GR13 - AWE on LK's world map

Yes, good turns. :goodjob:

Nice call on Kahun for the FP.
 
Given that we lost the GLib, I don't think we can afford to go through our GA without making some progress on libraries. So I'd say our next tech target should be Literature.

We're working too many zero-shield tiles for our GA, so a fair amount of MM is necessary.
 
Consider that we may come out ahead if we work the extra FP tiles. If for instance you get another pop in 1 turn rather than in 3 or 4 turns. That extra pop works a mined tile for 2 or 3 turns and we keep growing.

Also take note to see if the extra shields gain anything useful.

I almost forgot about the commerce. Any loss of income will probably cost a turn on research.
 
In our shield-poor position, I'd gladly lose a couple of turns on research--and any amount of pop growth, which is easy for us--to squeeze every possible shield out of our GA.

Your other points will certainly be true in some cases, but even allowing for that, I think we'll want to work fewer shieldless tiles than we're using at the moment.
 
That may be the best way to go. What I am unsure of is what will be be doing with the extra shields? We are basically building troops cats and rax and settlers.

I just wonder if we really need to give up gold to speed them up and if in the 20 turns we don't come out with as many shields anyway with the extra pop.

Switching off an FP gives up lots of food and usually lots of gold. Now if we had more workers or could get away with using them in better spot we could do some good. I know we have unroaded tiles that are being worked near Lisht, but we cannot cover many workers.
 
I think Lit after Currency makes sense. I will try to build Libs on my turn (latter GA).

I also would love to be able to get 3 armies down into the south to start taking towns. We NEED more towns to increase our science otherwise tech will go badly for us. I am hoping that 2 can be enough to handle the choke.

Edit: I would also keep all Zulu towns. Looking at their towns with unexpanded borders, I almost guarantee we have a lot more culture than them. The same is probably true for Songhai. Remember how early we started or temples (because of us being religious) and how many we have.
 
Yes we are surely culturally ahead of those two. I would be very leery of the Babs though. Also any civ that has build a Great Wonder early.


BTW I forgot to list that three civs started the Sun Tzu.I know that Song and the Zulu are two of them, so pikes are probably in our near future.

Most likely all of the civs we now know have made it to the next age, so uprisings should already be going, if any fog exists. I would expect that little is around and any that there may be has had any camps extingished by the AI.

I saw a lot of units at the choke and the Greeks had just started, but I think 2 should do it. What do you think of making a few more chariots to hit those redline units and get back?


One problem for moving any army so far is it will take some time to get there. The 5th in the gem town has not had much to do, but I could not relieve it with any units. 1 spear and 2 sowrds and a chariot on that spot would probably hold if some of the cats stayed.

The Song are sending units, but they left that town alone. An MGL is still sitting in the next town.
 
http://forums.civfanatics.com/uploads/43630/Gr13_630_AD.SAV

Pre turn- Change some outer barracks builds to granaries and queue up a couple more settlers.

IBT- Songhai want a meeting. Forget it.

Turn 1 (540AD) Healing Songhai archer dies at Kano by sword attack (1-0) Four Songhai archers killed north of Kahun. A close call with the last one, elite spear redlined, but got his 2hp archer. (5-0) Greek archer and Persia immortal, Bab MI die by army (8-0) Our vet sword dies clean against reg immortal (8-1) Used army to pillage cow at Babylon

IBT- Hammy decided the army pillaging wasn’t nice. He gets nervous and pulls his units back that were moving on Byblios. Regular Persian knight spotted 2S of Babylon. The reg immortal that smote our sword wasn’t quite so immortal as he fails vs. sword.
(9-1)

Turn 2 (550AD) Two more Bab LBs and an immortal die by army (12-1) Songhai archer killed by sword at Kahun (13-1) Reg impi dies defending Tugela. Zulu archer as well (15-1)

IBT Quiet

Turn 3 (560AD) Songhai spear defending Segu killed by army (16-1) Two more impi at Tugela (18-1) Two Bab LBs and a Persian knight by Byblios (21-1)

IBT- quiet

Turn 4 (570AD) Tugela falls to army. Impi and horse defending. (23-1). Timbuktu defenders are two spears and both die. City captured (25-1) Two spears defending Segu are defeated by army and town autorazed (27-1), Two swords cannot defeat two spears. (27-3). Two spears die vs swords and Kano is ours. (29-3) Zulu horse and archer die at Lisht (31-3) At Byblios, Persian knight and two immortals gone. (34-3) Babs lose a spear (35-3) Kill Zulu scout (36-3) Another two Songhai archers at Kano (38-3)

IBT- Not very good as we’re rather thinned out. Persian reg immortal kills elite spear in hills (38-4) Songhai kill two swords, and recapture Kano (38-6)

Turn 5 (580AD) Songhai town of Tadmekket taken as two spears die vs army (40-6) Trade sword for immortal (41-7) WC kills Songhai red archer (42-7) Two Songhai archers killed by WCs (44-7) Zulu impi killed by WC at Lisht (45-7) Timbuktu army kills Songhai archer (46-7) Two French spears and four swords die for one of our swords (52-8) Bab bow and spear whacked by army (48-8)

IBT The bad guys are pouring into the Byblios area. Lose 4 swords there as 2 reg Greek archers get two, Bab LB one and French sword one. (48-12)

Turn 6 (590AD) Songhai lose an archer and spear (50-12). Babs lose an MI to our army (51-12) Songhai archer dies at Kahun (52-12) WC kills red Persian spear (53-12) Another Songhai spear and archer out west die by sword and WC (55-12) Knock off two impi in the south (57-12)

IBT- Zulu lose an archer attacking a spear (58-12) Songhai capture an unguarded cat that I’ll reclaim next turn.

Turn 7 (600AD) Buhen and Bubastis founded in the desert, but a couple oasis in the area. Kill Songhai archer and get the cat back. (59-12) Get three Persian knights by Byblios (62-12)

IBT- Three Bab LBs die attacking Byblios (62-12)

Turn 8 (610AD) This founded. The RNG turns favorable again as two elite swords generate two MGLs (64-3) Elite sword at Alexandria kills Persian knight (65-12) Byblios sword kills Bab LB (66-12)



IBT- Tadmakket was empty and a Zulu archer walked in.

Turn 9 (620AD) Reclaim Tadmakket and kill the two defenders. (68-12). Kill two impi at Imbabango (70-12) Kill Songhai archer by Gao and capture two workers (71-12) Army kills reg spear at Gao (72-12) Two Bab knights die by Byblios (74-12).

IBT- Greeks lose a horse and Persia a knight by Byblios and Alexandria (76-12) Lit in, construction in 7.

Turn 10 (630BC) Ibabango attacked by army and defeats impi/archer. Captured along with a cat. Two more spears killed at Gao (80-12) French sword, 2 immortals and a Persian knight killed, but lose another sword. (84-13). And done

Post turn: Archer by Alexandria isn’t covered, but don’t see anything safe to move up. Persian knight is lurking in the southern regions.

A bloody set of turns compared to the last couple, but acquiring real estate was a priority, so I pushed the troops as far as they could go. The Alexandria area is seeing a lot of activity. There were three armies there to start, but I pulled one of them to push the Songhai back.
 
Southern_progress.JPG
 
M60A3TTS said:
This upload system is for the birds. An invisible url ain't much use. If you put http// in front, this address should work:

I love it. Just use cntl C to cut the address and cntrl V to paste it in oyur post.
 
nice progress, africa seems to be soon ours and that will help us a lot.
what are we going for in terms of research?

are we going he Cavalry route immediately or do we aim for knights first?
If we decide to go for knights, we should head for it straight and then move on to Cavalry all the way
what do you guys think?

I will need another skip as you guys are very fast. Maybe next round I'll have a chance :sad:
 
BTW, I get an error message whenever I try to load the latest save. Is anyone else having this problem?

ThERat said:
are we going he Cavalry route immediately or do we aim for knights first?
If we decide to go for knights, we should head for it straight and then move on to Cavalry all the way
what do you guys think?

It looks as though the research path to MT will be long and slow, and I don't think we can win if we just sit around in Africa for that length of time. I'd say that we have to achieve something with knights.

Of course, we're far enough behind the non-African civs that knights might be attacking musketmen by the time we develop them. But if the tech situation is that bad, we're probably beaten anyway.
 
A couple other things, I hadn't seen a Zulu sword towards the end, so Tugela may have beeh their only source of iron.

Also, after the GA it may be worth merging some workers into Kahun. Since it isn't food rich, the growth rate is very slow.

Don't know what our game plan is, assuming we gain control of Africa. Capturing the GLib isn't an option, so it seems we have to irrigate everything around the highly/totally corrupt towns and hire scientists everywhere. Then leave the core to military unit builds.
 
Northern Pike said:
BTW, I get an error message whenever I try to load the latest save. Is anyone else having this problem?



It looks as though the research path to MT will be long and slow, and I don't think we can win if we just sit around in Africa for that length of time. I'd say that we have to achieve something with knights.

Of course, we're far enough behind the non-African civs that knights might be attacking musketmen by the time we develop them. But if the tech situation is that bad, we're probably beaten anyway.

I am able to load the 630AD save. I also think we have to go to knights. We need a decent hitter with some speed. Knight armies will hang with the cav that will be coming.

MDI armies are not my cup of tea as the lack of movement really hurts. They are better than nothing though.
 
I had to go back 3 pages to find the list:

Roster:
Greebley - up
ThERat (vacation)
markh - on deck
Northern Pike -
vmxa
M60A3TTS - just played

Does this look correct?
 
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