750 (0): The Mayan units near Monguntiacum all retreat.
Eindhoven temple --> pikeman, Lezoux walls (rushed) --> pikeman.
760 (1): We take Cumae from its remaining garrison of two spearmen, seizing 567 gold and two slaves (2-0).
We overrun a Mayan spearman next to Cumae and a Roman horseman around Pompeii (4-0).
Also outside cities we destroy two Roman archers, two Roman horsemen, a Mayan warrior, and a Dutch archer (10-0).
Agedincum library --> cathedral.
770 (2): We take Middelburg, held by two spearmen, an archer, and a horseman (14-0). We capture a catapult.
Outside cities we slay a Hoplite, a Greek MDI, a Greek swordsman, two Dutch archers, a Mayan swordsman, three JT, and two Roman archers (25-0).
A JT and a Mayan warrior perish attacking our army in Cumae (27-0).
Alesia cathedral --> MDI, Forest Gump aqueduct --> pikeman, Verulamium FORBIDDEN PALACE --> pikeman.
780 (3): With the Maya massing around Cumae, we smite four JT and a Mayan spearman there (32-0).
Outside Pompeii we hack down two Roman spearmen (34-0), generating a Great Leader and so another army. I fill it with Gallics, not MDI, since the extra movement point is more important than a point of attack strength.
Two JT and a Mayan warrior die attacking Cumae (37-0).
Three Greek MDI and a Dutch archer fall at the walls of Middelburg, though we come close to losing an army (41-0).
Fisher Town temple --> aqueduct, Middelburg walls (rushed) --> pikeman, Burdigala library --> MDI.
790 (4): Outside Neapolis we crush two JT (43-0). The big Mayan stacks are no threat now, but they are keeping us from pushing our armies forward.
Around Cumae we strike down three JT and a Mayan swordsman (47-0).
Near Nemausus we dispose of a wandering Dutch spearman (48-0).
A Greek MDI and a Mayan swordsman perish attacking our cities (50-0).
Glanum aqueduct --> pikeman, Durocortorum harbour --> temple.
Cumae, Neapolis, and Eindhoven all rush walls.
800 (5): Outside Neapolis we eliminate two Mayan spearmen and a JT (53-0).
Around Cumae we overwhelm four JT, a Mayan spearman, and a Mayan swordsman (59-0).
Near Middelburg we expunge a Dutch spearman (60-0).
Far Mount, Iron Hills, Ravenna, and New Entremont complete temples.
Tolosa library --> horseman. We're sitting on enough gold that we should accumulate some horsemen for upgrading when we get Chivalry.
810 (6): We spot the first Russian units to appear this round--a stack of four horsemen.
I make the routine attempt to found a city,
and this time it works, so we establish Welsh Rabbit in a good spot on the southwest grasslands.
We wipe out a stack of four JT and two Mayan spearmen south of Cumae (66-0).
Also on the Cumae front, we liquidate five JT and a Mayan horseman (72-0).
Around Neapolis we account for two JT, a Mayan SP, and a Roman SP (76-0).
We shatter a wandering Mayan spearman near Monguntiacum (77-0).
Four Greek MDI, a Roman archer, and a Roman warrior make futile attacks on our cities (83-0).
Richborough library --> pikeman, Rutupiae walls (rushed) --> temple.
820 (7): We raze Leiden, held by two spearmen, and
eliminate the “Fledgling Dutch” (85-0). We gain three slaves.
We found Irish Pennant in the southwest grasslands.
Having abandoned the tundra city of Deva by building a settler there, we’re also able to found Cornish Hen in the SW grasslands.
Otherwise a quiet turn, with few targets in range.
Agedincum cathedral --> pikeman, Lapurdum library --> MDI.
830 (8): We crush two Roman spearmen at Viroconium, but the town remains garrisoned (87-0).
Around Neapolis we liquidate three JT, two Mayan spearmen, and a Russian horseman (93-0).
Pompeii temple --> aqueduct, Ratae C. aqueduct --> marketplace, Curovernum courthouse --> MDI, Axima aqueduct --> temple.
The Greeks are building Knights Templar. So on the assumption that we may soon get Chivalry from the GLib, I start a KT pre-build in Alesia.
840 (9): We take Viroconium from its surviving garrison of two spearman,
eliminating the “Fledgling Romans” and capturing 2434 gold (95-0).
Outside Viroconium we extirpate a JT and a Mayan spearman (97-0).
Away from cities we deal with three Russian horsemen, two Greek MDI, two JT, a Mayan MDI, and a Hoplite (106-0).
The Great Library brings us Engineering and Chivalry.
Entremont cathedral --> knight.
Neapolis and Cumae complete rushed temples.
The French, whom we haven’t met, complete Knights Templar. So much for our one-turn-old pre-build.
850 (10): We follow the road the Maya are using to advance on our cities, and locate their cultural borders.
Outside cities we obliterate two JT, a Mayan swordsman, a Mayan MDI, two Greek MDI, and three Russian horsemen (115-0).
Twelve elite victories this round produced one Great Leader.