GR15 - AWE on Ultra Huge Map

most excellent progress NP :goodjob:

I agree with explorers to be sent along. Steam is only another 11 turns, then we have a huge job of railing on hand. I suggest to bring back gangs of workers to our core to start that job to connect the land.

As usual, we need a discussion about the further strategy. What are we going to research?
This game will last long enough to make the AT-electronics slingshot with ToE. But before that, would we like to get infantry and artillery? If we all agree on that, we would research
steam - electricity - RP - medicine - sci methods

any comments?
 
unless you got a very old computer, I doubt there will be such a delay of 2 hours interturn...

I suspect you are correct on this one. I think the difference will be that we are killing civs off. Once rails come up it will get worse, but the clearing off the contient will speed up a bit.

The rails add a great deal of checking routes and it will be much worse than would have been the case without rails.
 
I like that path ThERat. I also would sent slaves to the core to get those rails started. The real value of RP at this point is not so much the infantry, but the arties and the faster workers.

We won't need infantry so much, until we land on the other contient. We will need arties to damage frigates though and make counter attacks harder for them, not mention landing parties.

Got it.
 
I agree the biggest benefit for us will be the faster workers with RP
 
I agree the biggest benefit for us will be the faster workers with RP

Speaking of workers, now that we are close to steam I think we need to start putting them in a position to build a single rail line from the core to Hill's Advocate. Right now we have workers building improvements that have no immediate value, but that will change the moment we have steam.

After today I will not have game access until Friday.
 
we might want to swap then M60
 
I am sending workers back towards the core, some will not get that far before steam and will start in railing back to the core. We can wait for irrigation and such in those far flung places.

The main time consumption will be worker turns in most turns. I am sending the lone caravel on to find new land as the toher civ are not going to sink until contact.

Also the paired frigates will continue out to find a path. moving the game to my other PC to free this one up so she who must be obeyed can use it to get on the net.
 
I'd like to work in Industrialization/factories after Steam Power, if it wouldn't endanger the ToE slingshot. That's hard to know, although we must have far more research capacity than any single oppponent now. Does anyone have an opinion on the risk involved?
 
Well ther may be some as India has already finished Newtons. We do not have to take a risk fo extra shields (factories) as we won't be sending building any more than 90 shields units for a time.

Do you think we realy need extra shields right now to speed up builds? I mean we have plenty of units.
 
agree with vmxa...we can wait for factories...there is really no pressing need to have them..let us deal with pollution later on
 
I like the idea of building the factories now while we don't need the units rather than later. For that reason I would go for Industrialization after Steam. It takes a long time to build factories and I would rather not do that when we are trying to assault the other continent. It takes all core cities out for over 10 turns to do so - now is the time to do that (or rather in 20 turns when we would get Ind).

So I agree with ThERat's tech order in general, but would put Industrialization after steam and before Electricity.
 
Factories aside, we are going to need a lot of naval transport and escorts. It is anyone's guess how long the voyage will take.
 
Well I have sailed for all 7 turns and have yet to see any land I am posting the save at this point.

As to the factories and the other contient, we are far from invading them with more than pillaging attempts. I have not run any numbers to see how we may fare on research, but are contient is surely behind a bit.

The AI can also rush wonders with leaders (mgl) and if we fool around with the ToE, it may be lost. I am not saying it is at risk at this point, but why risk it.

It is almost surely ours if we stick to the original plan for research.

http://forums.civfanatics.com/uploads/42522/GR15_AD1535.SAV
 
PRE:
For the record here are the six eliminated civs:
Rome, Dutch, Greece, Japan, Russia and Mayan.
Remaining Known civs on our Contient right now:
Inca, Germany and America.

IBT:
nothing much and it was 6 minutes.

1505AD:
5/5 cav kills LB (1-0).
4/4 cav kills Incan LB (2-0).
Upgrade Pawn Of Fate to a cav (4/5)* for 30 gold.
Also a 4/4 knight to cav.
Settle Here gets too many cities and I am not really liking that spot. It is one tile off of Floodlines and 2 tiles off of Eindhoven. Why do we want a new town there? I rename to Settler and move it on.
7th kills Incan LB (3-0).
15th kills Incan LB (4-0).
10th kills Incan pike in Chuquiapo (5-0).
9th kills Russian knight (6-0).
18th kills USA warrior and LB (8-0).
Gallic armies are 1-7 (7).
Knight armies are 8th-17th (10).
Cav armies are 18th-26th (9).
16th and 17th kill a pike at Heidlburg (10-0).
2 towns need specialist

IBT:
not much, but watch out for USA explorers running around. I am not sure if they can capture workers and such or not.

India does Newtons.
[10-0]

1510AD:
23rd kills 2 USA LB (2-0).
Too many cities.
Miss click 2 armies and end on a hill.
15th kills 2 Incan LB's (4-0).
15th kills Incan knight (5-0).
10th struggles to knight the other knight (6-0).
5/5 cav kills German knight (7-0).
5/5 knight kills Incan pike (8-0).
12th kills pike at Heidlburg (9-0).
19th kills USA pike (10-0).
[20-0]

IBT:
zip

1515AD:
16th kills a pike at Heidlburg (1-0)
17th kills 2 pikes and a LB and captures it for 24g and a treb (4-0) and a slave. Sell off structures.
4th captures American explorer.
6th kills Incan LB (5-0).
14th kills 2 knights (7-0).
Miss click another army.
11th kills 2 knights (9-0).
18th goes red killing musket at Tiwanku (10-0).
24th does better killing 2 musket there (12-0).
Razed the place for 6 workers, 2 trebs and some gold, which I forgot the amount.
Found New Agedincum.
Too many cities, just to be sure.
19th kills musket at Tamboccocha (13-0).
9th kills a musket and captures it (14-0).
I capture to give another settler a chance to get to its point. Yeah I missed the gold again. Knights can kill musket on a hill town, it just need the rng to be nice. 19th is a 3 man cav army and nearly lost. The 9th is a 4 man knight and breezed, go figure.
Did get another treb.
5/5 cav kills USA musket (15-0).
25th kills German MDI (16-0).

**************
19th, 21st, 22nd, 25th are 3 unit cav armies.
**************
 
5/5 knight kills USA LB (17-0).
No promotions or leaders, figures.
3 more places need specialist.

[37-0]

IBT:
Nada

1520AD:
3rd kills German pike (1-0).
Too many cities.
24th kills 2 Incan knights (3-0).
15th kills pike at Chuq (4-0).
11th kills one (5-0).
11th then kills musket and razes Chuquiapo miss gold again, got 3 slaves (6-0).
Found New Eboracum.
[43-0]

IBT:
Germans move 8 or 10 units near Pawn Storm. I seen one caravel of thiers coming down the line as well.

1525AD:
4/4 cav kills German knight at Pawn Storm and goes elite. My first so far (1-0).
5/5 cavs kills German pike and a leader is born.
Send to town to make an army next turn (2-0).
5/5 cav kills pike, 2 4/4 cavs kill pikes (5-0). Yeah no leaders until I get the army formed.
2 4/4 cavs kill a pike and mdi (7-0).
25th kills German pike (8-0).
Well was able to found New Burdigala, so an AI town must have bit the dust.
10th kill Incan LB and 2 knights (11-0).
Abandon Tamboccha and found New Cataractonium. Armies there are now healed.
17th struggles to kill German knight near Heidelburg (12-0).
I abandon Heidelburg as the armies there are healed.
Found New Lapurdum.
18th and 16th kill German knights as well (14-0).
Too many cities.
Cumae needs specialist.
[57-0]

IBT:
I see a US caravel by Vladivostok.

1530AD:
Form 27th.
5/5 knight kills German LB (1-0).
5/5 cav kills one (2-0).
14th kils Incan knight (3-0).
15th kills 3 knights (6-0).
These units are coming down through the abandoned town. We have some undefended towns in the Russian area, so I do not want them to get past.
10th kills one as well (7-0).
7th kill Incan LB there (8-0).
Too many cities.
5/5 cav kills German Pike (9-0).
5/5 cav kills another (10-0).
25th kills mdi (11-0).
19th kills Incan musket and pike (13-0).
16th kill German knight near Seattle (14-0).
12th kills musket in Seattle (15-0).
17th kill one in Seattle (16-0).
16th kills musket in Seattle and razes it for 14g, 5 slaves and treb (17-0).
Found New Ratae Coritanorum using one of the Russian settlers.
3 cities neeed specialist.
22nd kills Incan musket and 2 US LB (20-0).
23rd captures 2 slaves next to Huamanga.
Someone ask for peace and I forgot who.

[77-0]

IBT:
Someone else asks for peace and I forgot who.
More Incans and germans coming down, mostly knights.

1535AD:
27th is filled (4 man) and sent out as 14/17. We already have six 3 man armies.
13th kills German knight (1-0).
Too many cities.
5/5 knight kills US warrior (2-0).
5/5 cav kills US lb (3-0).
23rd just crush three muskets in Huamanga and razed it for 24g and 6 workers (6-0).
New Tolosa founded. All Russian setlers used.
Form 28th.
4/4 cav kills US warrior (1-0).
7th kills Incan knight (2-0).
5/5 cav kills US warrior (3-0).
9th kills Incan musket at Nasca (4-0).
19th at 8/14 kills 2 Incan muskets and captutres Nasca (6-0).
Capture 4 slaves and a treb.
Army next to city that will make a cav next turn to join.
I some how managed to uncover 13 German slaves. They will probably be captured, but we can take them back. They won't disband them, sorry about that.
Two more towns need specialist.
We have 7 settlers out, but many are not in place to found a town.
Alesia starts a bank, rather than another army right now.

[83-0]
 
since I am sick at home, I can start to play right now...got it then
 
Good work. :goodjob:

Settle Here gets too many cities and I am not really liking that spot. It is one tile off of Floodlines and 2 tiles off of Eindhoven. Why do we want a new town there? I rename to Settler and move it on.

Floodlines will only need four floodplain tiles to support scientists at size twelve when we have rails, and its other FP tiles will be wasted, along with one in the area which doesn't belong to any city now. Siting science farms is all about getting the most out of high-food tiles; nearness to other cities is irrelevant.
 
I think it is better in this setting to fill in the front than to sweat squeezing in for scientist right now. I would rather get those open spaces filled.

We will have plenty of scientist and beakers. We will have tons of waste tiles in a map like this, I just hate to have so many places that can have units sneak in on us. Be they from civs here now or those landing down the line.

Later we can come back around to get those cities tuned, but we will not have workers to rail those tiles for a long time anyway.
 
We could go for RP after steam. By the time we get it we may be able to judge better if we need to go straight for TOE or if we can squeeze in Ind.

By the time we get RP and Sci Meth, it will be very late to get Ind I think. Now we are going to get rails, I could see us conquering the rest of the continent very quickly. I suspect we will be thinking about other continents when we have gotten to RP.

There is a very good chance that science leaders are not active in this game.
 
Back
Top Bottom