Gr10 - 5CC AWE

our research is still very slow, we need to aim for MT of course, but that will take a while. Thus it is absolutely crucial that we can send over the army.
With the home continent almost mopped up, we will have a hard time to get 12 cities in 1 turn, I'd say almost impossible.

Also, long term we might not have the chance to stop at MT but need steam for rails to be able to control our own continent
 
Good work rat. I am glad you were able to get the second army. We need to pillage Egypt to slow them down. It is our only chance to get to our UU soon enough

I think we will want to turn off research long enough to upgrade our knights to Sapahi, but then continue research as you state.

I am assuming we finished all the universities. We should decide if we want to go for banking first. If we are running high gold, it may get us to MT faster to go for banking than not.

Using up our troops also is a good way to reduce costs, assuming we can do something effective with them. We may want to put them on a mountain (and build an outpost or something like that if needed to get them to attack).
 
I would suggest building knights untill we see AI muskets. Then switch over to banks because knights vs. muskets is painfull without arty and building trebs will hurt our research alot.
 
Should we merge or disband our four native workers now? We seem to have enough slave labor, and although 4 gpt isn't a lot, it's something.
 
I've got it.

My inclination is to use our GL for a cathedral in Bursa, since getting cathedrals into all our cities by a mixture of rushing and building could help us, and hoarding the GL until MT would be very passive. Does anyone object to this, or have a better idea?

Edit: I suspect we still have native workers in part because we've been emptying full food boxes at size twelve, which is sensible. I'll merge at least some of them.
 
Cathedrals are too damn expensive and cost 2 gold upkeep (same as banks). The benefit is really marginal +3 happy faces that would translate to 4.5 coins or beakers -2 upkeep for a total of +2.5 gpt. I think hurting egypt now is more important. But if we see that they have muskets then building troops won't be very usefull, so i would switch to infra.

The workers should be merged of course. I think we should get all our cities to size 12 and work all possible river tiles. This may require increasing lux by a notch, but we may then get rid of MP in Istanbul and other high-commerce towns to keep the happiness uniform. If we work river tiles then growth will benefit us even if we have to move the lux slider.
 
We could rush a cathedral in the city with the worst unhappiness which is probably the one farthest away. It is worth it if we can reduce the % Lux since then we save on all cities.

I agree about building knights untill muskets though. That sounds like a good idea to me.
 
I merged a few natives already, however there might be 1-2 left. Just merge them, we do not need them any longer.

Istanbul is now ok at 10% lux with 3 MP's. Some other require more attention here. I was using scientists as an intermediate solution. I was also trying to work as many river tiles as possible to increase commerce, production is only secondary right now.

We could use the MGL for a bank if we go for banking. Or, we could disband the ACav army and try another 3 city capture.
A knight army is much better than an Acav army, but that slingshot might not be so easy.
Maybe capture 2 cities on our continent and 1 overseas?
 
550 (0): What really enhances the power of a pillaging army is a contingent of explorers, not auxiliary knights. I change our builds so that we'll have three explorers when the convoy sails.

We pick off two French archers north of Bursa (2-0).

Bursa temple --> cathedral, which Selim then rushes.


560 (1): We defeat an Egyptian spearman in Buto, but the town seems to be well garrisoned (3-0). It's a small point, but when a knight can begin its attack three tiles away from an enemy city, it should do so. That way the AI is less inclined to rush additional defenders.

We raze Marseilles, held by two spearmen and an archer, and gain a worker (6-0).

We cut down three French archers, in various locations (9-0).

Bursa cathedral --> knight.

We get a palace expansion.

The Egyptians are building Leonardo.


570 (2): We dispose of two Egyptian warriors and a WC landed next to Edrine (12-0).

We crush the last French archer around our incense, and generate the GL Mehmed II (13-0).

Our depleted knight repels the attack of a WC out of Buto (14-0).

The Romans begin Copernicus.


580 (3): Mehmed rushes a cathedral in Uskudar.

We wipe out an Egyptian settler/spear/horse team trying to expand their position around Buto (16-0).

We ride down the last French archer in the Bursa region (17-0).

Uskudar cathedral --> university.

The Egyptians complete Copernicus.


590 (4): We land our pillaging force--the knight army, two extra knights, and three explorers--in Egypt.

We pick off an Egyptian warrior near Buto (18-0).

We slay another French archer and generate the GL Bayezid II (19-0).

Ugh, a French pikeman shows up in Paris.


600 (5): We get started on pillaging Egypt, clearing six tiles.

We auto-raze Buto, held by two spearmen (21-0).

Engineering --> Invention, due in 16 turns at 7-3-0.


610 (6): We take/abandon Paris, held by just a pikeman and two spearmen (24-0), and capture a worker. Unfortunately, no city improvements survive to be sold.

We auto-raze Poitiers, a recent French foundation held by two spearmen (26-0).

We eliminate a French archer/spear team (28-0).


620 (7): We raze Rheims, held by two spearmen and an archer, and gain two slaves (31-0).

Elsewhere we account for three French archers and a spearman, and capture two workers (35-0).

We defeat a Sumerian Enk/settler pair in the popular settlement area SE of Uskudar (36-0).

We merge our final native worker (into Uskudar), and all our cities are at size twelve.

The Romans are building Leonardo.


630 (8): We auto-raze Rouen, a tundra hamlet held by a pikeman and a spearman (38-0).

The French attack one of our AC with an archer, but fail (39-0).


640 (9): We move what passes for our SoD next to Orleans, a size-eight hill town, overrunning an archer on the way (40-0). Fortunately the city shows a regular spearman on top.

We overcome a pikeman in Chartres, another tundra hellhole, but the town remains garrisoned (41-0).

Our pillaging operations disconnect the Egyptians' dyes, unless they've got a separate source. We also carve up an Egyptian LB which comes within range of our independent knights (42-0).

Uskudar university --> knight.


650 (10): We raze Orleans, held by four spearmen, for the loss of a Crusader, with our AC army becoming substantially depleted (46-1). Our total haul is five slaves and a catapult.

We fail at Chartres, though our AC retreats, so that attack will have to wait a few turns.

Nine elite victories this turn produced two Great Leaders.
 
The French are down to two cities, and shouldn't survive the next round. We'll have to wait for some healing--of our AC army, and of the various mobile units around Chartres--before finishing them off, though.

We've accumulated a fairly substantial force, including our three caravels, in and around Iznik. So if we want to start taking cities on the other continent, understanding that we'll absorb heavy losses, we can begin before long. I wouldn't try it without six trebuchets, but we could build them quickly. We know that Cleo has musketmen.

We're also in position to implement Greebley's idea of landing pikemen on the mountain next to Pi-Ramesses and trying to provoke the Egyptians into attacking us. I don't think we can build an outpost within their cultural borders, though.

Our pillaging force should proceed south from its present location, to the Egyptians' gems.

The AI's landings on our continent this round were occasional and weak, and directed mostly at settling the area SE of Uskudar.

After rushing two cathedrals this round we still have a Leader waiting in the capital, so that gamble turned out well.

We should be aggressive about running our cities at a food deficit, as long as they don't actually lose population. There's no other way we can benefit from full food boxes, since we don't want to peel off workers. In some cases we can have a city build a knight in four turns at a food surplus, and then another in three turns at a deficit.

If we can uncover one more BG around Uskudar we can get the town to 24 spt for three-turn knights, so it's worth continuing to burn jungle there.

We don't yet know about the Viking lands, but apart from that the AI civs are quite compact geographically, and highly vulnerable to pillaging. That should help us a lot.
 
Scouring Egypt clean:

GR10-650AD.JPG
 
Egypt is researching very fast for an emperor AI, i thought we would have an opportunity to raze at least some of their cities before gunpowder :(

I like the idea of shipping a stack of trebs over to egypt to burn some of their cities, but our research is very slow. Perhaps we can disband a number of our units at home now that the french are almost gone.

Our AC army cannot be shipped to egypt, so i suggest we disband it and use the MGL for another army after another tripple capture (2 french towns and 1 egyptian town). Then with 2 knight armies and a stack of trebs we can make nice progress there.

I've got the save and will play tonight.
 
Obormot said:
Our AC army cannot be shipped to egypt, so i suggest we disband it and use the MGL for another army after another tripple capture (2 french towns and 1 egyptian town). Then with 2 knight armies and a stack of trebs we can make nice progress there.

If you can pull this off, great. But one of the two remaining French cities is a miserable size-one tundra town, so some waiting will be involved if we aren't going to auto-raze it.
 
Great idea with the explorers, NP :goodjob:
I wouldn't even have thought of that. Now, this will hopefully slow Egypt down, their capital being disconnected, I hope the rep has taken a nice hit.

If we can capture 3 cities, it would be great to disband the army for a bank maybe (but we do not have banking...)

Is it actually possible to sell temples and keep cathedrals?
 
I was busy yestoday, sorry. I just started playing and it'll be done in a couple of hours.
 
pre-flight:
- Change builds to trebs (where it was possible without overflow)
- MM for low production and lots of beakers - we need to do something about our research. I will also use scientists to empty teh food boxes instead of shield adjustments - no need for maximising production now since the size of our military is limited by unit support.
- Disband a total of 14 useless obsolete units :) - spears, pikes, MDI, cats, archers. We really needed to do something about our research. More will be disbanded next turn (cause they already moved).
- Rearrange the defnenses to be able to defend with knights, ACs and templars.

660AD
- Kill an LB in egypt, pillage. (1-0)
- Disband 7 more units - cats, spears, MDI.

670AD
- No kills, no landings. More pillaging in egypt.

680AD
- More pillaging including horses and one of the gem tiles.
- Kill french spear+archer pair. (3-0)

690AD
- Pillage the rest of egyptian gems.
- Kill french archer that walked out of their capital. Our units in France are almost healed, but i am waiting patiently for a tripple capture opportunity.

700AD
- Learn Invention, start guns (11 turns :()
- Kill 3 indian warriors and 1 viking MDI (both landings north of Bursa) (7-0)
- The army starts moving to meet to the coast to cover the landing.

710AD
- Kill egyptian LB north of Bursa. (8-0)
- Load 3 caravells with 7 trebs & 2 crusaders and sail to egypt.

720AD
- Kill 2 viking MDI north of Bursa (10-0)

730AD
- Land at Memphis.
- Kill 2 sumerian horses N of Bursa.
- Kill french arecher S of Tours.
- Kill egyptian settler pair at Uskudar (14-0)

740AD
- All 7 trebs miss - i don't attack.
- Kill a wandering LB in egypt.
- Capture roman settler/pair at Uskudar (16-0)

750AD
- This time 5/7 trebs hit, and it has 1 3hp musket and 2 2hp muskets. I attack and burn the city together with Sun Tzu's killing the three muskets and a spear. We loose a knight and a crusader. (20-2)
- Kill a french archer N of Uskudar.
- Kill 2 sumerian horses N of Bursa. (23-2)
- Send 6 more trebs to Egypt.

The damn french tundra city is still size=1, so we cannpt make an army this time. But teh french don't pose any threat and there is no point in shipping the troops from there to Egupt since the number of cities we can capture is linited by the number of trebs currently. So i would wait a little bit more for them.

I think we have enough trebs currently (the nmore the better of course, but building more will cripple our economy). I don't know what to build in our cities now, researching banking won't pay off, so we should not build banks. No more units for now too or our research is dead. Maybe just put them on wealth?

GR10-650AD.jpg


http://www.civfanatics.net/uploads11/GR10-750AD.SAV
 
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