cracker
Gil Favor's Sidekick
It is time to open the player speculation thread for Gotm25-Mongols and see what your best guesses will be as to how this game will take shape.
The playable civ is the Mongols and the game will use the Gotm24-Korea setup as a base with and an add-on game pack.
This game represents our final game where a PTW introduced civilization will be added to the game play in both CIv3v1.29 and PTW. One of the reasons that the Mongols were scheduled last is because the PTW implementation of the Keshik UU was so unusual and could not be replicated in the Civ3v1.29 game. Whether or not the PTW implementation of the Keshik was right, wrong, or indifferent was not a real consideration since our only choice was to provide some sort of implementation for a unique unit set that would give the Civ3v1.29 Mongols a truly unique and exciting opportunity to be an enjoyable game.
Players who chose to play this Gotm25-Mongols game in the PTW versions of the game will have the opportunity to play the game with the Asian Civ Game pack from Gotm24 and the Keshik unique unit OR they will have the choice of playing the game with a PTW implementation of exactly the same civspecific unit characteristics that will be played by the Civ3v1.29 players. Civ3v1.29 players will not have to make this choice since the Keshik has been denied to them.
The game will again be one of the most spectacular and unique game experiences you may have played in Civ3. It will give every player the opportunity to experience new and exciting challenges that you may never have experienced in any previous game.
Players who have not played Gotm24-Korea due to any number of personal choices and schedule issues, should download and install the appropriate Gotm24 game pack and use that game as load test and practice game to get ready for Gotm25-Mongols.
It should also be lots of fun for experienced players and new players alike!!
What do you think you will see in terms of map characteristics and civ opponents for this game?
What do you think the unique unit characteristics and abilities will be for the non-Keshik versions of the game?
What events and experiences do you hope to see recreated or extrapolated in this timeline version of the world as it would evolve centered around the Mongols?
The playable civ is the Mongols and the game will use the Gotm24-Korea setup as a base with and an add-on game pack.
This game represents our final game where a PTW introduced civilization will be added to the game play in both CIv3v1.29 and PTW. One of the reasons that the Mongols were scheduled last is because the PTW implementation of the Keshik UU was so unusual and could not be replicated in the Civ3v1.29 game. Whether or not the PTW implementation of the Keshik was right, wrong, or indifferent was not a real consideration since our only choice was to provide some sort of implementation for a unique unit set that would give the Civ3v1.29 Mongols a truly unique and exciting opportunity to be an enjoyable game.
Players who chose to play this Gotm25-Mongols game in the PTW versions of the game will have the opportunity to play the game with the Asian Civ Game pack from Gotm24 and the Keshik unique unit OR they will have the choice of playing the game with a PTW implementation of exactly the same civspecific unit characteristics that will be played by the Civ3v1.29 players. Civ3v1.29 players will not have to make this choice since the Keshik has been denied to them.
The game will again be one of the most spectacular and unique game experiences you may have played in Civ3. It will give every player the opportunity to experience new and exciting challenges that you may never have experienced in any previous game.
Players who have not played Gotm24-Korea due to any number of personal choices and schedule issues, should download and install the appropriate Gotm24 game pack and use that game as load test and practice game to get ready for Gotm25-Mongols.
It should also be lots of fun for experienced players and new players alike!!
What do you think you will see in terms of map characteristics and civ opponents for this game?
What do you think the unique unit characteristics and abilities will be for the non-Keshik versions of the game?
What events and experiences do you hope to see recreated or extrapolated in this timeline version of the world as it would evolve centered around the Mongols?