1475 (0): We lose a cav on a hill to the attack of an Inca LB (0-1).
1480 (1): We take Krasnoyarsk, held by two pikemen (2-1).
We take Vladivostok, held by three pikemen (5-1).
We take Moscow, held by two pikemen and two spearmen (9-1). We capture two workers and a treb.
We raze New Berlin, held by two pikemen and a knight (12-1). We gain five slaves.
We found Knight Fork on Mark's site in the NE.
On the northwestern front we slay fourteen German and nine American units, gaining a GL/army (35-1).
The armies which razed New Berlin are quite depleted, but it turns out that the AI won't attack a 6-HP, 4-unit knight army fortified in clear terrain with attack-factor-four units. With all the AW we've played, shouldn't we have charts for things like this?
1485 (2): We storm Novgorod, held by three pikemen and an LB, and
eliminate the "Strong Russians" (39-1).
We wipe out a two-unit German force landed next to Cowplains (41-1).
In the northwest we smite fourteen German and three Inca units, losing a cav (58-2).
1490 (3): We're able to
found a free city, without razing one--Discovered Check, in the western grasslands.
The Germans land another knight on Cowplains' cow, and getting rid of it costs us a cav (59-3).
In the NW we strike down five Inca, two American, and five German units, gaining a GL/army (71-3).
One of our cav in the mountains repels the attack of an Inca LB (72-3).
We settler-abandon Yakutsk, which gives us a settler fairly close to the irrigated floodplains in the far west.
1495 (4): We found Smothered Mate on a three-cow site in the former Mayan lands.
We get started against the garrison of Nuremberg, slaughtering two pikemen (74-3).
Enemy units are only coming in twos and threes now, and outside cities we kill only eight (4 German, 3 Inca, and one American; 82-3), but even so we gain our third GL/army of the round.
Theory of Gravity -->
Industrial Age --> Steam Power, due in eleven turns.
1500 (5): We raze Nuremberg, held by a remaining garrison of two pikemen, and gain seven slaves between razing and captures (84-3).
We raze Corihuayrachina, held by three musketmen and an LB (88-3). We gain five workers.
We raze Arequipa, held by three musketmen (91-3). We gain three workers and a treb.
We found Pawn Storm, Rook Ending, and Bishops Gambit, all on good science-farm sites. Pawn Storm also pushes forward our line of settlement in the NE, and will let us build an unbroken road to the Inca lands.
Outside cities we trample eight German, five American, and two Inca units, gaining our fourth GL/army of the round (106-3).
Twenty-four elite victories this round produced four Great Leaders.