http://forums.civfanatics.com/uploads/43630/GR15_1050_AD.SAV
Preturn- Rush knight in Augustodurum for 48 gold. Switch to cathedral in 1. Rush knight in Camu for 220 gold. Switch to cathedral in 1. Hurry knight in Lugdunum for 56 gold. Switch to courthouse in 1. Agedincum knight>courthouse. Hurry knight in Arausio for 228 gold. Switch to cathedral in 1. Switch Axima from market to courthouse. Fire taxman at Forest Gump. Rush granary for 132 gold. Switch to courthouse in 3. Monguntiacum market>granary. Note we’re now hitting 90% corruption in 6 towns. Glanum pike>courthouse. Ravenna treb>courthouse. Lindum knight>courthouse. Lezoux market>MI, rush for 128 gold. Switch to courthouse in 5. Ratae Corum market>courthouse. Iron Hills treb>courthouse. Far Mount pike>courthouse. Switch Durocoturum from aqueduct to MI, hurry for 16 gold, then back to aqueduct to speed delivery up a turn. Fire clown in Viroconium. Knight redlines against a JT west of Neapolis. GS finishes it off. (1-0) Vet pike covers red knight.
Military situation is Russian stacks in the vicinity of Gergovia which threaten the city, or our opposing adjacent stack . Other Russian stacks north and south of Middelburg. Advance with knight west of Cumae and find a 3hp Russian knight. Kill it. (2-0).
IBT- My western foray turns into a debacle as the Mayans kill the pike, GS, and knight I sent in that direction (2-3) The Mayans and Greeks have chivalry and have knights. Japan has horsemen spotted up north. Russia is sword intense and lacks chivalry.
Turn 1 (960AD) Merge two workers to Augustodurum to push it to 20 spt. Kill Russian spear and sword at Middelburg. Kill JT, sword, spear and archer with GS armies (8-3) Move the 3 armies to vicinity of Thesalonika. Middelburg GS armies deal with two Russian swords and archer. (11-3) To get the situation in the west under a bit better control, knight pillages road and falls back. Upgrade 13 cats to trebs. Take a forted stack and retreat to Gergovia. GS army kills JT and MI. (13-3)
IBT- Lose knight to Russian sword, Greeks lose knight to defending pike.
(14-4)
Turn 2 (970AD)
5th GS army razes Thessalonika and captures 13 gold. Two defending hops eliminated
(16-4) 6th GS Army kills two Mayan MI (18-4) Red Greek knight killed by GS at Eindhoven. (19-4) Honeycomb Hideout founded near Cornish Hen. Russians lose 2 spears and 8 swords and an archer by Nemausus. Lose a knight. (30-5) Rush temple in Cornish Hen for 60 gold. Kill 2 Mayan JTs and knight west of Neapolis. (33-5). Kill a Russian sword and spear by ruins of Thessalonika (35-5)
IBT- AI moves forward
Turn 3 (980AD) Kill 4 Russian spears and 8 swords by Nemausus. Lose an MI and GS. (46-7) Kill Russian sword and spear at Middelburg. (48-7) Six Mayan JTs and 2 knights killed in the west (56-8). Lose a knight. Pick off a hop near Viroconium. (57-8)
IBT- Russian sword dies against our knight, then a second sword kills it. Greek sword impales itself on pike behind walled city of Eindhoven. Second Greek knight redlines there. (59-9) Theology and invention in. Gunpowder next.
Turn 4 (990AD) Kill the red knight at Eindhoven. 7th Gallic army at Cumae kill 2 Mayan MI and JT. (63-9). Russian archer and sword die by Nemausus. (65-9) Knight there kills Russian spear. (66-9) Trade GS for Greek MI. (67-10) Then kill 4 more outright. (71-10) First Gallic army kills Russian spear by Rutupiae. (72-10). Kill Mayan knight, JT and MI in the west. (75-10)
IBT- Mayans kill a pair of knights, Greeks kill a pike. Mayans lose a knight.
(76-13)
Turn 5 (1000AD) Kill Russian spear, 3 swords and an archer by Nemausus.
(81-13) Kill hop at Rhodes (82-13) 3rd GS army kills Greek knight and Jap horse. (84-13) Kill Greek knight and Jap archer at Eindhoven. (86-13) 5th Gallic sword and 8rd Gallic sword kill 3 hops and an LB at Pharsalos. No gold. Raze the city, but 5th Gallic is redlined. Glevum founded. OK, kill a Mayan knight in the east and get an MGL. Form Knight army. (91-13)
IBT- Mayans lose a knight, Greeks 2 hops, but the third kills the 5th Gallic Army. (94-18) Japan gets in the act and sinks our galley by Izumo. (94-19) Greek MI captures a settler because I didn’t think he was on a road.

What a lousy set I’m playing.
Turn 6 (1010AD) Kill the hop that killed our army. Kill 3 Greek MI by Gergovia. Kill Greek hop and MI by Glevum. Kill 2 Mayan knights out west after redlining them with cats. Trade a Russian MI and spear for an MI. GS at the Hague kills Jap horse. 2nd and 6th GS army each kill a Greek knight.
(106-20)
IBT- A lot of Jap horses and a couple Greek knights on the right, Mayan knights on the left. Maya loses a knight attacking a forted one on the hill. (107-20)
Turn 7 (1020AD) Kill hop with knight army defending Rhodes. 6 Jap horses each killed by one of our knights. Get hop and Mayan sword by Rutupaie. 6th GS army gets two Greek knights, 2nd GS army 2 Jap horses and Russian spear. Mayan knight, JT, and MI killed in the west. 3rd GS army kills Jap horse. Lose a galley to a Russian one. GS goes elite at Eindhoven killing Jap spear. (126-21)
IBT- Japs kill 2 knights and lose 2 horses. (128-23)
Turn 8 (1030AD) 6th GS army kills 2 Jap horses and Greek LB. Elite knight kills elite Jap horse and we pull another MGL. Form another knight army. Knight army loads up and kills another Jap horse. Kill 2 Russian archers, a spear and a sword and they are FINALLY cleared from the western woods. 5th knight army kills 2 hops and a Greek town is razed. Three Cow Town founded. 2nd GS army kills Jap horse. GS kills Mayan LB in the west. 7th GS army kills Greek knight. Looks like we now have the front stabilized. Rush buy several settlers as our inventory is thin. (142-25)
IBT- Spoke to soon. Lose a wounded MI to Greek knight. (142-26) Forest Gump riots.
Turn 9 (1040AD) Kill Russian spear and sword at Middelburg. 4th and 8th GS armies and a knight kill 3 hops and a LB. Thermopylae captured. MI kills Greek knight that got our MI in the IBT. 7th GS army kills hop and sword, Russian I believe. Trade MI for Greek knight. (152-27) How many knights does Alex have??? Mayans lose 2 MI and LB in the west. Short rush a cathedral in Curovernum. (154-27)
IBT- Mayans lose 2 knights. (156-27)
Turn 10 (1050AD) Abandon Thermopylae. Durango founded. GS army finds Athens. Lose an MI, kill Mayan pike, 2 LBs. 9th knight army kills Greek knight. 7th GS kills Greek LB. Knight army kills vet hoplite. (162-28). 2nd GS kills Jap archer. Kill Mayan knight in the west. (164-28)
And done. Running single scientist with GP in 46. We can do gunpowder with 80% science in 10 at -168 gpt. We have 9430 gold, so we should consider going ahead. The other civs still have no techs to buy. As mentioned, the Mayans are stopped west of Neapolis, but we need to get a town down there for quicker healing. 99.9% sure there are no longer any AI units behind our lines. Some of the armies need to get healed up. Greece is weakened in the center, and the Japanese crawling about in the east. We can push ahead easiest in the east and center.
Despite the wretched loss ratio, the 3 AIs are losing in power, with the Greeks getting the worst of it. Five cities at 20 spt is providing a good supply of knights. I pillaged roads in territory we have no immediate use for to slow down the AI advance, given the relative distances we each have to travel. That prevents knights from appearing out of nowhere and picking off certain units.
Seven settlers are available for areas we can settle in. Max food locations would seem to be best given their corruption levels now.