Domination victory for Zululand in 810AD
Firaxis score 9701
Jason score 10164
the first time i ever tried this level in ptw... had gone on to c3c before i tried my sword that high
again writing everything into this thread due to lack of time (driving away for a short break in a couple of hours...)
settle in place. builds wa-wo-wa-gran. i decided to practically play a no research-game. so Min on TW and maybe not a single self researched tech.
scout finds wine in 3800bc, diamonds in 3700. meet Arabs in 3050, trace WC for CB and money. see spices!

lots of luxes around here

meet France in 3100, buy BW and a slave, India in 2800.
finish granary in 2750, meet Germany in 2670 and England in 2630.
my 4-turner is up in 2550, everyone else has 5 cities min at that time. i know everyone in 2390. buy some techs and finally build 2nd town on the gold hill in 2350. strange thing, Philo was the FIRST tech researched by the AI.
what follows is quite a dogpile, when 4 nations declare, but i can fend them off and not much happens. i continue war only against Arabs and kinda phony against Rome, i gain my “peninsula”-
1150 Delhi builds GLib; in the cascade, Mecca of all AI cities builds GW :-(((
qsc 1000bc
12 cities
32 citizens
researching Rep
just entered MA
875BC no progress against walled Arabs, so use Impi and start despotic GA, it´s an elite victory too and my 14th elite win gives me a leader which builds a sword army
i make temp peace with Arabs for one town and some cash. i revolt in 730bc during GA, draw 5 turns.
all 3 first level MA-techs are known, i trade iron for Feud; become a Republic in 630bc
buy Eng, min on Inv; instigate first set of wars which causes far fewer units during my wars later on than i would have expected on that level.
in the 400s Intombe the wheat town finally becomes a 2-turn worker factory, i start a infrastructure build up phase.
research goes pretty fast and even accelerates towards the end of the MA. it shouldn´t do that when everyone is at war with each other... (but at the beginning of the IA, research suddenly stalled)
70bc my sword army gets attacked in the field and dies to Ansars. my linked deals don´t work too well, at least not for WH, as they are always kept. strange
50ad get hands on GP, 1 source of saltpeter around and connected in few turns, not too many other sources on this map
120ad i finally own three cow meadows
300ad germans enter IA, i´m still missing 3 techs
360ad build FP with leader in Arab core (refound Mecca), 6 luxes connected, iron+salt, finally close to horses
enter IA in 410ad, see that Germany has Nationalism
560ad progress against strong India, see a Roman mixed army (longbow, knight, MI)
i do have extremely bad luck with my armies... a full health cav army dies on flat ground against a fort reg rifle
steal steam power from the Germans in 590ad
620ad finish Celts which never made up for a good fight in this game. didn´t see a single GS; while i´m at it, i retire the Arabs, too. had them around as an OCC for some time.
India soon gets Nationalism, too, so progress goes by the death of the one or the other cav. we will commemorate our comrades in arms. Next turn Rome has Nat, so the whole challenge is cav against rifles now.
680ad take Delhi in 2nd attempt, heavily guarded but still not as strong as expected, with 3 wonders (Pyr, GLib, HG), try to keep it
from here one everything goes very fast - India and Rome falter, i keep Germany as the 2nd strongest civ for the last fight. only little gains from them are enough to jump over the dom limit.
resume:
i am happy i´ve beaten ptw deity for the first time. most of the time it did not feel like that level though for the AI wars proved worth the money i spent on them. flips have cost me 2 turns minimum. what worried me most was that the +#$%&§-Arabs built the Great Wall, just when my war against them accelerated...
thanks for that real fun game. enjoyed it a lot. as always, don´t be confused by my playing time, the computer usually runs as long as the game is not finished.
regarding starting location, this one was sweet, far away from the AIs so to develop a good core. still did not make it to the wines and gems, least the cows, i had to fight for them.
the impi... i dislike this unit and did so in this game, too. did not have the impression the bombard did anything useful. built only very few to fend off the barbs and kick my GA.