GR13 - AWE on LK's world map

That is my concern, that if 4 armies head out, we will be very hard pressed to defend, until we can mostly ignore the land behind the choke. I don't know how many tiles are facing sea routes and could have landings back there either.

Not a big problem with gallies, but they will have caravels soon and 3 units can be a problem. Especially if they are 2 knights and a musket.

Oh those desert starts, with lots of desert tiles and few green tiles. Have we seen a BG tile in all of the land we have?
 
I think the armies are better suited to getting us tech rather than guarding the shores. I personally am willing to lose a 2-bit town on a temporary basis to get tech parity. Hopefully we can keep most landings in the same place. The AI isn't really good enough to require using our armies to patrol the shores. Normal units plus perhaps an occasional army should do.

We can afford 4 armies. We have the cities for 10 armies or so now and probably 12 when we own all Africa. That will give us 6-8 armies once we can get the leaders even if 4 head off.

I do agree with Salarakas that doing it sooner is better. Once we are nearly caught up, I think we will have enough towns to stay close in tech.

Not sure I want to purposefully meet civs before the we get the GLib.
Slightly faster research isn't worth larger numbers of units coming at us.
 
I started to play, but could not finish yesterday. I will finish today and post this evening.
 
0) 750AD : looks good, hit enter

IBT : Xerxes moves all his knights from the choke, it is too crowded

1) 760AD : capture Gwandu, it is not the last city of the songhai
it looks like they have another city East of Grenoble
capture Ulundi and we have wines again

IBT : Zulu requests an audience, no thanks
the Persian knights come back

Delhi completes Leo's

2) 770AD : capture Umtata
get a leader

IBT : map making -> horseback riding

3) 780AD : capture New Zimbabwe

IBT : nothing important

4) 790AD : found a few new towns

IBT: Persia drops 2 longbows at our wines town

5) 800AD : capture Izibia

IBT : lose the wines town and a Zulu town, both will be captured back next turn

6) 810AD : destroy the last songhai city
Could not get back the two lost cities as defenders were rushed

IBT : horseback riding -> philosophy

7) 820AD : get back Ulundi and wines are connected again

IBT : uh somebody has printing press
we are at war with America, Russia, Mongolia and India

8) 830AD : due to a misclick I load an elite archer into an army :wallbash:
capture Grenoble

IBT : we are at war with Aztecs
Persepolis completes Sixtine's

9) 840AD : not much

IBT : Uruk completes Copernicus'

10) 850AD : get a leader

There is a three sword army in Byblos. The sword getting us the army is under one of the guarding armies and should be joined next turn.

http://forums.civfanatics.com/uploads/47099/GR13_850AD.zip
 
ppl should feel free to just replay the turn if you do something like accidentally put an archer in an army.

Glad that Songhai is gone.

Sounds like there may be a rush at the gates soon as new civs show up. We should definitely have the other iron connected up as we may have to abandon the town past the choke during the rush. Also keep the road back to the choke occupied so we can retreat (don't let it get cut).

Are we close to connecting up the spices? I remember they were just at the edge of our vision at the end of my turn in Zulu lands.
 
I checked and we can get the Spices connected soon if we send workers to do it. We need some roads before it can be done.

We have 6 armies at the choke. If we sent off 4 that would leave 2 which seems short. We may have to wait for another army so we can leave 3 instead. That would either be if we get another leader or when we finish up with the french towns.

We have Catapults to the South that are not being used. I would save some cats to bombard and annoy boats, but the rest can go to the choke to bombard more units.

I think feudalism is the obvious next tech, then I would head for knights.
 
I guess the archer army will be the first one we disband down the line. It is not the worse thing that could happen. It is not like we lost a movement point.
 
I'm too busy to play before Monday, so I'd better ask for a skip. My apologies. :(
 
by the way, for planning purposes, I can play sunday night singapore time, but will be on a retreat until wednesday night after that. So, if possible, I play sunday or wednesday onwards
 
I guess that means I am up, so off I go:

Roster:
Greebley -
ThERat (vacation)
markh - just played
Northern Pike - skipped
vmxa - up
M60A3TTS - on deck
 
Pre:
Locate the spices, but they need a border or another town found and a road. Maybe there are others around, this is by Umtata.

Avaris size 8 and growing fast, so market would be nice there soon.

IBT:
LB attacks swords and dies (1-0) [1-0].

860AD:
We are in the middle ages and start to learn about pikes.
Up research to 50% at -47 gold, need 8 turns. I switched 2 tax to sci.
Giza finishes aqua and starts a barracks as it can do little of value. Can't really make settlers or workers here as we grow to slow and will not be able to stay at size 7. Market is not needed as it will be size 7 with no growth.

Byblos see a stack of Russian knights to go along with the Bab knights and French ones.
UU kills musket at Byb (1-0). Sword kills Bab knight (2-0).
3rd kills spear (3-0).
I wish I knew where the settlers were heading, but one with a spear is heading smack into trouble. Three Zulu horses and 4 archers are near it now. We have lots of land in the back that could be settled with no danger, why not clear the zulu out before heading in their direction?

Kill 2 Fr knights (5-0).
7th kills LB (6-0).
5th kills Fr pike and spear and razes Amiens. Sorry missed what gold we got, but 6 slaves. I suspect we would have trouble holding it as we have no units to send and they have culture from across the bay and it was size 5.
(8-0) [9-0]

IBT:
2 Fr LB attack our 2 swords and all go to the hill (1-1).
Got lucky at Umtata and the archers and horse retreat from the yellow army.
We get a call from Mao and he wants to sell us contact with Germany, no thanks and I declare war for bugging us.

Russia sends more horses and Knights to Byblos, thanks. [10-1]

870AD:
Put a couple of pings on a Zulu ship by Bursa. Cats do some damage to the archers near Umt. They stink it up on the knights at Byb, but I have enough to get them all redlined.
2 swords and 4th kill 3 R-knights and Persian LB (4-0).
3rd kills R-knight (5-0).
6th flawlessly kills elite hop (6-0).
Sword kills Zulu archer (7-0).
Unnamed army kills 2 Zulu horses (9-0).
8th kills 2 impi and autorazed New Ulundi for 0 gold (11-0).
Beakerhead in Avaris and we are able to shave one turn off. [21-1]

IBT:
Not much, Russian units blocked by Persian an Greek units, so they can only approach.

880AD:
Spear kills redline Zulu archer (1-0).
Ping that galley now it is redlined.
Sword and WC kill 2 spears at Cherbourg and we capture it for 0 gold. Iron nearby being roaded now. (3-0).
3rd kills R-knight (4-0).
7th kills P-knight (5-0).
WC kils Zulu horse (6-0). No promos or elites so far.
1st kills Zulu archer (7-0). [28-1]

IBT:
More crappy ibt. Zulu horse attacks the spear combo and dies. Horse attacks Izibiz and kills an elite spear. Another horses attacks the combo and redlines it. BTW it made elite the first time (2-1) [30-2].

The bad news is that the Mongols have allied with the Iroq and declared war on us.

890AD:
Starting the turn we are now at war with:
India/Babylon/Mongol/Zulu/Russia/Iroq/Persia/Greece/China/America/Az/France. Not bad, 12 up and 1 down (Song).

Couple more cities require a specialist. We need those spices or we may have to up the lux soon. Right now we do not have that many specialist. The newest ones are taxmen as we cannot use more bearkers right now.

The combo that was twice attacked is trying to found a town to get the spices.

Persia lands two LB at Sebennytus. It has a spear only, but luckly I had a sword passing by to found a new town. The thing is they arrived via a caravel.

Found New Giza.
5/5 sword kills the horse at Izi (1-0).
Found New Byblos and set the pop to taxman for now and put on wealth. This is a size 2 max town without rails and may as well not build anything.
1st kills 2 Zulu archers (3-0).
Iron connected at Tugelua.
Sword kills one of the landing LB (4-0).
Byblos cats are 8 for 21 Vs 7 Russian knights and horses. I could have used a bit more luck here.
Kill all 7 units and a greek archer (12-0).
War Elephant and settler lands near New Giza. They want the fish I guess.
Switch temple in Ul to a wall and rush it. I moved the spear form New Giza to Ul and send the sword at Heira to Ul as well. I see ships and I am worried.
I do not want to risk this town.
[42-2]
 
IBT:
Well the Russian knight leaves? The Persians leave? Hammy moved his units away as well?
Hammy does land a Knight and a LB at Ulundi.

Last LB that landed attacks Sebenn and dies. 2 Zulu horses hit the sword near IZibiz and both retreat.
I was shocked that the WE left the settler and razed New Giza (4 gold). I do not recall seeing a covering unit go on an attack. I thought the town was safe for a time, but I would rather loose it than the wines. That would be a huge pain as no armies are in range to take it back. The unrest would be expensive. Of course it is not written that I can hold the town anyway.
(1-0-2) [43-2]

900AD:
I hate to see redline units get away so I attack with the 2/5 WC and kill one, whew (1-0). 4/5 sword kills the other (2-0).
Sword kills impi (3-0).
2 Gr horses die (5-0).
Greenoble needs to be connected to get the lux in, have to go a specialist.
Found New Giza (again).
Yahoo, the sword heading to Ul, killed the Knight with no lost of hit points (6-0).
WC killed the LB (7-0). Now I need to find the WE. I panic and switch to a spear at Heira and rush it. [50-2]

IBT:
quite

910AD:
Found New El-Amarna near spices. workers coming to help road it.
8th razed Amatikulu after killing 2 impi's. 1 slave, may have to disband it, will see.
I know that the Zulu must have many more towns about and we have no units to sit on this town. The Zulu are sending impi and horses and are 1 move units mostly force them to retreat. (2-0)

Found another town with a long name. Ping a Fr galley.
Sword retreats an impi. 10th finished it (3-0).
WC 5/5 kills Russian knight (4-0).
3/4 sword kill Bab knight (5-0).
4/5 sword kills Persian LB (6-0).
5/5* sword kills LB (7-0).
4/4 kills LB (8-0). All are units are redlined as bombardment hits us each time.
7th kills Bab knight (9-0).
4/4 sword kills LB (10-0).
6th kills 2 LB and finally get a second promotion now its 16/17. (12-0)
I run my numbers on research and it looks like we should be getting a 41% discount. The thing is I am not sure if the price we pay is exact. I run the research down to 1 turn and find I can only switch 1 beakerhead and still get the breakthrough.
[62-2]

IBT:
Az kill off Venezulea. Bismark wants to sell a contact with Australia. Did not expect them to be knowing each other, but I kindly declare war on the Germans. What is one more irate civ amongst friends?

930AD:
We now are making pikes and MDI's. A few towns I switch the builds, but I am not sure what we should do in them, such as Nioro. So the build will not finish for a time and can be switched. It may make more sense to make some WC instead of reg pikes to just act as MP's and free up vet units.

Found New Abydos.
5/5 WC kills archer (1-0).
Upgrade two redlined swords at Byb.
6th kills Gr horse (2-0), we don't want no gifts. Then R-archer (3-0).
7th kills R-knight (4-0).
2nd kills R-knight (5-0).
Raise research to 40% with +30 to allow some upgrades. Otherwise at 9 turns we go -29g.
We have 280 on hand right now.
Switch Izibiz to a rax as we need some place to upgrade some of the swords and spears at that end of the world, but it will take time so it can be switched or rushed.
1st kills Zulu horse and 10th kills Persian LB (6-0).

Switch a few pop to better tiles and Cherbourg gets a beakerhead as it may as well stave down to 1 as have one joker. Change all taxmen to beakers. Down to 9 turn for Mono.
[68-2]

IBT:
WE attacks New Abydos and dies without making a mark on the sword? (1-0) [69-2]

940AD:
1st kills impi (1-0).
10th kills Zulu horse (2-0).
Ok, I have to stop as I will start my new job in the AM and I have not worked in over five years. Well retirement was fun while it lasted.

The 8th army is nearly healed and can be move. It is just past Umatata. I think you can breakout from Byblos with the 4 MDI and an army and a few cats, if you like. None of the newly aquired civs have any units in sight. Road has been started on the spice and 2 more workers will be on it next turn, so they should be online and relieve some of the specialist.
[70-2]
 
ok, I got it. Looked at the save and everything looks fine. Another good set of turns. :goodjob:

Mid-turn update: Over 100 dead enemy units, but it's turning gradually uglier. Can't kill the number of knights pressing into the Byblios region fast enough. Twenty Keshiks alone appeared during one IBT. Without any real pillaging of enemy resources going on, the situation is hard to improve upon.
 
BTW the way I guess we now know about everyone. I think we have 15 civs at war and 2 dead. So no need to be concerned about bumbing into anyone.
 
vmxa said:
BTW the way I guess we now know about everyone. I think we have 15 civs at war and 2 dead. So no need to be concerned about bumbing into anyone.

Haven't seen any Chinese yet. Can hardly wait. :rolleyes:
 
No, I thought you said you want to get control of the contient first? I did mention we can do it now that we have some MDI's.

Depending on how many you want to send out. If it is 2, then no problem, if 4 you may have to abandon Bylbos or whatever its name. We now have 3 iron hooked up and 1 more with a road, not in our border.
 
Preturn- 3 sword armies and 20 cats move out

IBT- Persia drops 2 LBs by Ulundi.

Turn 1 (950AD)- About 44 enemy units in sight around Byblios.

3 French MI and 2 knights killed by 4th , 7th, and 9th Armies. (5-0)
Persian and Bab knight killed by 6th Army (7-0)
Bab and Persian knight killed by 3rd Army (9-0)
2 Bab LBs killed by MI and WC (11-0)
Russian knight killed by 2nd Army (12-0)
Persian musket and 3 knights are catted and killed by 4 MI (16-0)
Persian LB killed by 1st Army (17-0)
Zulu impi dies by 8th Army (18-0)
Zulu horse killed by 10th Army (19-0)
2 WCs kills both Persian LBs by Ulundi (21-0)

7th Army is alone at 7hp, and almost certainly will get jumped by all the fast movers, so cover it with 2nd Army with 14hp. This sacrifices 4 cats, now unguarded, but knowing the AI, we can capture them back next turn. Jenne needs a taxman.

IBT- Lose 3 MI to Persian knights (21-3) Oh, and 10 Keshiks just showed up.

Turn 2 (960AD)- 6th Army kills Bab musket and Russian knight (23-3)
Russian MI and LB killed by Armies (25-3)
7th Army kills 2 Bab knight (27-3)
Kill French settler pair (28-3)
1st Army kills 2 Persian spears and Jinjan falls. (30-3)
10th Army gets 2 Zulu horses (32-3)

IBT- Lost an MI to Greece and sword to Persia (32-5). Lost the cats again.

Turn 3 (970AD)

Kill 2 Greek horses with 2nd Army and reclaim the cats (34-5)
Kill 3 Keshiks, Bab spear, musket and LB (40-5)
Kill 2 impis with 8th Army. Zulu now have LBs.

IBT- Mongols building Newtons

Turn 4 (980AD) Kill Indian LB. (41-5)
Kill Russian warrior and horse (43-5)
Found Tangiers
Trade 2 MI for 5Keshiks. (48-7)
Capture Zunguin after 8th Army kills 2 Zulu LBs. Get a gold piece. (50-7)

IBT- Zulu horse kills a sword. Lose the four cats, this time to France. (50-8)
India sends in galley to New Kolhapur

Turn 5 (990AD)

MI kills Keshik (51-8)
5th Sword Army reinforces Alexandria
Kill French MI (52-8) with 9th Army.
Kill Keshik with 7th Army
WC kills Zulu horse at Ulundi (53-8)
Cat attack on New Kolhapur indicates a War Elephant there
2 sword armies kill 3 Zulu horses in the south (56-8)

IBT- India loses LB against a sword at New Kolhapur (57-8)
Grenoble riots

Turn 6 (1000AD)

Kill reg Persian LB in south (58-8)
9th Army kills Persian LB at Byblios (59-8)
Trade WC for Greek horse and French knight (61-9)

IBT- German reg horse attacks a full strength army at Byblios. Whatever. (62-9)
Mono>Chivalry in 5. India lands WE and warrior at Ulundi

I guess the Mongols figured out sending 10 Keshiks against us wasn’t enough. Now they send 20.

Turn 7 (1010AD)

Indian WE and warrior dead at Ulundi (63-9)
Kill 9 of the 20 Keshiks (72-9) Take an hp off the rest
Kill Zulu horse in the south (73-9)

IBT- Russia sacrificed a knight against pike in the hills (74-9)

Turn 8 (1020AD) Destroy 2 spears defending Borazjan and capture it from Persia (76-9)
Kill Keshik and 5 Babylonian LBs and musket (83-9)
Trade WC for Zulu horse (84-10)

IBT- 2 Russian knights kill pikes on a hill (84-12) Persia has a galleon, so they are up to astronomy.

Turn 9 (1030AD)
Kill Greek horse and French MI (86-12)
Kill 9 Russian knights, a spear and a French knight. Another MGL. (97-12)
Kill 3 Keshiks (100-12)

IBT- Russia loses a knight to our MI. (98-12)

Turn 10 (1040AD) Kill 2 Bab LBs, Keshik and Russian knight. (101-12)
Found Casablanca

IBT- Quiet

Turn 11 (1050AD) Kill Greek archer and 4 Persian knight & LB (107-12)
2 Bab muskets and LB but we lose MI (110-13) Also get Zulu LB in the south. (111-13)

Chivalry in 1. And done.

We have an empty army at Byblios in anticipation of filling it with knights.

I only just moved the 4 sword armies forward at the end. At the start of the turn, we had way too many enemy and I needed the armies to kill some of these guys. Our sword armies are pretty invincible, but they have to cover single units and only can kill two enemies at a time.

The Persians are far and away the strongest AI out there, but we’re seeing knights from everyone but Greece and Zulu. The southern effort is a lot slower now because of the time it is taking to get units south. I moved one of the armies in a position to clear out New Kolhapur which has a jumbo and musket at least.

The AI is building Newton’s. Again, no sign of the Chinese yet.
 
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