Like someone else posted, I'll finally get a chance to break my PTW out of its cellophane and get it installed!
Until I know more about the land mass that we start on, I can't make a whole lot of assumptions about plans more than 10 to 15 turns in. I'm sure that Map-Making and ship building will be important, and earlier than later; likewise the Great Lighthouse will likely be in demand.
Carthage's UU gives a 3 defense capability practically from the start, has a 2 attack to handle those pesky Warriors and Archers, and doesn't require any Strategic Resources; on the other hand, it's expensive at 30 Shields with no capability to build a cheaper unit and upgrade. (As we all know so well now, Rome's Legionaries also cost 30 but get a 3 attack and can be upgraded to from Warriors, so it would seem to be the better unit even if it does require Iron.)
I plan to move my Worker to one of the adjacent Mountains to see if there is any better spot just over the hills. Being Industrious, the Worker can quickly make up for lost time if the scouting is fruitless. I do like the initial starting position for a city, and building on the coast or on the hill would both be good choices.

Until I know more about the land mass that we start on, I can't make a whole lot of assumptions about plans more than 10 to 15 turns in. I'm sure that Map-Making and ship building will be important, and earlier than later; likewise the Great Lighthouse will likely be in demand.
Carthage's UU gives a 3 defense capability practically from the start, has a 2 attack to handle those pesky Warriors and Archers, and doesn't require any Strategic Resources; on the other hand, it's expensive at 30 Shields with no capability to build a cheaper unit and upgrade. (As we all know so well now, Rome's Legionaries also cost 30 but get a 3 attack and can be upgraded to from Warriors, so it would seem to be the better unit even if it does require Iron.)
I plan to move my Worker to one of the adjacent Mountains to see if there is any better spot just over the hills. Being Industrious, the Worker can quickly make up for lost time if the scouting is fruitless. I do like the initial starting position for a city, and building on the coast or on the hill would both be good choices.