fort in city to keep lux down and science up. Start Warrior. Spot first GH.
3500 BC Borders expand, MM back to fish to keep income high.
3450 BC GH1 gives me a map.
3400 BC Road done, start mine.
3350 BC Warrior #3 builds, start settler. Warrior #3 goes west to explore, the north.
3300 BC First Barb appears.
3250 BC lose Warrior #3 to barb. Grr. Also lose Warrior #1.

Stop worker actions and retreat. Swap Rome to a warrior. Lux to 10%.
3200 BC Barb retreats. New Warrior produced. Start Warrior. Worker Roads.
3100 BC Finally kill the barb. That really hurt.
3050 BC Warrior, start settler. Worker irrigates. Warrior forts. Lux back to 0%.
3000 BC Spot GH2.
2950 BC lux back to 10%.
2900 BC GH2 map.
2850 BC Worker to Plains to Irrigate.
2750 BC Settler #1, start warrior. Lux to 0%.
2710 BC Lux to 10%.
2670 BC Rome: warrior=>settler. City #2 by cow & silk. Warrior #2 destroys first barb camp for a much needed 25gp.
2630 BC Put in some new steps at the cave.
2590 BC Learn writing, go for phil. Warrior #2 destroys 2nd barb camp on mountain chain. Ive seen this trick before.

2550 BC Warrior #2 finally dies to barbs. Grr.
2510 BC Lux to 10%. Worker to BG to the SWx2 to link cities.
2470 BC Worker starts to road. Veil: Warrior>Worker
2430 BC Rome: Settler=>Warrior. Lux back to 0%. I see green borders to my Southwest.
2310 BC Rome: Warrior=>Settler. Veil: Worker=>Warrior. Meet the celts. They know the Greek. Im up Alpha but he wont trade for knowledge of the Greek. Trade the Celts Alpha for Pottery & 5gp. Pick up contact with the Greek, CB & 8gp for Writing. Writing gets me contact with the Babs & 5gp from the Greek. The Babs are backwards and theyll give me BW & 3gp for alpha. Writing gets me Myst from the Babs. I give the Celts Myst for Masonry & 3gp. The Celts do not know the Babs and I leave it that way for now.
Lose another warrior to these stupid barbs.
2230 BC Found 3rd city on FP to make RCP5 with my intended FP site.
2190 BC Send a 2nd warrior to Veil to fight off barbs though lux up to 10%. Phil still in 3t.
2150 BC Finally some good news vs the barbs. Kill a barb threatening my worker.
2110 BC Start a granary in Veil it will be my SF. Greece has the wheel, the Babs have lit?
2070 BC Babs get contact with the celts & phil for Lit. Start a library in Rome. Start CoL at max. Greece receives Phil & Lit for TW & 9gp.
2030 BC The Celts have IW give them Phil, Lit & TW & 6gp for IW.
1950 BC Put down city #4.
1575 BC Start SF in Veil, Granary built with a full food bin.

Also, Library builds in Rome.
1550 BC Add a building over the cave. Go for Republic at max.
1500 BC Connect Silks.
1450 BC Give Bab IW for 55gp.
1375 BC City #5
1325 BC City #6. Everyone has MM. Give the Celts CoL for MM, TM & 34gp. I see that they are using RCP5 which should work good for a second core. Greece gets CoL for WM & 14gp. Babs get nothing as the Greek map includes the Babs.
1175 BC City #7; Babs known the Aztecs
1150 BC First galley is out.
1100 BC Galley wins against 3 barb galleys and goes elite.
1050 BC Contacted by Korea They offer HBR for Poly & 6gp. Nope how about contact with the Ottomans & 20gp? Deal. Ottomans will give contact with the Mongols, 3gp & TM for phil. Lit gets me Contact with the Arabs & Chinese & 12gp from the Aztecs. Pick up HBR from China for phil. Everyone knows everyone now. Arbas are down CoL.
1000 BC QSC 9 cities, 22 citizens, contact with all, no embassies, 1 library, 1 barracks, 1 granary. 1 settler, 9 workers, 8 warriors, 2 archers, 1 galley. Missing Construction, Math, Currency, Poly. 1 turn from republic.
975 BC Republic. Draw 3 turn anarchy. Not bad.
900 BC Republic. Math is known and I can clean house with Republic. Ill get construction first, almost assured unless a GH, which should let me grab poly. Ill probably have to research currency. I decide to make the deal and that will put the AI into anarchy for a while, except the religious guys. That should up the gpt deals.
The Babs are the rich civ at the moment. Give them Republic for Math, 141gp & WM. Even at max construction is 8t. Grr. Give Celts Republic for WM & 48gp. Give it to Greece for WM & 24gp. Ottomans receive Math for WM & 33gp. Aztecs get Math for MW & 31gp.
710 BC Poly is known. Give Celts Construction for Poly, WM, 23gp. Ottomans receive Construction for WM & 29gp. Mongols receive Poly for WM, 39gp. Currency due in 6t @ 90%.
610 BC I get currency and Im in the new age. Korea is down Currency, Construction and Republic and that is my way in. I gift everyone up two draw Feud, two draw engineering. Interesting. I give Korea republic & 70gp for Feud. The Ottomans get Feud & 120gp for Engineering. I go back to Korea and give them Engineering for my70gp & WM. I then head for Invention at max run, due in 12t @ 90%, -36gpt. Give China math for 25gp & WM.
590 BC Give Arabia poly for WM & slave.
570 BC Celts receive Currency for WM, 13gp & slave. Lose 33gp to barb raiding.
530 BC Watch as barbs sack a Celtic city and it absorbs a stack of barb horses. Very nice.
510 BC I decide to give up my WM to generate some gp to continue research. Ottomans give 23gp, Korea gives WM & 21gp, Babs give WM & 16gp, Celts WM & 4gp, Greece WM &3gp, Korea WM & 3gp.
490 BC Celts build the GLB so I give them Feud for WM & 4gp. Babs get my WM for 2gp. Aztecs get Currency for 25gp & WM. I see my WM around to everyone else for some change gp. That gives me enough to research for another 6t.
470 BC Arabia receives Construction & Currency for 2 slaves & 1gp.
350 BC Sell my WM for change. China receives currency for WM & slave.
430 BC Aztecs get feud for WM & 25gp.
370 BC Learn Invention. I need 240gp to learn gunpowder. Ive got 27gp. I should be able to drop my lux rate to 10% next turn with Ivory connected. FP builds in 12t, give or take and library builds coming in 3-8 turns. I decide to trade off Invention to maintain research. Ottomans get it for Monarchy, WM & 42gp. Greece gets it for WM, 6gp & slave. Mongols get Feud for WM & 40gp. Celts get Invention for WM & 6gp since theyll get it with the GLB next turn anyway.
350 BC Aztecs get Engineering for WM & 25gp.
270 BC Aztecs get Monarchy for WM & slave. DOW on the Celts.
250 BC attack on Mohacs 5/5 Legion vs 3/3 warrior flawless win, capture city & 1 slave. Enter GA. Battle for Verulamium 4/4 legion vs 3/3 spear lose, -1hp.
IBT Mongols demand Monarchy. Hahaha. No way. Mongols declare and give the gift of war happiness.
230 BC FP builds at Pompeii. If I get a GL I can jump my palace to the celtic core.
210 BC pick up gunpowder the same turn that Monotheism is available. Give gunpowder to Greece for Mono, WM & 48gp. Set for theo due in 5t @ -7gpt.
190 BC Move my stack next to Entremont.
170 BC Battle for Entremont 5/5 legion vs 3/3 spear win, -2hp, GL! Perfect. 4/4 Legion vs 3/3 spear win, capture Entremont & GLB. Start Palace and rush with GL1. Give Babylon Mono for WM & 46gp.
110 BC Learn Theo. Education in 5t @ -20gpt. Start prebuild for Cops.
90 BC Arabia receives monarchy for WM, 7gp & slave.
70 BC 2nd Battle for Verulamium 4/4 MDI vs 3/3 spear flawless win. 4/4 Legion vs 3/3 spear win, -2hp, capture city.
10 BC learn education, start Astro due in 5t @ -23gpt. Battle for Gergovia 5/5 legion vs 3/3 spear win, -2hp. 4/4 legion vs 3/3 spear flawless win, promote elite. Capture city & 1 slave. See a celtic 3/3 MDI. They must have traded for Iron at some point, not that it matters now.
Give Theo to Greece for WM & 66gp.
30 AD lose a elite legion & vet MDI trying to kill a reg Celtic MDI. Finally a vet legion kills it and promotes elite. Arabia gets engineering for WM, 20gp & slave.
50 AD 5/5 legion vs 3/3 LB win, -1hp.
70 AD Arabia receives Mono for WM, 1gp & Slave.
110 AD Battle for Lugdunum 5/5 Legion vs 3/3 pike lose, -2hp, promote vet. 5/5 legion vs 3/3 spear lose, -1hp, promote vet. 3/3 MDI vs 2/4 pike flawless win. 4/4 archer vs 3/4 spear lose, -1hp. 4/4 archer vs 2/4 spear win, -3hp. Capture city. My stack is destroyed, however.
130 AD Babs get Theo for WM & 45gp.
150 AD Battle for Camulodunum 4/4 MDI vs 3/3 spear win, -2hp. 4/4 MDI vs 3/3 spear win, -1hp, promote elite. Capture city & 1 slave.
Give Korea Gunpowder for WM & 33gp.
210 AD Battle for Richborough 3/3 MDI vs 3/3 spear flawless loss. 4/4 archer vs 4/4 spear lose, -1hp. 4/4 legion vs 3/3 spear flawless win.
For the first time a good trade deal is available. Greece will give WM, 16gpt & 41gp for Education. Deal.
250 AD Babylon demands Educations. Ah, no. They tuck tail and run for cover when I behead their emissary.
270 AD Learn Chem, start Physic due in 5t. Battle for Richborough 5/5 MDI vs 4/4 spear win, -2hp. 5/5* Legionary vs 3/3 spear win, -3hp. Capture city. Celts are banished to an island.
280 AD give Greece Banking for WM, 2gpt & 43gp. Arabia receives gunpowder for WM, 29gp & slave.
300 AD Mongols finally appear with 3 horses. I have no units in place so I make peace with them. Korea gets education for WM, 1gp & slave.
320 AD Battle for last Celtic City 5/5 MDI vs 3/3 spear flawless win. 5/5* legionary vs 3/3 spear win -1hp. 3/3 warrior remains.
330 AD Battle for last Celtic City 5/5 MDI vs 3/3 warrior win, -2hp. Capture city & 3 slaves. The Celts are dead.
340 AD Korea gives WM, 40gp & 1gpt for banking. Give Arabia Theo for WM & 58gp.
350 AD DOW on the Aztecs.
360 AD Battle for Xochicalco 5/5 legion vs 3/3 spear flawless win. 4/4 MDI vs 4/4 spear flawless win, promote elite. Capture city.
380 AD Arabia receives Education for WM, 63gp & 5gpt. Give Theo to China for WM & 28gp.
400 AD Mongols receive Theo for WM & 36gp. Give Ottomans Astro for WM, 66gp & 18gpt.
410 AD Make peace with the Aztecs for WM & Tlacopan. Wow. I kill 2 spears and take 1 city and monty rolls over. Okay.
420 AD Cops builds in Rome. Start Newtons. Give Ottomans Physics for WM, 11gpt & 55gp.
430 AD Give Ottomans Mag for WM, 37gpt & 65gp.
440 AD Give Greece Mag for WM, 17gp & 6gpt. Give Babs banking for WM & 20gp.
450 AD Will have Metal next turn and need to gift up Greece,Babs, Otts and Koreans. Give Greece ToG for WM, 3gpt & 12gp. Give education to the Aztecs for 8gp & wm. Give the Ottomans silk for WM & 25gp. Give Korea Physics for WM & 13gp.
460 AD Industrial Age reached. Gift up Greece,Babs, Otts and Koreans. Greece receives Metal for Music Theory & WM & they get medicine. Give Babs 100gp. Then I give them metal for 100gp & WM. Gift them ToG & Metal. They get Medicine. Give Ottomans Metal for 13gpt & 30gp. Gift them 100gp. Give them ToG for 103gp & WM. They get Nationalism. Gift Korea 100gp. Give them Metal for 105gp & WM. Give them ToG & Mag. They draw Medicine. So that means I still need to research Steam myself. Swap my palace build to Bachs and it is due in 1t exactly! That is just dumb luck!
Steam is due in 7t @ 90%, +44gpt.
Give Mongols Banking & Chem for furs & WM.
Decide to play nice and dont DOW on Greece. Steam at 100% due in 6t @ +43gpt.
470 AD Bachs builds. Ill probably lose Newtons. Oh well.
480 AD Greece comes up with Chivalry. Really? Arabia has Chivalry as well. Good deal. Give them Metal for Chiv & WM. Give the Ottomans Chiv for 3gpt, 20gp & WM.
520 AD Learn Steam, start electricity. Give Babs Steam for WM, Medicine, 15gpt, 30gp. Give the Ottomans Medicine for spices, 46gp & WM.
540 AD Give Arabia Mag for WM & 50gp.
570 AD Give Korea Steam for Nav, WM & 12gp. Give Nav to the Ottomans for 46gp & WM. Give Arabia ToG for 1gpt, 30gp & WM. Rush some buildings, libraries & universities.
580 AD Learn Electricity. Start RP due in 5t @ 100% +35gpt. Give Greece Nav for WM, worker & 30gp. Arabia gives WM, 16gp & 5gpt for Nav. Korea receives Electricity for Coal, WM, 15gpt & 25gp. I will have my own coal in 1 turn, but what the heck?
590 AD Arabia gets Medicine for WM, 10gpt & 25gp.
600 AD Give Arabia horses for WM, 3gpt & 11gp.
620 AD Give Babs Electricity for MT, Econ, WM & 44gp.
630 AD Learn RP, Start SM due in 4t @ 90% +112gpt, Ottomans receive Electricity for 50gpt, 57gp & WM. Give Arabia Steam for MW, 27gpt, 51gp.
DOW on Greece.
640 AD lose a knight to a MDI. Battle for Mycanae 5/5 MDI vs 4/4 hoplite win, -3hp. 5/5 legion vs 3/3 hoplite flawless win, capture city, 1 slave. Grab 2 other slaves in the field. Kill MDI that killed one of my knights. Rail backbone is forming nicely. Advance cavs into Greece.
Give Arabia Electricity for WM, 17gpt & 30gp.
660 AD lose a knight to a MDI, knight kills a LB. Give the Mongols Metal & Mag for furs, WM & 5gp.
670 AD Learn SM, start AT due in 7t @ 100% +56gpt.
Battle for Herakleia 4/4 Cav vs 3/3 hoplite lose, -2hp. 4/4 cav vs 3/3 hoplite flawless win. 4/4 cav vs 1/3 hoplite flawless win.
710 AD Mongols demand iron. Thatll be the day. They run with their tails tucked.
Battle for Athens 4/4 cav vs 3/3 musket lose, -2hp, promote vet. 4/4 cav vs 3/3 musket flawless win. 4/4 cav vs 3/3 musket flawless retreat. 4/4 cav vs 3/3 musket win, redline. 4/4 knight vs 3/3 hoplite flawless loss. 4/4 cav vs 3/3 hoplite win, -2hp, promote elite. 4/4 cav vs 2/4 musket win, -2hp. Capture city @ 1 slave. Capture Sistines.
720 AD Battle for Sparta 4/4 Cav vs 3/3 musket win, -2hp. 4/4 cav vs 3/3 musket lose, -1hp, promote vet. 4/4 cav vs 3/4 musket flawless win. 3/3 MDI left on top.
Give Mongols MT for WM, 9gp & slave. Give Arabia silk for WM & 97gp.
730 AD 2nd Battle for Sparta 4/4 cav vs 3/3 MDI win, -2hp. Capture city.
740 AD 5/5 knight vs 3/3 MDI flawless win. Advance on Delphi with cavs. Give Arabia Dyes for WM, 1gpt, 47gp. Give Babs silk for WM, 7gpt & 75gp.
750 AD Found city on incense. Battle for Delphi- 5/5 cav vs 3/3 musket win, -3hp. 4/4 cav vs 3/3 musket flawless win. Capture city & ivory.
Battle for Corinth 4/4 cav vs 3/3 hoplite win, -1hp. Capture city & 1 slave & spices. Battle for Thermopylae 4/4 cav vs 3/3 musket retreat, -1hp. 4/4 cav vs 3/3 musket win, -2hp. 4/4 cav vs 2/3 musket flawless retreat. 4/4 cav vs 2/3 musket win, capture city & 1 slave & salt.
Give Ottomans Ivory for WM, 70gp & 4gpt.
760 AD Battle for Pharsalos 4/4 cav vs 3/3 musket win, -3hp. 4/4 cav vs 3/3 musket win, -1hp. 5/5 knight vs 3/3 hoplite lose, -2hp. 4/4 knight vs 1/3 hoplite flawless win. It is a flip risk to the Babs so I raze it. This gets be 2 slaves.
770 AD Battle for Knossos 4/4 cav vs 3/3 hoplite flawless retreat. 4/4 cav vs 3/3 hoplite flawless loss. Really?
Give the Aztecs Nav for WM & 24gp.
780 AD 2nd battle for Knossos 4/4 cav vs 3/3 hoplite win, -2hp, promote elite. 4/4 cav vs 3/3 hoplite win, -3hp, promote elite. 5/5 MDI vs 3/3 LB flawless win. Capture city and Greece is banished from the mainland. Capture 2 slaves in the field.
790 AD Battle for Argos - 4/4 cav vs 3/3 hoplite - retreat, -1hp. 4/4 cav vs 3/3 hoplite flawless loss. Really? Again?
800 AD DOW on the Aztecs. Battle for Texcoco 4/4 cav vs 3/3 spear win, -1hp. Capture city. 5/5 cav vs 3/3 LB flawless win.
Make peace with Greece, WM, Plebos Nexia, slave & 7gp.
810 AD Battle for Teotihuacan 5/5 cav vs 3/3 spear lose, -2hp, promote vet. 4/4 cav vs 3/3 spear flawless win. I swear this game has something against my elite. This is pitiful. 4/4 cav vs 2/4 spear flawless win. Capture city.
5/5 cav vs 3/3 jag flawless win. Capture a slave in the open.
820 AD 4/4 cav vs 4/4 jag flawless win.
Battle for Calixtlahuaca 5/5 cav vs 3/3 spear flawless win.
830 AD 4/4 cav vs 3/3 LB flawless win. 4/4 cav vs 3/3 LB win, -1hp.
2nd Battle for Calixtlahuaca 5/5 cav vs 3/3 spear flawless win. Capture city.
Give Greece Steam for WM, 7gpt, 14gp & slave. Give China steam for WM, 14gpt, 30gp.
840 AD Trade Korea Industry for Nationalism, WM & 28gp. Mongols get medicine for WM, 10gpt, & 40gp & 1 slave. Arabia gets industry for WM, 25gpt & 80gp. Give industry to Ottomans for WM, 5gpt & 5gp.
Battle for Tlaxcala 4/4 cav vs 3/3 spear - win, -2hp. 4/4 cav vs 3/3 spear win, -1hp. Capture city & gem area. No gems connected yet.
860 AD Give Mongols Nationalism for Furs, WM & 11gp.
870 AD - Learn Corp, start Refining. Give Greece Nationalism for WM, 4gpt & 40gp. Give Ottomans Corp for 85gpt & 50gp & WM.
890 AD STC builds. Battle for Tenochtitlan 4/4 cav vs 4/4 spear flawless retreat. 4/4 cav vs 4/4 spear win, -2hp. 4/4 cav vs 3/3 spear win, -1hp, promote elite. 4/4 cav vs 3/3 spear flawless retreat. 4/4 cav vs 3/3 spear flawless win, promote elite.
Give China Industry for WM, 18gpt & 40gp.
900 AD 2nd Battle for Tenochtitlan 5/5 cav vs 3/3 spear win, redline. Capture city & GLH.
930 AD Battle for Atzcapotzalco 5/5 cav vs 3/3 spear win, -2hp.
940 AD 2nd Battle for Atzcapotzalco 5/5 cav vs 3/3 spear flawless win. 5/5 cav vs 3/3 spear flawless win, capture city & 1 slave. Give China Corp for WM, 20gpt & 60gp.
Build an embassy with Ottomans to see where they are at with US for 64gp. Pop 12, 17spt, 39gpt(12/26), 4 rifles, US due in 30t. No rails at the capital yet and they would need to mine a lot to get any benefit anyway. So 30 t.
Build an embassy with Korea for 52gp. Pop 8 (2 clowns), 10spt, 29gpt(17/11). Could rail some to increase. US due in 24t.
Build an embassy with Arabia for 68gp. Pop 10 (2 clowns), 12spt, 33gpt(14/18), 4 spears. Coal, no iron. No rails. US due in 32t.
Build an embassy with China for 65gp. Pop 11, 12spt, 60gp(31/28), 4 spears, few rails & mines. Need some improvements. Bank due in 1t. Oil nearby. Investigate Canton for 106gp.
Canton is size 7, 11spt, 30gpt(11/16), 1 spear, 1 rifle, missing lots of improvements. US just started. Due in 66t. No problem there.
Build an embassy with Babs for 54gp. Pop 12 (1 clown), 14spt, 71gpt(42/28), 2 pikes, 1 cav, 4 rifles, 1 warrior. Rifle due in 4. Really, you need another rifle? No rails, few mines. Investigate Eridu for 110gp.
Eridu: Pop 8, 8spt, 34gpt(13/18), 1 pike, 1 rifle. US due in 55t. No rails, only 1 mine.
Earliest steal on ToE is 24t by Korea, maybe a little less with rails.
Give Arabia Dyes for WM & 74gp.
Give Babs silks for 31gp & 8gpt.
950 AD 5/5 cav vs 3/3 LB win, -3hp. Whatever. Battle for Tlatelolco 5/5 cav vs 3/3 spear win, -2hp. 5/5 cav vs 3/3 spear flawless win. Capture city. The Aztecs are gone.
Give China Refining for WM, 45gp &34gpt.
960 AD Learn Steel, start combustion due in 4t @ 90% +201gpt.
970 AD Give Greece Iron for WM, 13gp & slave. Give Korea Corp for WM, 17gpt & 118gp.
980 AD Give China Steel for WM, 33gpt & 98gp.
1000 AD Build Hoovers. Learn Combustion, start MP due in 4t @ 80% +331gpt. Build Ironworks. Slow down my build for the Internet. Give Babs Steel for WM, 30gpt & 50gp. See that they have RP now. Give China combustion for 34gpt, 60gp & WM.
1030 AD give Korea Refining for WM, 8gpt, 20gp, 2 slaves. China has PP. Wow.
1040 AD Give China MP for PP, WM, 23gpt, 60gp. Give Arabia Corp for WM, 29gpt & 16gp.
1060 AD Give the Mongols Corp & Electricity for Furs, WM & 4gp.
1070 AD Build US. That kills all wonder builds.

1080 AD Give Ottomans Refining for WM, 65gpt & 2gp.
Build an embassy with Greece for 29gp. Pop 5 (2 clowns), 4spt, 13gpt(7/5), 4 hoplites, 1 frigate. Rifle in 7t.
Build an embassy with the Mongols for 82gp. Pop: 10, 14spt, 29gpt(12/16), 3 spears, factory due in 12t.
1090 AD Give China SM for WM, 72gpt & 90gp.
1110 AD It looks like the Mongols have got it into their stupid heads to attack me. I find that hilarious considering I am building tanks at the moment. I bite and tell them to take a hike. They agree but are not kicked. Hmm?
IBT I am, of course, shocked when the Mongols DOW on me. Didnt see that coming. They sacrifice a cav on my infantry and another retreats. My loses zero.
1120 AD first tank builds. First things first 5/5 cav vs 1/4 cav win, -2hp. Build walls and barracks along my defensive line. Learn flight, start Radio due in 4t @ 100%, +222gpt.
1130 AD 5/5 cav vs 3/4 horseman. Really? Flawless win.
1140 AD 5/5 cav vs 4/4 horse flawless win. 5/5 cav vs 4/4 horse flawless win. Give China AT for WM, 63gpt, 129gp.
1150 AD Babylon has come up with communism, which is good. I will use it trade to Greece when I gift them up to the MA. Purchase communism, 42gpt, 3gpt for Combustion, AT, silks & gems.
5/5 cav vs 4/4 Keshik flawless win. 5/5 cav vs 5/5 horse win, -1hp. 5/5 cav vs 4/4 horse flawless win.
Give Babs Electronics for WM, 46gpt & 40gp. Give Korea Steel for WM, 6gpt & 4gp. Give China dyes & silks for 19gpt.
1160 AD Learn radio. Gift AI into the MA. Greece first. Give them electricity for WM & 15gp. Gift them the rest. Keep Communism & PP for trade value. They get rocketry. Gift Babylon flight for 3gpt, 20gp & WM. Babs receive computers. Ottomans receive fission. Korea gets SM for 9gpt, 13gp & WM. Korea receives rocketry.
Rocketry is my way in. Greece will give it up for communism, PP, salt, oil, coal, horses, rubber, WM & 280gpt. Ha. Korea will give it up for oil, iron, Communism, WM, 160gpt. Deal. Ottomans will give up Fission for rocketry, communism, WM, dyes, ivory, rubber & 600gpt. Deal. Babs will give up computers for Fission, Rocketry, WM & spices, ivory & 180gpt. Go back to the Ottomans and give them computers & aluminum, silks & gems for 510gpt. Korea receives Fission for 152gpt & WM.
Only ecology is missing and I will let the AI research that. Hopefully they can do that much. ToE next turn for miniaturization & Nuclear Power. Pompeii will build the Internet the turn after.
1170 AD ToE doesnt build because of pollution! Grrrr! Put off palace build for another turn. Start UN at Entremont. Swap Rome to SETI due in 18t.
1180 AD Build ToE. Take Miniaturization & Nuclear Power. Swap palace build over to the internet. Set to space flight. Internet builds. Space due in 5t @ 100% -63gpt. Give Babs mini for Democracy, WM, 143gpt & 100gp. Give Korea Democracy for 20gpt & 40gp.
1190 AD join workers to cities to get space down to 3t @ 100% +110gpt. 5/5 cav vs 4/4 cav win, -1hp, GL2. Will use for SETI. Send back to Rome. Swap Rome to Wall Street. Rush SETI next turn.
DOW on Greece now that they are not needed any longer. 4/4 tank vs 3/4 cav flawless win.
1200 AD Battle for Argos 4/4 tank vs 3/3 rifle flawless win. 4/4 tank vs 3/3 hoplite flawless win. 4/4 tank vs 3/3 hoplite win, -2hp. Rush SETI with GL2. 5/5 cav vs 3/5 archer flawless win. GL3. Sure, now I get them all. 4/4 tank vs 2/4 archer flawless win.
1210 AD 2nd Battle for Argos 4/4 tank vs 3/3 hoplite flawless win. 4/4 tank vs 3/3 hoplite win, -2hp, promote elite. Capture city & 1 slave. Greece is gone. 4/4 tank vs 1/4 mongol Keshik flawless win, promote elite. I sign the Ottomans against the Mongols in the hopes of triggering a GA for them. Give them Miniaturization to sweeten the deal.
1220 AD Learn space, start laser due in 4t @ 90% +241gpt. Swap the UN over to Apollo. Use GL3 to rush the UN. Mongol Cavalry appear. Goody, something for my tanks to do!
5/5 tank vs 4/4 cav flawless win but take -1hp passing a cav.
1230 AD UN builds. 5/5 cav vs 2/4 Keshik flawless win. 5/5 cav vs 3/5 archer flawless win.
1240 AD Apollo builds. 5/5 cav vs 1/4 Keshik flawless win and GL4. Give Arabia Refining for WM, 24gpt & 30gp. Give China Radio for 34gpt, 20gp &WM. I do not sell any futher techs to sci AI because I want their gpt to be spent in beakers to get me ecology.
IBT China declares on the Ottomans. Darn.
1250 AD 4/4 tank vs 4/4 Keshik flawless win. 4/4 tank vs 2/4 Keshik flawless win, promote elite. 4/4 tank vs 2/4 Keshik flawless win. I see that Sanitation & Espionage are now known. Stupid AI. But it looks like the Babs now have all the gpt from the AI so hopefully theyll do some useful research. Give computers to Korea for espionage, sanitation, WM & 318gp & 186gpt.
1255 AD Learn Laser, start Super conductor, due 4t @ 100% +267gpt. Robotics is down to 4t @ 100%. Thats good!
1275 AD Learn SC, start Sat @ 80% +508gpt. SS Party Lounge complete. Intelligence Agency builds.
1280 AD SS Docking Bay completes.
IBT Babs DOW on us. :Hmm?: Where do they think they are going? Lose a tank to a cav. They advance two LB and they have a warrior guarding a radar tower on a mountain. Nice.
1290 AD Build SS Fuel Cells. Plant a spy on the Babs for 78gp. Fail. Plant a spy on the Mongols for 110gp. Fail. Great.
Battle for Uruk 4/4 tank vs 4/4 MI flawless loss. 4/4 tank vs 4/4 MI lose, -2hp, promote elite. 4/4 tank vs 3/3 MI - lose, -1h, promote vet. 4/4 tank vs 3/3 MI lose, -1hp, promote elite. 4/4 tank vs 3/4 MI flawless loss. This is stupid. 4/4 tank vs 3/4 MI flawless loss, promote elite. Give up.
4/4 tank vs 2/4 cav flawless win. 4/4 tank vs 3/3 warrior on radar tower flawless win. 4/4 knight vs 4/4 LB win, -1hp.
Battle for Zariqum 4/4 tank vs 3/3 spear win, -1hp. 4/4 tank vs 3/3 spear win, -2hp. Capture city.
IBT lose a tank to a tank.
1295 AD learn sat, start robotics due in 4t @ 90% +227gpt. 4/4 tank vs 4/4 MDI flawless win. 4/4 tank vs 4/4 LB win, -2hp.
1300 AD Build Manhattan. Start nukes as prebuilds. Build SS Cockpit.
Battle for Nippur 4/4 tank vs 3/3 spear flawless win, promote elite. 3/3 tank vs 3/3 spear win, promote to vet. Capture city.
4/4 cav vs 3/3 warrior win, -2hp.
IBT lose a city to a raiding mongol cav. Grr. Also lose a MI to a bab tank on the fist try. Like that is anywhere near fair after I lost 5 tanks in a row! And lose a tank on a mountain to an attacking MI! Whatever.
1305 AD Build SS Life Support. Kill the raiding cav 4/4 cav vs 3/4 cav flawless win. Replace the lost city. 4/4 tank vs 2/4 tank win, redline.
Battle for Shuruppak 4/4 tank vs 3/3 rifle flawless loss. Sure, that makes sense after my MI dies to their tank. 5/5 tank vs 3/3 rifle win, -2hp. 5/5 tank vs 3/3 spear flawless win. Capture city. Island is mine.
Battle for Kish 4/4 tank vs 3/3 rifle flawless win. 4/4 tank vs 3/3 spear win, -1hp, promote elite. Capture city.
IBT Make peace with the Babs they give 12gp & WM.
1310 AD Build Battlefield Medicine. 4/4 tank vs 1/4 cav flawless win.
1315 AD Learn robotics, stat Ecology since the AI cant do anything right. Due in 4t @ 70% +759gpt.
4/4 tank vs 4/4 cav flawless win, promote elite. 3/3 tank vs 2/4 cav flawless win.
Through a series of mistaken clicks I gift Korea with space flight and Arabia with steel! Oops!!
1320 AD Babs have Free artistry. Really? Give Arabia AT for FA just for the heck of it.
1325 AD Build SS Thrusters. 3/3 tank vs 4/4 cav flawless win. 4/4 tank vs 1/4 cav flawless win.
1335 AD Learn Eco, start SF due in 4t @ 70% +726gpt. Upgraded a few radar arty since I rarely ever get to use them.

Bomb some Mongol cavs. 4/4 tank vs 4/4 cav win -1h, promote elite. 4/4 tank vs 3/4 cav flawless win.
Its the last 4 turns to victory. Give Babs Eco for WM, 242gpt, 1490gp. Give it to Korea for WM, 41gpt & 80gp. Give it to China for WM, 58gpt & 20gp.
1340 AD Build Shakes.
1345 AD Build SS Engine.
1350 AD Build SS Stasis Chamber.
1355 AD Learn SF. Swap palace for casing and ICBM for Storage, only ways 46 shields. Build SS Supply/Storage. Build SS Casing. Launch.
Space Race Victory.