GOTM60 Final Spoiler

Continued from 1AD spoiler

Things did heat up. Not just a bit, but a lot.
Atfer taking Sparta, I was not able to press on to Athens and secure that as well. Two or three times I go and raze new greek cities, but I just can get out to kill Athens. Sparta are just SW of the mountains, and there is a big 4 tile wide desert in front of them giving access to stacks from Mongolia, Russia, and Rome. Greece can’t mount much resistance on her own, but it’s a real bloodbath anyhow. My mace and WE and spear can pretty much take care of the attackers, but them having a forest hill on Sparta’s doorstep means my losses are not insignificant. I have a few LB’s that take the hits, then counterattack and kill the stack that lives. My LB’s are like CG3 and Drill4 by now. I could really use a great general to make a supermedic… but this is vanilla, so I’m forced to use not-fully-healed units.

Keshiks are really annoying, and are able to get behind Sparta, so I must split my forces. Roads get pillaged, workers get killed etc. I’m frustrated because the opportunities to make sortie and finish off the greeks are few and far between.

At this point, I decided to hunker down in Sparta, and open a new front in China. Engineering was a key tech, because getting troops out of the valley got 50% faster with better roads. In contrast to the Greek front, the Chinese front was very soft. I ripped through them very quickly, even though about half my units had to go west for defense of Sparta, and prep for attack on Athens. I was able to completely eliminate China, and was pleased to see a nice handy choke point there. Defending the Chinese holdings was therefore relatively easy. Keshiks tried to dance around my defenders there, too. But by then, a few pikemen made easy work of them. I was a little disappointed that eliminating China did not help my war weariness situation at all that I could notice. I’m not using the culture slider (um, well, I still can’t use it, actually), and HR isn’t an attractive option. But I can build some buildings that hold my folks happy enough for now.

I lost a big stack just 1t from finishing Greece off… hit from behind by I don’t know what. Very sad day. War weariness is no longer insignificant. Police State is used… slowing my tech progress. I had tons of settled great people in Dehli… first few were great scientists for academy and them settled. Had Glib as well. But the rest were mostly prophets. I had so many settled, I decided that Angor Wat would be a really nice wonder, and built that too. Notre Dame, built out of need.


Guilds in 740AD, HBR in 760AD, now its knight time. Nanjing was captured in 800AD. Athens finally fell (captured) in 1010AD. Heroic Epic built 900AD (better late than never). Guangzhou falls in 1060AD, Beijing in 1080AD. I clearly should have started the fight in this direction. Now China is gone and its as easy to defend as the valley itself. Besides, Cyrus is not really building units, and he’s the closest neighbor. Mongolia can mount offensives here, but that take some load off Athens/Sparta, which is good. In fact, Cyrus is the only AI to have learned alphabet. Its 1000AD folks, no joking! We can forget about space race I think.

I don’t now the exact date, but I’d say around 1400AD I take Military Tradition from Liberalism. This is just about the same time the AI are bringing substantial amounts of LB’s, Pikes, Cats, and maybe some knights. So it couldn’t come at a better time. Lets ROLL!

You want to see a slow global tech pace? Check this out (screenshot from 1510AD):
View attachment 272616

My first four cavs are sent out early to explore the Persian territories (find choke points… I learned my lesson the hard way). More importantly, pillage cottages like mad to keep my economy afloat. And I learned something else… even better to pillage roads! Once their movement is as slow in their territory as yours is, they are sitting ducks. Also, the rate at which the stacks you have to defend against can approach your cities is greatly reduced. So these four horsement of the apocalypse reduced Persia to rubble in short order, so that when the reinforcements finally arrived, Cyrus is removed from the continent by 1740AD, all cities captured. I can’t get to his island because I have no boats. (Optics learned in 1854AD) He later finds land to settle in the west, too.

From this base… now its only Mongolia and Russia that come at me in Persia, (I razed my first Mongolian city in 1595AD). Cavs versus LB’s, for the most part. This takes Russian and Mongolian pressure off Athens, so down there its now Rome versus me, and that doesn’t bode well for Rome/Greece. Razed a couple Greece upstarts along the way. His two major cities are too close to Rome in the great wide open spaces where I don’t have the forces to go… Roman mobility and numbers can overwhelm my sorties with Pikes and WE’s and cats.


IN 1880AD, I make a lightening strike deep into Russian territory (pillaging roads along the way, by-passing lesser cities) and raze Moscow to the ground. One of the sweetest moments of the game. Burn baby burn! Mongolia was finally eliminated in 1894AD. Didn’t notice much effect on war weariness, which is keeping me at 20% science, to hold 20% culture. Note, WW in Dehli is 21 unhappy faces, mostly countered by wonders, civics, buildings and resources. But not all. I WISH vanilla had jails like BtS does… I need them. (Oooops… I later figure out that Constitution is needed to build jails… but I’m just crawling along towards Railroads, and will need that soon since Rome is now bringing cavs and rifles on line (and catching up in tech… how long will my lead hold???).

Anyhow, to truncate an already long story… I was able to build machine guns just in time to save my Persian holdings from a back-door attack by Rome. His cavs had already razed two very good commerce cities before I even NOTICED that he had 6 cavs and a handful of grens in Persia. Whip baby whip… save my Forbidden Palace and Versailles. Other than that, it was grind it out, protection of stacks and captured cities by machine guns was extremely cost-effective. By the time I crush Russia, Rome must not have any source of horses left because he’s coming at me with WE’s again. Huh??? Why not build rifles, you dope? Anyhow, wouldn’t matter. I crush you sooner or later no matter what. RR’s for mobility would have been very good to have earlier. But tech pace was so slow, it took 20 turns to research it. My only tech after that was Constitution (1940AD), which I really should have gotten much earlier. If only I’d known about the jails… And then my final tech was Economics… Assembly line and combustion just too far away.

Result was Domination Victory in 1984AD. Really lousy score under 20000. I feel really satisfied though with a victory. And it was a very exciting game the whole way… never felt confident of victory until Rome (which had reached near tech parity and was teching faster) started coming with WE’s again, instead of Cavs. Whew!

Check out the stats.

View attachment 272617
 
In the beginning…

This game was a real slug fest as expected, although my game up until 1 AD was more like a love fest. By 1 AD, I had lost my scout and only killed 2 lions and one random roaming warrior. I had settled 4 cities in our valley. I had built 4 granaries, 4 barracks, 4 forges, 4 libraries, 4 Confucian monasteries, 2 obelisks, Confucian temple, market, academy, Oracle (CS sling), ‘Mids and Great Library (in 2 turns). I had all of the basic techs plus Literature, Calendar, Construction, Currency, CS, and Machinery (just learned) Why was I in builder mode in an always war game, you ask. Well, I focused on research to see if I could get a tech advantage before starting my rampage. I knew that I would be way outnumbered, so I wanted to be fielding more advanced troops so that I could handle the sheer number of enemy troops. I had a mini stack of 2 axes, 2 war elephants, 2 cats and 3 archers on the forested hill outside the valley waiting for their orders (and reinforcements) before venturing out into the unknown. I was just starting to build macemen on Jesus’ birthday. :cool:

Fast forward to 500 AD…

Things started to get more interesting. I switched from builder mode to all out war effort. Without having a clear picture of the map since my scout died so early, I chose to go west. This turned out to be a mistake, but there is no way I could have known at the time. I researched Guilds and Engineering with about 200 sustainable beakers/turn. I razed one of Alex’s cities to the SW of the valley and captured Athens on the coast. I had a road built from the valley entrance all the way to Athens with a steady stream of fresh troops on their way to the war front. I had met very little resistance, killing just 5 Phalanx, 5 archers, 3 axes and 2 swords at the cost of 2 war elephants and 1 catapult. My plan was working perfectly (famous last words) with my advanced troops wiping out the enemy with hardly a scratch.

Brain fart…

This always war game is too easy. The enemy doesn’t stand a chance against my army of maces, war elephants and cats. I build a settler to capture the horses, wheat and fur to the SE of the valley. I keep a few archers and pikes on the forested hill (now with a fort). The rest of my army is sitting in Athens to heal before they push further west and north. I start building more infrastructure in my cities since the war is going so well. I’m the king of the world!! :king:

The doo doo hits the fan…

What’s that? A stack of axes and swords outside Athens? No big deal. My army stands strong and kills them all with barely a scratch. I build walls in Athens and Chichen Itza in my capital (first time I’ve built this wonder). But wait, now there are more than just Greek banners being flown in the field of battle. I start seeing Roman, Mongolian, Russian and Persian flags as well. The enemy stacks keep getting bigger and bigger. They come more and more frequently. I lose a mace. The catapults start showing up. I lose a few more units. Athens is returned to its founder. I lose my horse, wheat fur city. I’ve killed a lot of units, but my army has been decimated.

All out war preparation…

The year is 1000 AD. This time I’m serious about the war. I switch from Representation to Police State. No more infrastructure for me. My survival is at stake here. I tech Gunpowder, Chemistry and Steel. I’m back down to my initial 4 cities. I build a ton of grenadiers and cannons to augment my dwindling number of maces. No one knows Feudalism (or Alphabet) yet, so cities will be mainly defended by archers. I decide to go east instead of west.

The tide turns…

I raze the Mao’s first two cities, knowing that trying to keep them would be futile. Mao is soft (if only I had gone east the first time... :cry:). The resistance is quite low, so I decide to keep Nanjing, Beijing and Shanghai. Shanghai turns out to be an awesome city built on a hill east of the valley. I station my entire army there as the enemy stacks start coming… and coming… and coming. There is no end in sight. My turns are taking 10 minutes each due to all of the battles. I kill 25+ units of every colors each turn while sitting in my hilled city gaining promotions without losing any units. There is a “break” in the enemy reinforcements with two smaller stacks of 10ish units on each tile instead of the usual 25+. I ready my workers. When the first small stack hits the desert tile just west of Shanghai, I wipe it out. I then build a road segment on that tile and wipe out the next stack behind it on the forested hill on that same turn. I suffered quite a few losses, but I wiped out that stack too and moved most of my army to the forested hill. Some enemies attacked my army on the hill, but most went around. My units still in Shanghai took care of those that went around. My attack army finally got to a forest two tiles further west, which was a perfect choke point and kept the enemy from getting around me. All of a sudden, the stacks stopped coming. I built roads to speed up my army for it's push north and west from Shanghai while my units healed.

The two front war…

Once I had the used-to-be-China cities under my thumb, I decided to send all fresh troops from the valley westward while my already huge army near China continued its push north through Mongolia and then west through Persia. I had yet to see a Russian city yet and Catherine was turning out to be a royal pain. She had twice my power and pulled ahead of me in score. I hit her from both the east and the west as my armies started making headway. I was now fielding cavalry and cannons against longbows, knights, maces and catapults. I was way outnumbered, so it was slow going. I razed most cities as I went. I finally eliminated Russia, Persia and Rome. I got both Kublai Khan and Alex down to one city each with only a catapult defending each city. I pillaged all cottages, mines and strategic resources and then left them to build back up from scratch.

Moooo…

I decided to go for the Cow in this game since I wasn't going to win fastest domination or conquest due to my late start. My plan was to play all the way to the end and on the final turn of the game launch my space ship, win a diplo victory and wipe out both Alex and Khan. I started settling all of the vacant land. Citizens had no problem finding improved tiles to work since I did very little pillaging my first time through the lands with my army. I settled until I had about 40% of the land tiles under my control (20ish cities) and went back into builder mode. My tech pace sped up. I built every wonder possible. I completed Apollo and most of the space ship parts. My plan is falling into place. It's in the mid 1900s.

The wheels come off…

Pretty soon, I start getting warning messages that I’m approaching the land domination limit (I had passed the population limit a looong time ago). I start to panic. In a normal game, it’s possible to gift cities to stay under the limit. I can’t do that in this game, so I vacate a city. Alex finally comes and razes it. Four turns later I’m getting close again. I vacate another city. Alex keeps this one. I’m 7 tiles under the domination limit. No cultural expansions should happen in the next 20 turns, so I should be fine. But 2 turns later I’m at the domination limit (539/539 tiles required = 63.94%) :confused:. One more tile and I’m sunk. I put all of my cities into full-growth mode to increase my score just in case. I vacate a city near Alex and another near Khan. They aren’t taking the bait. I accidentally trigger domination in 1988 AD with 62 turns left to play. I had all but 2 or 3 space ship parts built and was learning a tech every 2 or 3 turns. I was hoping to get to Future Tech 10 or so, but alas, it was not to be.

Summary…

Overall, this was a very fun game. At one point I thought that I wasn’t going to be able to survive outside of the valley, but my advanced troops were able to handle the huge number of enemies coming at me. I should have planned my end game a bit better to avoid domination. It was just too hard not to keep settling all of the already-improved land. I had left a bunch of land to the south, north and northeast open. Alex had 4 cities and Khan had 3 at the end of the game. Neither of them knew Chemistry yet. Maybe I shouldn’t have been so hard on them so that they could have expanded a bit faster. My modern armor would have taken their muskets on the final turn of the game without any problems. Live and learn!

Thanks for the enjoyable game, Cactus Pete!! :goodjob:
 
After the decisions that I made before 1 AD, I realized that I had no chance of winning this game. I hadn't gone for any of the early religions, so a cultural victory was out of the question; besides, with the AI sending wave after wave of troops at me, I needed to keep researching the military techs to keep ahead of the attrition. Was the AI's advantages in WW enough to keep attacking, long past the point that a human's economy would collapse? How long could I hold out against those attacks? Could I survive to an official end of the game without retiring? How much effort was one of those ambulance awards worth? :mischief:

The milestones of the game were primarily marked by new techs of mine balancing new enemy units appearing.

920: I complete the Hanging Gardens--my only World Wonder.
1410: Islam is established in Bangalore. It might have been a mistake to research all the techs needed to get this, but I wanted at least one religion for the happiness boost.
1480: Mao circumnavigates.
1515: Gunpowder.
1580: Banking. I revolt to Mercantilism.
1735: Catharine is first to research Liberalism.
1775: Rifling.
1842: K.K. has cavalry.
1846: One of my two surviving horse archers falls in battle, despite great odds.
1848: A mistake leaves my last horse archer in the open, where he's destroyed. These two horse archers had played a key role in cleaning up the last units of attacking stacks and then retreating to cover.
1854: Steel.
1866: Mao has riflemen.
1874: Nationalism. I revolt to that for some drafting.
1880: Alphabet! (Yes, it would have been nice to get this earlier, but who had the time? )
1884: Literature.
1908: Heroic Epic in Delhi.
1928: Steam Power.
1932: Drama. (This was a waste of time, when I should have been beelining Assembly Line. I was still debating whether enough was enough, and a cheap tech was worth some points, if I had decided to retire. But I press on!)
1939: Music. (Another cheap but useless tech.)
1951: Mao has cannon.
1958: Education.
1971: Economics.
1976: Catherine has artillery.
1987: Constitution. I revolt to Representation for the specialist science bonus.
1997: Corporation.
2008: Catherine has SAM infantry.
2024: Mao has infantry.
2029: Assembly Line. Now I can build/upgrade to infantry.
2044: Catherine completes Apollo Program.
2048: Scientific Method, my last tech.
2050: Catherine wins a Time Victory, with 2633 points compared to my 1526 points. This gives me a official score of 2135 points.

Over two millenniums of siege warfare! Surely, nobody else was foolish enough to play it out that far! But then I read the spoiler thread and see that lymond had the same result, two weeks ago. :sad:

And reading further, I see that because of a bug in the AI, if I had merely placed a fort on that forest hill instead of building Calcutta there, all those stacks of enemy troops would never have found their way into my valley, at all!?!? :eek:

I think I really need that ambulance now. I feel sick. :cry:




BTW, the thumbnail gives a glimpse at the attrition statistics. I wonder if lymond killed more units than I did?
 

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I think I really need that ambulance now. I feel sick. :cry:
It certainly sounds like you deserve it!


And reading further, I see that because of a bug in the AI, if I had merely placed a fort on that forest hill instead of building Calcutta there, all those stacks of enemy troops would never have found their way into my valley, at all!?!? :eek:
Have heart. I'm sure that many other players are in the same boat as you. I, for one, built my 4th City outside of Shangri-La to pick up Wheat + Horse. That said, I didn't bother with a junker of a City on the Hills square outside of Shangri-La, as I got spoiled by Shangri-La and thus only wanted good Cities from then on. ;)


Actually, other than the AIs' Scouts at the start and Barb units, no one besides our Civ ever made it into Shangri-La.


The attacks outside of Shangri-La, while devastating, were split up by my Wheat + Horse City and my Chinese Cities, giving me some sort of balance.


Still, I lost Beijing more times than I can count, multiple times to due naval invasions, and it had been owned by each of Persia, Mongolia, and Russia, in addition to the Chinese and our Civ.


I think that they key turning points for me were:
1. Cutting off China's metal source early on
2. Owning multiple Chinese Cities, which split-up the eastern AI attack stacks into manageable groups (albeit at the cost of Beijing multiple times)
3. Owning Athens, which split up attacks from the west between Athens and units heading towards the Wheat + Horse City
4. Getting The Pyramids and a Holy Shrine from Alexander--thanks, buddy!
5. Capturing Shanghai and then, eventually, pushing to the chokepoint just west of there
6. Owning a City in the west that Alex had built near Pig + Marble relatively late in the game--a City in which I built Walls and a Castle. This City fended off a ton of attacks while my mobile army to the north of there razed a minor City, ran away from enemy attackers, hid in a Forest, and healed for 9 turns. My mobile army was then able to raze/capture 3 more Cities while the City taken from Alex took on the brunt of the AI forces. Those items combined gave me time to get units to reinforce both the eastern and the western fronts, essentially sealing the game for me


For there, it mostly became a matter of capturing AIs' Cities, spreading the 3 Religions that matched my 2 stolen and 1 self-built Holy Shrines, whipping the Cities barren, then abandoning the Cities for the AIs to retake. After that, I would pillage the Cities and they essentially became shells of their former selves, offering my empire multiple Gold per turn in exchange for their continued existence... call it paying tribute or taxes, if you will.


In the late game, I thought that I would be coy and would "balance" a switch from Police State to Representation with a simultaneous switch into Free Religon. What a mess that idea turned out to be! For 5 turns, I ran a 50% Cultural Slider and rush-built Theatres in every City that didn't have one, still having some Unhappiness issues due to the large amounts of War Weariness. Thankfully, we were a Spiritual Civ, so my mistake didn't last long and Police State got run for the rest of the game. :scan:
 
I wonder if lymond killed more units than I did?

I doubt it. I never had issues with my valley (well, until the very very end) and I gave up on war around getting Calvary up. I think you made a mistake not building more strategic wonders. Hagia was the last wonder you need in this game.
 
Well a fun start to the game. Made a big mistake of venturing out of the valley and went West. Managed to take Athens and a few more Greek cities. Of course the big problem was keeping them, Against 1 AI when I had maces/lbs against axes/swords etc no problem. Against 6 out in the open on flat land there was no way I could keep the cities I had taken. I'd just lost a big stack for me in another Greek city so I abandoned everywhere and went to turtle in my valley. China first was definitley the way to go in this game. Hindsight's a wonderful thing. :)

Well I had founded Hindu/Judaism/Conf and Taoism eventually so thought why not go for a cultural victory. Never play those. Big mistake. Sistines comes from Theology not Music (had already missed the Artist there. Didn't realise I had built the wrong wonder till I noticed none of my specialists and buildings weren't giving any culture. With running artists everywhere managed to culture bomb my way to a victory circa 1984. Score was awful but nearly gave up anyway. I do wish I had built a city on the choke point though as no-one attacked me there although I did pick off lots of loose units over the years. It wasn't till near the end I saw some Arty/Marines though because of culture I did get to see some large stacks in the Ai cities.
 
Well after taking Sparta & one more city, the enemy came and took them off me. Decided I didn't have the stamina to fight on, so went for a cultural victory for my 4 cities inside the valley.

Founded 6 religions (making the map Buddhist masses against the multi-cultural Indians). One city built all the wonders that gave GA points along with National epic. Capital got most of the other wonders, making good use of the civ traits there. Got 19 great people altogether, 10 of whom were great artists (I got lucky on a fair few of them). Settled one and bombed the other 9 for an 1844AD victory (11k points). The doubling of culture points after 1000 years made a fantastic difference to the game, since I couldn't really rely on culture points from towns due to lack of space and couldn't run too many specialists due to health/happy cap.

I could've won earlier but I carried on teching after liberalism (with which I got nationalism -> taj mahal) as I wanted to get riflemen to feel safe. The enemy were starting to catch up with tech, they had cavalry and grenadiers towards the end. It seems this was un-necessary as I had built a fort rather than a city at the valley entrance, so no-one attacked as others experienced also. I was always wary that some-one was going to, though.

I did keep a small force in the choke towards China. The AI's were obsessive about building a city on the ice just to the south-west of there - every time they settled it I marched in, killed the defenders and razed it. I think this happened 10 times all in all until I got paranoid & withdrew that force to join the main one at the valley entrance as the victory line approached.
 
1800 Conquest

First spoiler

I'm too zonked to read or post much, but it looks like this really was a hoot for most people, including me! :lol: My game was much like Fluro's: I went on the warpath once I got cats and phants (and soon Xbows?), took one Chinese city (the one with the horses and stone in the BFC) and then all hell broke loose. I whipped walls and a castle in that city and held on by feeding in Xbows. Eventually a couple survived long enough to accumulate enough promos that they were untouchable so I could build up enough forces to go on the offensive again. Took out the rest of China (except for those pesky island cities up north) and fortified the NE chokepoint, then took out the guys to the west. I built pretty much every wonder up to mid-game except Chichen Itza and Sistine, with lots of settled GPs in Delhi and a couple Eng's in our iron city (with Heroic Epic). Notre Dame helped with the WW; I only had one city that was significantly bothered by that. Took Railroad with Liberalism [edit: so I could build Mguns and railroads--nicely taunting placement of the coal, by the way, CP!]. I might as well have quit teching after Chem (for grens) and Steel (for cannon). Those fight-to-the-death cannon in Vanilla Civ are great; BTS requires more finesse. ;) Khan just managed to get a couple muskets out before he died, and Catherine got a few grens.

Yeah, in retrospect culture would have been a much less tedious game. :) Even with all the combat animations turned off (after the first hundred AI units died) I took 27 hours (though I'm always a slowpoke). Looking forward to reading all the stories, and thanks again for a great scenario!

Unit statistics:
Code:
Type       Built  Killed    Lost
melee       22      398     5   (Builds include 10 maces)
archery     11      228     3
mounted     10      361     4   (Built 1 HA, 5 WE, 3 knights, 1 cav)
muskets     5         7     3
grens       22        8    16
rifles      15        0     2
Mguns        9        0     2
cats        19      161    12
cannon      77        0    12     I like cannon
naval       14       86     1   (Built 1 caravel, 8 galleys, 5 frigates)

Built 4 cities (1 outside the valley), kept 10 others, razed 40.

Some tech dates (all AD):
225 Engineering
980 Gunpowder
1070 Chemistry
1220 Steel
1360 Education
1550 Steam Power
1560 Liberalism/Railroad

14 GPs. Settled 1 Eng, 2 Sci, 1 Art, 4 Pro in Delhi; 1 Eng, 1 Pro in Madras (iron city with Heroic Epic, Iron Works); used 2 Arts for culture bombs; 2 others for a Golden Age. (Hmm, must have miscounted--used 1 Sci for an academy.)
 
I've been playing only BOTMs this far but this one looked so interesting that I had to install also the mods required to play vanilla GOTMs. I can't even remember when I last played vanilla Civ4.

I was eager to see the valley of Shangri-La so I headed there with my scout and settler. Found nice place for Delhi next to the phants and filled the valley with three other cities, exactly in the same places as kcd_swede (and maybe some others) did. Pulled out the CS sling which gave me nice edge in tech, but I didn't want to venture out of my safe valley (and spend hours and hours warring with everybody) so I thought to go for a fast culture game with 4 cities. Went wonder-happy in all legendary-to-come cities and had only 4 religions for as many cathedrals.

At first I had 1 or 2 archers at the valley entrance which were soon replaced by longbows. At most there were around 10 LBs and a fort, and I never built more units in addition to the warriors keeping people happy in cities. Only one axe tried to come to the valley during the game, so I didn't really see any fighting and warring.

Culture victory came in 1755AD but it could have happened a lot earlier if I had planned my legendary cities better. Now each one accumulated approximately the same amount of culture per turn but I think it would have been a lot faster with only two cities concentrating massively on culture and bombing the third with GAs. Anyway, I'm quite happy with the result as this was the first vanilla and culture game for me for a long time.

Damn I would have wanted that +5 culture for each state religion building from the BtS Sistine Chapel... And it seems that I can't play without BUFFY anymore. :)

Thanks for the interesting scenario, Cactus Pete! Maybe I'll play also the next GOTM if it looks as interesting as this one did.
 
"Thanks for the interesting scenario, Cactus Pete! Maybe I'll play also the next GOTM if it looks as interesting as this one did." That's what we like to read!
 
Well done Cactus Pete!

I have played almost every xotm in every version for the past 3-4 years, until I took a bit of a break for the past few months. But this one I had to play!

This had to be one of the best (= most fun) vanilla games I have played in quite some time.

The beginning...I planned before the start to go for Domination, figuring that the always war might keep the submissions low in this category, (also, Cactus Pete won't be playing, :D)
Spoiler :
I sent my scout SW>SE>E>N because I knew my settler was headed into the valley of bliss, and wanted to figure out what this map was going to look like ASAP! I popped the close hut for a map, and popped another for some gold, not exactly what I was hoping for, but as my dad used to say, "better than a poke in the eye with a sharp stick!"

In the mean time, my setter headed into the valley and founded Delhi on the plains tile 1W of the dyes in 3880BC(T4) and started building a worker. Research went Hunting>AG>AH>Wheel>Pottery>Writing. I knew I needed to get some research going, and also wanted to reduce the costs as much as possible since tech trading was out of the question. Build order went worker>warrior>settler at size 2>warrior>settler. Bombay was founded SW of the lake on the plains hill in 2760BC, Madras was founded 1W of "Fish Lake" in 2240BC. These would be the only cities I founded for a LONG time!

My scout made it all the way to the N coast above Cathy before he was finally cornered and killed. Somewhere along the line I built another scout that barely made it into Greek territory where he was promptly dispatched. But I had the general layout of the map now, and that was what I needed to know!

More research...BW>Fishing>Masonry>Poly>Priesthood on the path to a CS sling.


The best of times.....
Spoiler :
1440BC was a stellar year for the Lama!
We discovered "Code of Laws", and founded Confucianism in Bombay. We also built the Oracle in Delhi,
granting us the wisdom of Bureaucracy!

As we all know now, there was no copper or horses in the fertile valley, so next up was Iron Working,
followed by Alphabet>Literature.

Delhi had been building infrastructure, whipping occasionally, and generally becoming a very solid capitol.
I cottaged all of the riverside flat ground and popped out a relatively quick Great Scientist (925BC)
for an Academy.
I built the Parthenon (cheap with marble), while waiting for literature. Then built the Great Library and
National Epic. Every great person came for Delhi.

Both Bombay and Madras were hammer cities.

Madras stayed size 9 the entire game (small = happy), made 20 hammers base, built the HE,
and with a forge made 45/t when building troops which it did almost exclusively for the rest of the game.

Bombay grew a little bigger, and eventually produced about 20H/t also.

So far our military consisted of a grand total 3 warriors, 2 MP's and and 1 blocking the entrance
to the valley. But that was about to change ! ! ! !
I built 1 more warrior for cheap MP before I hooked up the iron. Now we were cooking with gas,
iron more specifically, Swords, Axes, Spears, and soon enough we were building Cats and Elephants also.

techs after Literature = Monarchy>Mathematics>Construction>Metal Casting>Archery(cheaper MP's again)>
Machinery>Sailing>Calendar


The conquest begins.....
Spoiler :
China settled 1E of the horses to our SE, and that was the target of the 1st wave.
Guangzhou was captured in 200BC. I culture bombed the city to give some working room.
Xian was located in the far SE and was razed in 1AD.
Bejing (capitol) was captured in 125AD. I thought I could hold it, wanted the clams for health.
I abandoned the this city in 250AD and it was razed by the Mongols.
By now, there was a pretty steady stream of units heading south. I destroyed quite a few stacks
on the doorstep of Guangzhou with a combination of Cats, Crossbows, and Elephants.

My sites were set on the 1 tile forest blocking the east coast, eventually I was able to get a small combined
stack there and I watched in disbelief as the stacks coming from points unknown turned around and disappeared
into the fog. This allowed me to capture Shanghai (Hindu holy city) in 525AD and hold it! Culture bomb here also.

I soon figured out where some of the disappearing stacks went as loaded galleys began coming down the east coast.
Luckily the vanilla AI bites at amphibious tactics. They unloaded on flat ground and soon turned into XP for
my troops. I did detour to Compass>Optics so I could control where I had to fight a little better.

I moved north of the forest and razed Nanjing in 600AD and the Chinese were no more.

techs in this period
Currency>Feudalism>Horseback Riding>Guilds>Engineering>Compass>Optics


The push north.....
Spoiler :
I pretty much new that the next phase would consist of city razing. Because of the openness of this part of the
map, I figured holding cities here was going to be difficult. In retrospect, I probably could/should have kept
some of these cities, and here is why. Those stacks of units that disappeared after I blocked the east coast
forest, well they marched all they way around the mountains.

As I was razing the Persian cities in the east, I was also killing tons of units just south of our little
mountain pass. This is where I got too conservative. I was already starting to stock pile a few units for an
attack on Greece when the stacks started showing up in the SW. I was worried about losing control of my homeland,
so I was only sending every other unit produced east. This slowed down the push north more than it probably should
have, but I knew if I lost control of the pass I was hosed. The AI were starting to catch back up in unit quality
a bit also, but again, they never really did, and I should have pushed harder. War weariness was also starting to
become a bit of a factor.

I razed all (almost) of the Persian cities. Somehow they founded a city on the far western tip of the landmass (screenshot).
This did NOT help with war weariness at all as I was unable to eliminate them.

Used Great Engineer to build Taj Majal for golden age.

Used 2 great people to start second golden age.

Circumnavigate globe bonus in 1020AD

techs after Optics = Gunpowder>Music>Meditation>Philosophy>Nationalism>Military Tradition


The finish....
Spoiler :
Once I got Military Tradition I was able to open the second front. All those units I was using to beat back the
stacks coming through Greece went on the offensive. Now it was just a matter of time. I razed Corinth as it was
in a lousy spot in the tundra. I kept Sparta (furs), and Athens, then razed the rest (almost) of the Greek cities.
Like Persia in the west, Greece somehow founded a city south of Rome, so I was not able to eliminate them either.

Let the good times roll!

Mongolia was eliminated in 1480AD
Russia was eliminated in 1550AD

Revolted to Caste System in 1560 to run artists.
I founded 17 cities in 1560/1565.

Domination victory in 1570AD! (T224/460)

I should have been a few turns sooner as I did not start settler production soon enough.
I had way too many units left over at the end, I was not aggressive enough with my Cavalry.
I did NOT count tiles so I founded 1 more city than I needed, but counting tiles is TEDIOUS and BORING!

techs after MT = Drama (culture slider for happiness)....end of techs

The details...

Units BUILT

Cats = 57
Knights = 24
Cavalry = 33
misc combined units = 36ish everything from warriors-muskets
Caravels = 9
Galleys = 3

Units KILLED

Swords = 56
Praetorians = 29
Axes = 84
Mace = 10
Spear = 59
Phalanx = 23
Pike = 17
Archers = 89
Immortals = 9
Longbows = 39
X-Bows = 15
Chariots = 70
Horse Archer = 94
Keshik = 3
Elephants = 17
Cats = 45
Galleys = 56
Caravels = 6
 
1920 Cultural Victory for 9k points

And reading further, I see that because of a bug in the AI, if I had merely placed a fort on that forest hill instead of building Calcutta there, all those stacks of enemy troops would never have found their way into my valley, at all!?!? :eek:

I didn't even build a fort there...
(as I was under the impression it would demolish the forest)

I did wonder why no one attacked that square, but it was relatively late on that I noticed they were treating it as if it was inaccessible.

Having got elephants and catapults (but not macemen or crossbows), I "exploded" out of the valley with a big, offensive force in the early AD years, razing one Greek city then capturing Sparta. This was on a hill and let me hook up the horses, so I started building a wall. Then the enemy stacks started appearing in growing numbers from the West and made life difficult. With the walls complete, defending became easier, but there were too many enemy units to make any further progress West - I'd hoped there would be a chokepoint in Greek lands, but couldn't see one.

After many years of defensive fighting, when it looked like it would go on forever, some of the AIs unhelpfully bypassed Sparta with chariots and horse archers, razing my improvements and link road. Then catapults started appearing. I decided to abandon the city and withdraw my experienced units back to the valley entrance. A wandering horse archer immediately killed my rearguard archer and wiped the city off the map.

Then it was back to turtling inside the valley: four cities, four home-grown religions and a pile of wonders. Given the upkeep costs of my (now unused) army, this wasn't the most optimal approach to getting a cultural victory...

My first victory in an always war game :)
 
Yes, srad, I think you win with 257 XPs! :crazyeye:

In reading about this game and others, it seems that many people like to go for cavalry over rifles, grens, cannon, and Mguns. Would anybody like to expound on that? I feel like I'm missing something. My strategy tends to be to get good siege units combined with good defensive units, such as trebs with Xbows or cannon with grens and then Mguns. Yeah, Mguns can't attack, but the other units they're stacked with don't have to worry about being taken out after an attack while they're weak. Perhaps I'm placing too much emphasis on preserving units? Until near the end when I sacrifice my troops to speed things up, I feel the loss of every unit personally (and hate to waste hammers). ;) What percentage losses do other people consider acceptable/optimal? In particular, what fraction of your cavs were lost? How important do you feel the extra movement is? (I usually have only one or two fast units per stack for on-the-move pillaging.)

Another consideration is the tech path for Military Trad vs Railroad. I really like laying track and building Iron Works (after Steel). Am I letting my engineering proclivities divert me from a more efficient path? Lastly, are there differences between Vanilla/Warlords and BTS that affect the attractiveness of MilTrad? [Edit: Grens were easier to get here than in BTS because there's no Military Science.]
 
Yes, srad, I think you win with 257 XPs! :crazyeye:

In reading about this game and others, it seems that many people like to go for cavalry over rifles, grens, cannon, and Mguns. Would anybody like to expound on that? I feel like I'm missing something. My strategy tends to be to get good siege units combined with good defensive units, such as trebs with Xbows or cannon with grens and then Mguns. Yeah, Mguns can't attack, but the other units they're stacked with don't have to worry about being taken out after an attack while they're weak. Perhaps I'm placing too much emphasis on preserving units? Until near the end when I sacrifice my troops to speed things up, I feel the loss of every unit personally (and hate to waste hammers). ;) What percentage losses do other people consider acceptable/optimal? In particular, what fraction of your cavs were lost? How important do you feel the extra movement is? (I usually have only one or two fast units per stack for on-the-move pillaging.)

Another consideration is the tech path for Military Trad vs Railroad. I really like laying track and building Iron Works (after Steel). Am I letting my engineering proclivities divert me from a more efficient path? Lastly, are there differences between Vanilla/Warlords and BTS that affect the attractiveness of MilTrad? [Edit: Grens were easier to get here than in BTS because there's no Military Science.]

When playing Vanilla, I always go for Mil Trad as early as possible, because you DON'T need rifling to build cavalry. That means you can get a 15 strength unit whose counter (the rifleman) is many many years away from being discovered. On the contrary, if you go for Rifles you get grens to contend with very quickly.

Cavs are also more durable than most of the comparable units because they get a chance to withdraw. And if you have lots of ground to cover, their speed is priceless. But you do need something to protect them since they are weak as defensive units. With cav + machine gun.... there's almsot nothing you can't beat until Mech Inf/Mod Armor.

BTW: Cannons kill in Vanilla, so I view getting steel before Mil Trad a pretty good strat. Depends on what I need and when I need it.
 
Swede hits the most relevant point in regards to the Vanilla game. Cavalry is SOOOOOOO much closer than anything that can effectively counter it. Even on defense, a CB1 Cav is 16.5, a CB2 Pike attacking it is 14.4....and the Cavs can outrun the Pikes at will. This is exactly why they made the changes in BTS that they did IMO.
 
I don't know if I've ever played AW before, I had no idea how it would play out. Unfortunately, I played a standard game in the BC's, REXing in the valley, then setting out to grab some cities. I had no idea how hard it would be to hold on to a city outside the valley. My early conquests were overrun shortly after I took them. I simply did not bring enough units.

I was determined to win a military victory, so I tech'd up to cannons and rifles and started sending out stacks to clear the continent. I did hold one city outside of the valley, it was amazing to see the waves of AI's attacking it. My top defender (an infantry) got up to 250 exp points. I did not see how I could hold onto cities as I took them, so other than this one AI magnet city, I razed everything I took.

I think I was in the 1800's before I had cleared enough land for a dom victory, so I decided to head to 2050 and try for a cow. I eventually killed off all the AI's except a single Cyrus island city (he eventually settled a couple more on the continent). Unfortunately, I got greedy and settled cities too close to the dom limit. I was watching every turn to make sure a city didn't add an artist and send me over. However, one of my new cities got a religion and in 2034 it culture popped and I went over the dom limit :mad:. At that point, I was growing pop like crazy, so this certainly cost me some score. Finished with around 4800 raw score.

I enjoyed this one, always good to try something new like AW :goodjob:. I wish I'd had some time to run a practice game to get a feel for how it would be. I had no idea how much the AI's would be swarming, really lost a lot of time in the early part of the game as I learned the hard way and adjusted my tactics.
 
@ The-Hawk

It sounds like your game was a lot like mine. Knowing Dhoomstriker, I think our cow is in trouble. He wins cows without even trying... : D
 
It is quite easy to hold on to cities outside the valley. Unfortunately I didn't find out how before 1900AD or something. The AI is quite stupid. If it doesn't find a clear path to a city, it doesn't send the stacks of doom. That's why they never went into the valley. And by placing a unit at the chokepoint north of china and south-west of china, I easily held the chinese cities. Even if the south-west chokepoint didn't have any defensiv bonus. To bad I had wasted much troops and energy on holding those cities before I found out about the chokepoints.

I was aiming for a diplomatic victory, but never came close. The tech-lead in the start was enormous, probably because the AI ruins their economy by always being in warmode, and keeping several stacks of doom they don't use. I got Assembly Line from Liberalism, and in the end even built The Internet, getting Flight and Artillery from the AI. Timed it to win a cultural victory in 2050 (without building a single cathedral) but won a time victory instead. With a lousy score. But still, one of the coolest games I have played, even if I actually didn't have time to play it (some late nights causing bad decisions)

I hope to find the time to replay it, then with the knowledge of the chokepoints.
 
How important do you feel the extra movement is?

Very important!
Faster war
-> You can attack several civs before they have a good counter like rifles
-> Less war weariness
-> Higher victory score because more pop due to number of conquered cities

Cavalry is probably in Vanilla and Warlords the 'strongest' unit because the AI has no counter for a long time.
Even in BTS I normally prefer Cuirassiers and Cavalry over Cannons.
 
Cavalry is probably in Vanilla and Warlords the 'strongest' unit because the AI has no counter for a long time. Even in BTS I normally prefer Cuirassiers and Cavalry over Cannons.

To take advantage of the extra movement, I assume that you just ride up to a city and start attacking, without any bombarding of defenses, right? Don't you take some rather heavy casualties? No doubt you have a Medic3 cav, but still... Or are you just so far ahead of the AIs in military technology that you smash them? :rolleyes: Gee, I wonder what that's like?

BTW, while lurking in the current SGOTM, I noticed a very good player used a March promotion (on his at-the-time highest-tech unit). I was under the impression that hardly anybody uses that, but maybe I need to reconsider. Is that one of the tricks you use to keep your cavs going?

Also BTW, Dr Dhoom didn't mention when he won or what his victory condition was. If nobody else bothered with Conquest, perhaps I'll have a chance at getting my first award. :lol:
 
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