Gr10 - 5CC AWE

French_are_out.JPG
 
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IBT- Egypt lands 2 knights and a LB by Edrine

Turn 1- Kill all 3 Egyptians (3-0) Kill Sumerian horse (4-0)

IBT- Egypt lands LB and chariot by Edrine

Turn 2- Kill them again (6-0) And knock off an Egyptian LB on their continent. (7-0)
Drop 2 crusaders, knight, and 6 trebs by Odense

IBT- Roman and Sumerian land minor forces. Guess where?

Turn 3- Capture Chartres and Tours and the French are gonzo defended by 3 spears and a pike. :D (11-0) Kill 2 pikes in Odense and capture it. (13-0) Collect 25 gold from selling improvements. Disband the army, create a new one, and abandon all cities. Kill 2 Roman archers and a Sumerian one by Edrine (16-0).

IBT- Gunpowder in, Chemistry in 15. Heliopolis builds Smith’s.

Turn 4 load army

IBT- quiet

Turn 5- Kill Vike MI (17-0)

IBT- Rome building Magellans. India lands WE.

Turn 6- Lose a knight and AC for two dumbos. (19-2). Build salt colony just north of Bursa.

Turn 7- Kill jumbo and two Vike MI (22-2), Capture and abandon Oslo. (24-2) 10 gold from the rax.

IBT- More landings

Turn 8- Dispatch 3 Egyptian LBs and a Vike knight. (27-2) Get MGL Orhan. :D

Turn 9- Lose a knight to an attacking vike knight, lose an MI attacking Bodo, a new settlement in our AO. (27-4) Kill Sumerian settler pair and Egyptian chariot (29-4)

Turn 10- Kill 3 muskets at Bergen. No gold on capture, 3 workers. (32-4) Destroy spear and red Vike knight and auto-raze Bodo. 3 more Egyptian LBs and a Sumerian horse dead at Edrine (36-4). Drop off the new knight army by the Egyptian town in what was Odense along with a couple cats. Abandon Bergen. And fort what’s left in the other continent. Note there’s an explorer and a couple workers forted and unprotected. They can still move back to the stacks.

Post turn- Not sure where we go from here exactly. We have a choke of two mountain tiles we could try and fort with muskets that would isolate Vikes. I built 3 muskets for that option, but they seem real weak with a lot of hills so there isn’t room for big city growth. Edrine is a regular landing site, we should build a toll booth there. I haven’t held back on building troops, and we can certainly do some damage with 13 trebs over there and the second army nearby. Don’t see but the one Egyptian salt source that is disconnected. Maybe we should just focus on crushing Egypt since we can maneuver there a lot easier and the travel distance over water is shortest. Take out Heliopolis and Smith’s first, and go from there.
 
No, the Egyptians built another town on the island. So I dropped the army there. You can load it back on the caravels if you want to ignore the place, I just figured get rid of it now.
 
I would leave that Island alone and go for the main continent. Once we have sipahis they can take care of such places.
By the way, are we allowed to block that small Island with slaves? It's a little cheesy that why I ask.
 
I have played.

We razed two Egyptian cities. One with our Armies and one with regular units. We Razed Smiths.

The AI already has Rifles. No huge suprise here. I think our armies can still make progress if we are careful. They are stacked with many Trebs to help out. We just want to make sure at least one army has 9 or mor HP at all times.

Not sure if we should go for the capitol next or skip it. It will be most heavily armed of the cities.

Research is slow. I put two towns on wealth to stop producing units and have been "using up" units to reduce how many we have. Another alternative would be to disband some.

Metallurgy in 13, but only if we can capture cities to keep up negative research. Each Egyptian town is worth about 120 gold.

GR10_AD950.jpg
 
save

Pre-Turn
MM so we work the best commerce tiles and research drops by 1 turn
defeat a settler pair from India

1. 960AD
moving, drop 1 knight and 3 trebs on that small Island

2. 970AD
army stack next to Byblos now
defeat a spear in Edfu

3. 980AD
Edfu now has rifles inside as well
trebs aren't that hot against rifles and only 1/13 hit
defeat 1 rifle only

4. 990AD
defeat 2 units and raze Edfu for much needed 139gold
bombardment at Byblos better this time with 5 hits
barely manage to raze town for 200+gold

we need to merge the stacks

5. 1000AD
trying to move towards Pithom, a nice spot to merge stacks and heal

6.1010AD
lose 3 knights trying to take out a rifle settler pair on our continent
get a leader in Viking land

7.1020AD
land more units closer to Pithom, this stack should be used to march through Egypt and their capital
4th knight manages to kill that rifle

8. 1030AD
meeting point Pithom, we got a few units there, but need to wait 1 turn for the attack
in former France kill 2 settler pairs from India
increase science so we get metal in 2 now

9. 1040AD
our small stack on the moutain near Giza is finally wiped out :(
raze Pithom for another 187gold

10. 1050AD
metal is in, MT next in 11 turns at -28gpt, but we can speed this up if we raze towns
defeat a Sumer and Roman settler pair on our continent, we really need to be careful here
use slaves for outposts really helped here

I left the stacks in Egypt alone for the next person
we can split into 2 stacks and hope the msaller survives or move the stacks as 1 unit towards Giza and then Thebes
which I prefer.
Once we have sipahis, then can we go on a huge rampage I guess
we also have a MGL next to our capital

the situation, note that I parked 3 slaves on that small Island, if we think that's too cheesy, then disband them
gr111050.jpg
 
Roster:
ThERat
Northern Pike - up
Obormot
M60A3TTS
Greebley
 
I've got it, but this won't be a lightning turnaround such as Rat has just managed. :lol:
 
1050 (0): A depleted knight survives the attack of a Roman LB (1-0).


1060 (1): We destroy four Egyptian LB and a musketman as our SoD grinds towards Giza (6-0).

We wipe out a landing force of three Jumbos next to Edrine, losing a knight (9-1).


1070 (2): We take out another Eg. LB on the road to Giza (10-1).

The Indians attack one of the caravels in our ship chain, which is a bad sign, although we win (11-1).


1080 (3): We ride down a Jumbo and four Eg. LB around Edrine (16-1).

Our SoD moves next to Giza.


1090 (4): Our trebs do very well at Giza, redlining the garrison's three riflemen with seven hits in eighteen strikes. We then take the city (which also contains an LB, and a worker) without loss (20-1). We gain 346 gold, plus another 25 gold from selling the city's improvements and then abandoning it rather than razing.

We manage to defeat a Roman settler/musket team, with our only knight in the area (21-1).

We lose a knight disposing of an elite Jumbo next to Edrine (22-2).


1100 (5): Convoy operations. We'll have three cannon in our SoD when we attack Thebes.


1110 (6): We ship four knights home from Egypt for upgrading when we get MT. If they advance as far as Thebes I doubt we'll ever get them back to a barracks.

The first Berserker attack costs us a knight in Iznik (22-3).


1120 (7): We bombard and overrun an Eg. settler/rifle pair, in Egypt (23-3).

We trample a Eg. stack of two LB and a warrior next to Edrine (26-3).

Our SoD moves next to Thebes.


1130 (8): Nineteen treb strikes knock eight HP off the riflemen in Thebes, while three cannon shots contribute nothing. We then take the city, held by six riflemen and an LB, in a bloody assault which costs us four Crusaders (33-7). We gain 375 gold and a worker. We capture/abandon the town, which proves to be a bad call when only a barracks survives to be sold. ToA and Bach disappear from the world.

We smite an Eg. settler/LB team, in Egypt (34-7).

We shoot down a Roman LB which chooses to attack a musketman on a mountain (35-7).

Military Tradition --> Banking (but at zero research).


1140 (9): We eliminate a Roman settler/musket pair on our continent (36-7).

We upgrade seven knights to Sipahis.

We lose a musketman fortified on a mountain to the attack of an Eg. LB (36-8).


1150 (10): With everyone now trying to settle the lands we've devastated in Egypt, we exterminate an Indian settler/rifle pair and a Sumerian settler/musket team there, along with an Eg. LB (39-8).

We auto-raze Bengal, just founded by the Indians NE of Edrine, using Sipahis, and enter our Golden Age. The town is held by a rifleman and a Jumbo (41-8). We also crush an Indian rifleman/MDI stack, part of the same settlement force (43-8).

We account for a Sumerian settler/musket pair SE of Uskudar (44-8).

We land five Sips in Egypt.
 
We'll be able to attack Elephantine, with our cannon and trebs reunited (they're currently on two tiles) and our depleted army mostly healed, on turn four of the next round. After that, or when we take Alexandria, we should probably divide our forces into a slow SoD, with the cannon and trebs, and a fast one, containing just Sips and a covering army.

We mustn't be impatient about pillaging the area of Egypt we're in now, or we'll lose the roads necessary to get our bombardment units through the jungle.

We need to retain the option of returning to pillaging at some point, with India as the ultimate target. For this reason, I've restored the force of three explorers accompanying our armies.

I'll repeat that the Vikings now have Berserkers, so we have to careful about Iznik and Edrine.

Right now we're at zero research, without even a scientist assigned, to generate money for upgrades. We'll have to decide whether we ever want to resume research. There's still a lot of play in front of us, so perhaps we'll have to.

We still have a Great Leader in Istanbul, so the option of capturing three cities in a turn and creating a Sip army is open to us.

Enemy landings directed towards settlement have been spread all along the coastline of our continent, with the exception of the far north and the far south. The aggressive landings have all been made around Edrine, except when the Vikings attacked Iznik with a Berserker.
 
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