I think one of the shortcomings of FFH2 (and likely BtS too) is the odds that are given in the game.
Much has already been written about the Attacking and Defending odds. Also, I have been claiming for awhile that the posted withdrawal rate odds for mounted units are very understated when compared with the actual odds.
One more is the odds of getting a particular type of Great Person. I don't have any hard statistics, but it seems more often than not I get a GP that is on the low end of the odds. For example:
Great Prophet 58%
Great Bard 11%
Great Commander 6%
Great Sage 8%
Great Engineer 7%
Great Merchant 10%
You would think you had a good shot at getting that Great Prophet that will allow you to build Altar VI. But wait, here comes a Great Sage instead!
Even if you specialize your cities, like I always try to do, it seems like a few GPPs will slip in somehow and give small odds on GPs other than the one you are going for in that particular city. And, then, you get the unpleasant surprise.
Well, I have found a way that works just about all of the time that can ensure you get the GP you are supposed to in your city:
When you know your city is ready to pop a GP the next turn, do a quick save. If you get that Great Sage instead of the Great Prophet, reload and try again.
I have found that in almost every case, I then got the GP with the highest odds of receiving rather than one of the low balls.
OK, it does take that wonderful surprise factor out of the game, but cheating? I don't think so. I mean if you go to the trouble of planning and specializing your cities with regards to GPPs, it is reasonable to get what you planned for, right? No use in being thwarted by those wacky and unreliable odds again.
Try it next time you are going for a particularly Great Person and see if it doesn't work for you.
Much has already been written about the Attacking and Defending odds. Also, I have been claiming for awhile that the posted withdrawal rate odds for mounted units are very understated when compared with the actual odds.
One more is the odds of getting a particular type of Great Person. I don't have any hard statistics, but it seems more often than not I get a GP that is on the low end of the odds. For example:
Great Prophet 58%
Great Bard 11%
Great Commander 6%
Great Sage 8%
Great Engineer 7%
Great Merchant 10%
You would think you had a good shot at getting that Great Prophet that will allow you to build Altar VI. But wait, here comes a Great Sage instead!
Even if you specialize your cities, like I always try to do, it seems like a few GPPs will slip in somehow and give small odds on GPs other than the one you are going for in that particular city. And, then, you get the unpleasant surprise.
Well, I have found a way that works just about all of the time that can ensure you get the GP you are supposed to in your city:
When you know your city is ready to pop a GP the next turn, do a quick save. If you get that Great Sage instead of the Great Prophet, reload and try again.
I have found that in almost every case, I then got the GP with the highest odds of receiving rather than one of the low balls.
OK, it does take that wonderful surprise factor out of the game, but cheating? I don't think so. I mean if you go to the trouble of planning and specializing your cities with regards to GPPs, it is reasonable to get what you planned for, right? No use in being thwarted by those wacky and unreliable odds again.
Try it next time you are going for a particularly Great Person and see if it doesn't work for you.