GOZ-2 (Workers unite-stuff the Emperor)

First the SAVE

Preturn- Trade WM to Rome and get WM and 14 gold.
IT-Teno spear->sword, Teoti spear->Duct, Caliente sword->sword, Our galley is lost
1- Switch Loco to Settler, March the swords near Loco into the jungle,
IT- Calix rax->sword, Taco spear->rax, Zalco worker->temple, 2-Trade WM to india and get WM and 17 gold,
IT-Teno sword->sword, Loco settler->duct, Xochi temple->rax,
3-load settler and spear in Galley and send them to the island west of us. India appears to be at war with Rome as they now have Antium.
IT- Caliente sword->sword,
4- unload the spear and settler on the island, there is a america warrior there.
IT- America and India sign an alliance against us. the america warrior attacks our spear and loses. Teno sword->sword,
5- move 8 swords near lahore, settle Tamuin on the island.
IT- Xochi rax-> settler, Taco rax-> spear, 3 american warriors and an america settler appear near our swords near Lahore.
6- Attack Lahore, lose a sword kill a spear and take the city. Since it is now our City it has to be renamed to fit in with the aztec culture, it is named Taxydinopolynotulaxygpo. Kill the 3 warriors and an Indian warrior and capture 2 slaves. America is in the Middle ages,
IT-Teno sword->sword, Caliente sword->sword, Calix sword->sword, Zalco temple->galley, 2 american swords appear,
7-Kill both of the swords,
IT- lose a sword to the americans, We research Currency and enter the middle ages. Research set to Feudalism. Teoti duct->sword.
8- Regroup our swords
IT- Teno sword->market, 3 american swords and 1 warrior appear near our swords.
9-kill the american troops,
IT- America loses a sword attacking one of our swords, Teoti sword->sword, Caliente sword->sword, Xochi settler->spear, Taco spear->sword,
10- 6 america troops appear, retreat our swords. Our suicide galley spots a yellow border in the corner of the fog.

Wait for the America SoD to move south, then attack them with our 9 swords, I think they will appear 1 NW of our sword stack. the Yellow border is west of our island. Hope that the galley survives.
 
"Since it is now our City it has to be renamed to fit in with the aztec culture, it is named Taxydinopolynotulaxygpo"

Oh my god :lol:

Nice mongering conehead. Yep, screenies are always nice :)
 
GOZ2_territory_250AD.JPG


GOZ2_yellow_border_250AD.JPG
 
The Save

Pre-turn - Everything looks good. MM a couple cities for faster builds.

Upgrade a jag to sword

260AD - Zalco galley -> sword
Rush barracks in Poxyx for 32g
Upgrade another jag

The galley survives and we meet Zulu. They knows Monotheism, Feudalism and Republic.
Ottomans, French and the Greeks are somewhere closeby. No trade.

Research down to 10%

270AD - Teoti sword -> horse
Loco aqueduct -> horse
Rikem courthouse -> horse
Calix sword -> horse
Poxyx barracks -> spear
Tula temple -> barracks

Attack the stack:
sword loses against reg spear, but takes off 2hp
sword 3/4 kills reg spear
4/5 elite attacks reg sword, wins losing another hp
sword loses against reg sword, but takes off 2hp
4/5 elite sword kills reg warrior
sword kills reg archer, losing nothing
sword kills hurt spear, losing nothing
sword kills hurt reg sword, losing nothing. 3 more enemy swords are on next tile

We know Ottomans, France and Greece. Of course they all know Feudalism and Mono.

280AD - IT - We lose wines, decide to not renew the deal, they ask for a bunch.

American swords attack our 2 swords, they lose 2 and we one

Of course, Teno riots. Turn up luxes to 10% and science to zero. A scientist do his job.
Teayo founded -> barracks

I trade TM's with the other civs, pitching in 13g.

I make peace with India, gaining their WM and 32g
Give them Ivory and 87g for their wines

I give Caesar ROP, horses and 52g for spices

290AD - Teno market -> spear
Teoti horse -> market
Xochi spear -> horse
Zalco sword -> horse

Attack hurt american sword in jungle, pfft kill it but lose 2 swords.

300AD - American sword kills one of ours
Teno spear -> spear
Loco horse -> horse
Taco horse -> horse
Tamuin spear -> worker

France is building Sistine

Kill hurt sword with elite, no luck. 5 more american swords approaching

310AD - We lose 3 swords and kill 2

Teno spear -> horse
Rikem horse -> market
Caliente horse -> horse
Taxy jag -. jag

320AD - We kill a sword
Our galley is sunk by a 1 hp barbgalley

Calix horse -> horse
Zalco horse -> horse

330AD - We kill 2 sword and lose one

Teno horse -> horse
Loco horse -> horse
Xochi horse -> horse

Upgrade 5 jags

340AD - Our GA ends
Kill 6 american units, lose 2
They know Feudalism, no reason to push on when they get pikes, we take them when we learn Chivalry.

Finally I see the opportunity I've been waiting for, Ottomans knows Engineering.
Time to trade.

I get Engineering from Ottomans for contact with America, WM and 69g
Monotheism and 42g from France for WM and contacts America and Rome
Theology, Feudalism and 2g from Greece for Engineering, WM and contacts America and Rome
Rome/India contacts to Ottomans for their WM and 79g
Chivalry and WM from France for Engineering
Peace with America, give them contact Zulu and WM and get 13 gpt and 58g
Republic and 15 gpt and 84g from India for contact France, Feudalism and WM

5 techs plus Republic and we are on par :)

Put a few cities to build markets.

Research PP with a scientist

350AD - Nothing really

We have 379g and 47 gpt.

Teno is building knight, we can change that to pre-build on Leo's?

I traded away the contacts, since the AI yet again was about to run away from us.

aztec_WM.jpg
 
Nicely done.
 
Good job. Anyone support a war with Rome to take the choke and their cities on our contient.
 
Rome was the target before Abe got uppity.

Go get 'em
 
We have a ROP and spice deal with them atm, but when that's over they have to go :)
 
Caught me not reading the log in detail. Oops.
 
It will probably look even better after your turns Ankka, since you're up :)

Just a friendly reminder to a very distracted player :D
 
Nicely done gozpel.

Some remarks: We are Religious; We can revolt easily to better Governments. I like Republic and I like Democracy. I would have revolted to Republic already.

We have 32 allowed units and own 65 units. That is 33 gpt spend on units. Do we really still need that number ?

We only have 12 native workers and 3 guest-workers. We have 14 cities and a lot of jungle to cut. For 14 cities in an non-industriuos civ I'd go for twice the number of workers than we have cities (especially since the workers are automated). I set out Teoti to be a worker-pump, but somewhere along the line it got changed again. I'd like it back to worker-pumping.

We can get 1 more city up in the jungle and 1 W-W-W-NW of Caliente.

We might consider a prebuild in Teno for some wonder (Leo, Bach or Copernicus ?)
 
Sorry I didn't catch it earlier, BTW, I had internet connection problems a lot...:(


But playing now.
 
The turnlog:

Preturn: Here we go again... Reset personal prefs.

Set Teno to build Sun Tzu's, it comes in 34 turns, but the number will decrease as the city grows next turn.

MM some cities...

IBT: Teoti market > worker.

360AD [1]: - IBT - Teoti worker > library.
Tamuin worker > temple.

370AD [2]: - IBT - Teayo rax > jag.

400AD [5]: Switch lux to 10% to prevent Teno from rioting.

IBT: Taxydinopolynotulaxygpo ( :lol: ) jag > jag.
Tula rax > worker.

420D [7]: Remember that I was supposed to switch to Republic. Start revolution.

IBT: Teayo riots, my bad...

Switch to Republic.

430AD [8]: Upgrade a jag to a mace.

IBT:Teayo jag > jag.

440AD [9]: - IBT - Teoti lib > worker.

450AD [10]: The next player has got a nice osition, we have a lot of orses in Tula, which can now be upgrded, we got enough money.
 
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