Originally posted by Moonsinger Coincidentally, I'm going to try for the culture victory too.
I wonder if we're scaring people off from going for culture shot or making it more tempting?
Is anyone else mulling over the victory to go for based on what we know so far? I've been thinking:
Space: Tough to get science really moving at Regent. But with 13 rivals there might be a couple of strong scientific ones who could be nurtured to help. The other Civs' eqWorkers might boost them a bit faster than normal Regent.
Diplomatic: Same considerations as space. Probably will be a good trading map, not too hard to get great relations. Could go for either space or diplomatic early on and decide between them later.
Conquest: Archipelago with 13 rivals - will take a while to hack and slash through that!
Domination: Much depends on the exact shape of the land as it unfolds. There's not a bad chance this can be done quicker than conquest. Might be possible to go for either conquest or domination and not decide between them till a fair way into the game.
Culture 20K: Regent and industrious Civ so this one should be fairly straightforward. But it wouldn't require seeing much of the world, could be played quietly from home. And on archipelago might be very hard to get a few early leaders and thus hard to get this victory early. And it must be decided very early in the game.
Culture 100K: Fairly easy at Regent on a good sized map but Carthage is not religious or industrious and archipelago might make it hard to aquire the needed land quickly, so it may be tough to get a great date for this. Ought to decide whether going for this one fairly early in the game.
Histograph ("milked"): Always challenging and pretty much demands exploring the entire world.
About the eqWorker: For many victory conditions I think that adding a worker to each AI will probably help us a bit at Regent level. A slightly stronger start for the AIs means more chance for commerce, for rapid research, and for better developed land to conquer. Conquest and domination might be hindered a bit, I'm not sure.
I haven't been able to guess the answer to "what is the eqWorker" at all. I'm assuming it is some kind of worker and will help the AI as such. And that we'll have a chance as good Carthaganians to adopt these slaves as our own

But just what are they? And what is the "eq" for? Equine workers? (One horsepower, look like centaurs.) Equal pay workers? (Demand 2 gold/turn pay.) Equivocating workers? (Can't decide whether to irrigate or mine.) Enough, I give up
