Pre:
fix 5 cities about to riot.
Start to go through the towns to see if any more beakerheads can be used.
Not sure what the value is of making those 67 or more turn arties. Are they intended to be for settlers? Even if the game is not over in 60 or 70 turns, we surely will not need more arties at that point.
Nemausus is making a cath, not something I would like to do. I switch it and now it has 6 scientist. We will be getting additional lux as we go along, so we should not need and cath, unless this is an attempt to get culture win. Not sure that even that is useful at that this stage.
Kaesong move the three pop off the gold mines as they do not yields but 1 more gold and now yield 9 more beakers.
Can the market in Mosit Mountain, it is 50 turns and is not needed.
Feeeville put one pop to CE to get the temple done in 7, rather than 20.
Need to look at the shipping situation. Do we need to make more transports now? We can ship all, but armies, arties and settlers by air. Need to see if we have enough transports to shuttle back and forth already.
West Moscow making DD at 106 more turns, seems a waste. Switch to worker and will go on wealth next.
Maybe I am nuts, but why would we make a factory in Cornish Hen and it has only 3 net shields? Using 7 CE's. I flip it to a bomber and will switch to bearkerheads next turn.
Southern Snows doing a factory with only 2 net shields, someone is crazy, maybe it is me.
I switched Hear No Evil scientist to CE to get the aqua done.
I am not listing any more of these things, but I wll tweak as many towns as I can stand to look at.
Ok I am listing this one. Batshireet is making a harbor, but it will do nothing as each pop will only feed itself, so no real use in growing as we are already size 7 with 2 free food.
So my questions are:
1- do we really want to continue building 50, 60 or 70 turn arties?
2- do we want to keep making more workers? Yes I know we have endless amounts of work for them, but who wants to handle even more workers at this point?
3- how many more transports and other forms of shipping do you want? It seems we have 35 xports and a few more near done.
I think we can stop making any on the east coast and no more anywhere that need more than 10 or 15 turns to build.
Do we not want a few fighters to use to locate escaping ships for bombers to sink?
I propose to stop all arties over 20 turns and start no more. No ships of any kind after those going up now and stop any more than 20 turns now.
Get 6 or so fighters up for recon.
Try to locate some of our towns that need irrigation and rails for growth and freeing pop for scientist.
I will stop at this point to see the reaction.