All done, didn't take long. Here's my log.
4000bc- hut 100g, 4/0/6 rate
here I travel along the river for a few years, charging my settler on 1/3 moves. It is clear that this game is designed specificially for occ, so I decide to play it as such.
3200bc - Berlin, gathering spice
3150bc- rush militia
3050bc- hut nomad
3000bc- code of laws
2800bc- hut chariot, road spice, size1 settler built
2750bc- disband chariot
2700bc- disband militia, writing
2650bc- road gold
2550bc- harness gold so berlin does not grow, settler 25/40, 13 gold, 4/0/6 rate
2450bc- harness spice, literacy
2350bc- mine gold, harness gold
2300bc- harness spice
2250bc- harness gold
2200bc- harness spice
2150bc- road wine
2100bc- size1 settler, full food
2050bc- berlin 2, republic, republic formed, add both supported settlers to berlin (now size 4), harnessing 4 specials, 39 gold, 2/0/8 rate
1900bc- currency
1800bc- map making
1650bc- trade, mine wine
1550bc- caravan(hides)
1400bc- seafaring, 8/0/2 rate
1350bc- road gems
1250bc- caravan(hides)
1100bc- caravan(hides)
1000bc- caravan(hides), build marcos with 4 caravans
975bc- marco polos, trade tech:mason, math, myst, gift all civs with techs, form alliances with all, ask money(+500 gold), 2/0/8 rate
950bc- trade maps: zulus, indians
925bc- trade tech: astronomy
900bc- caravan(hides)
850bc- navigation
825bc- caravel built
775bc- caravan(hides)
725bc- trade tech:iron working, gift some techs, load second caravan on caravel, send to zulus
650bc- caravan(hides), physics, settler clears shield grassland
600bc-550bc- gift techs, ask money (+200 each time), 2 caravans (add 3 to colossus)
525bc- colossus, trade route hides Bapedi (+150,+5/turn)
500bc- magnetism, trade tech: wheel, ceremon, banking
475bc- caravan(spice), trade route hides Ulundi (+306, +5/turn)
450bc- caravan(gold)
425bc- galleon built
375bc- philosophy, university
350bc- caravan(coal), russian maps
300bc- caravan(hides)
275bc- clear shielded grassland, gift techs, ask money (+200)
250bc- caravan(hides)
200bc- caravan(hides)
175bc- copernicus observatory
125bc- theory of gravity, library, trade route spice Delhi (168, +6/turn)
100bc- construction, university, trade route spice Bombay (+158)
75bc- trade tech: monarchy
50bc- caravan(hides), maps: aztecs, americans
25bc- engineering, trade tech: warrior, horse, poly, gift tech all civs
1ad- caravan(hides)
20ad- caravan(hides)
40ad- bridgebuilding, ask $$ (+500?), caravan(hides)
60ad- caravan(hides), 1/1/8 rate
70ad- love day, harness 2 irrigated shielded river grassland, spice, wine
80ad- berlin 5 (harness gems), invention, harbor
90ad- berlin 6 (change gem to gold, one entertainer), trade route hides Kiev (+434)
100ad- berlin 7 (harness gems, water), steam engine, caravan(hides), trade route hides Kiev (+458)
110ad- end love day
120ad- caravan(hides), railroad
130ad- trade tech: economics, gift tech, ask money (+300?)
140ad- caravan(hides)
150ad- change river swamp to river forest, harness river forest, rate 0/2/8
160ad- industrialization, temple, love day, road on river forest, see barbarian and purchase frigate
170ad- berlin 8, harness water, frigate built, kill barbarian with frigate, 1/1/8 rate, gift tech, ask money (+200?), end love day
190ad- factory, disband frigate, river grassland road
200ad- corporation, caravan(hides)
220ad- gift techs, ask money (+300), freight(oil)
230ad- trade tech: feudalism, democracy
240ad- gunpowder, freight(coal), river grassland road
260ad- freight(food)
280ad- medicine, freight(food)
290ad- gift tech, ask money (+500)
310ad- freight(food)
320ad- metalurgy, trade route hides minsk x2(+405, +203)
330ad- freight(food)
340ad- chemistry, revolt
350ad- democracy formed, 2562 gold, 0/1/9 rate
370ad- shakespear
380ad- isaac newton, electricity, love day
400ad- berlin 9, aquaduct, 328 gold, river jungle to forest
410ad- refining, barbarian on shore, build musketeer
420ad- barbarian ship strangly disappears
430ad- steel, trade tech: communism
440ad- ask money (+100), 0/0/10 rate
460ad- explosives
470ad- gift techs, ask money (+250), trade tech: atomic theory
490ad- engineer, electronics
520ad- combustion, gift tech, trade route (hides, coal) st.peter (219, 700)
530ad- automobile, hydro plant
540ad- superhighways
550ad- conscription, river jungle to forest
570ad- sanitation, gift tech, trade tech: chivalry, ask money (+600?), 1374 gold
590ad- refrigeration, freight(food), ask money(+150)
600ad- clear river jungle
610ad- mass production, supermarket, 0/1/9
620ad- love day
640ad- berlin 10, leadership, 1144 gold
650ad- sewer system
660ad- nuclear fission, gift tech, ask money (+700)
680ad- freight(food)
690ad- nuclear power, kill barbs with musket
700ad- freight(food), disband musket, trade route spice bapedi (+564)
710ad- berlin 12, tactics, freight(food), ask money(+100)
730ad- machine tools, gift tech, ask money (+400), freight(food)
750ad- radio, mass transit
770ad- berlin 13, freight(food), 2409 gold, gift techs
780ad- berlin 14, advanced flight
790ad- barb sighted, switch to armor, gift tech, trade tech: mobile warfare, espionage, ask money (+250)
800ad- berlin 15, armor built, kill barbarian with armor
810ad- laser, barb leader (+100)
820ad- freight(food)
840ad- recycling, freight(food), gift tech, ask money (+100)
860ad- berlin 16 (make scientist), freight(food)
870ad- rocketry, trade route oil washin (+438)
880ad- freight(food)
890ad- berlin17, miniturization
900ad- berlin18, freight(food), gift tech, ask money (+450)
920ad- freight(food), amphibious warfare, trade tech: guerilla warfare, genetic eng
940ad- freight(food)
950ad- airport
1000ad- apollo program
from here on, I just pump my caravans into parts, and milk the computers every turn possible, giving/trading tech with them as they ask. Each part I use 1 caravan, then buy or finish with normal shield production. Once the caravans are gone, I rush build units then switch production and take the penalty.
1260- fusion power, launched
1262- recycling center
1263- research lab, future tech 1
1265- manufacturing plant, stealth(someone else had it, how dumb!)
1267- hanging gardens, future tech 2
1269- great wall, future tech 3
1271- oracle, future tech 4
1274- king richards, future tech 5
1275- landing
Hopefully I didn't leave anything out.