Parameters:
Patch: 1.22 C3C
Level: Emporer
Variant: Always War (Restricted Info & No Trade - see * below)
Civilization: Egypt
Map Type: LK's World Map
Barbarians: Unkown - probably off
Rivals: 18 I think
AI Aggression: Normal
Victory Condition: Conquest - All enabled.
Culturally linked starts: OFF
Respawn: Off
Preserve Random Seed: On
Cultural Conversion: On
* - I would like to play this game with Restricted Information about the enemy. This means you cannot use diplomacy to see what techs an enemy has or how many cities he has left unless we have a spy with that nation.
Additionally, you can't look at the graphs comparing culture/power/score or the page with what our rank is in terms of size, production, etc. unless the Intell Agency has been built.
We played without the restriction last time, so I would like to try it this time. I like it because it feels more realistic to not have tons of info on your enemy if espionage is not "invented" and it makes going for Espionage more valuable and perhaps worth getting 2 optional techs for (otherwise as I stated last game usually the only reason is to get world maps).
We can use the popup that shows most advanced/wealthy/etc. civs when that comes up.
Also no trade of any kind or looking at techs when we first meet someone. Declare war immediately.
If someone has a strong feeling against the above restriction (or questions), we can discuss.
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I liked the idea of playing in Africa. My feeling is the Zulu have too much advantage in that they have an easy front line, and I would like to try playing Egypt. How do the rest of you feel? Want to try it?
The conquest victory is also negotiable, but we went for Domination last time, and so feel like conquest this time.
Roster:
Greebley
ThERat
markh
Northern Pike
vmxa
M60A3TTS
Patch: 1.22 C3C
Level: Emporer
Variant: Always War (Restricted Info & No Trade - see * below)
Civilization: Egypt
Map Type: LK's World Map
Barbarians: Unkown - probably off
Rivals: 18 I think
AI Aggression: Normal
Victory Condition: Conquest - All enabled.
Culturally linked starts: OFF
Respawn: Off
Preserve Random Seed: On
Cultural Conversion: On
* - I would like to play this game with Restricted Information about the enemy. This means you cannot use diplomacy to see what techs an enemy has or how many cities he has left unless we have a spy with that nation.
Additionally, you can't look at the graphs comparing culture/power/score or the page with what our rank is in terms of size, production, etc. unless the Intell Agency has been built.
We played without the restriction last time, so I would like to try it this time. I like it because it feels more realistic to not have tons of info on your enemy if espionage is not "invented" and it makes going for Espionage more valuable and perhaps worth getting 2 optional techs for (otherwise as I stated last game usually the only reason is to get world maps).
We can use the popup that shows most advanced/wealthy/etc. civs when that comes up.
Also no trade of any kind or looking at techs when we first meet someone. Declare war immediately.
If someone has a strong feeling against the above restriction (or questions), we can discuss.
-----------------------------------------------------------------
I liked the idea of playing in Africa. My feeling is the Zulu have too much advantage in that they have an easy front line, and I would like to try playing Egypt. How do the rest of you feel? Want to try it?
The conquest victory is also negotiable, but we went for Domination last time, and so feel like conquest this time.
Roster:
Greebley
ThERat
markh
Northern Pike
vmxa
M60A3TTS