The upload isn't taking at the moment, but here is the summary. I'll try uploading again later today.
Preturn: Kill 3 muskets and a zerk in Bodo. Raze the city. Cardinal Biggles founded.
IBT- A red Vike musket captures a large stack of trebs and kills a bunch of workers that were unguarded by Reykjavik.
Turn 1 (1725AD) 3 muskets and a zerk killed and Stockholm falls. Two muskets killed and Tromso falls. 3 muskets and a cav are killed and Taejon falls. 3 rifles killed and Uruk falls. Lose a 3x cav army and kill 3 rifles. Shurrupak falls. 2 Bab rifles and two spears die and Carchemish is captured. Disband all the trebs piled in Dalandzagad to rush infantry and cavalry in various cities. Then disband almost all the rest to speed infra builds like aqueducts in science cities. Merge a good number of workers into science cities.
IBT- About 4 cities riot. Explorer captured.
Turn 2 (1730AD) 4 spears and a Bab LB die. Nippur falls. 3 Bab rifles and an LB die defending Ashur which was also hit by artillery. That town falls. Bab rifle and two spears killed and Mari falls. 2 Korean muskets killed and Paegam falls. 2 Bab rifles, spear and LB die. Eulbar falls. 2 Vike muskets killed in a city. 3 muskets killed and Copenhagen taken by 4th Gallic. 3 Vike muskets killed and Aarhus is razed. 2 Korean muskets and a pike die. 3rd Gallic captures Cheju. Lose an infantry attacking a pike in the open. Three muskets defending Trondheim are destroyed. Raze the city. Kill 8 Zulu units at some town. No effect. Land army on Hittite lands. Get MGL with cav vs. LB. Upgraded cannons for arty.
IBT- Korea recaptured Paegam that I left empty. Captured 5 gold. Nationalism>espionage in 4.
Turn 3 (1735AD) Easy part first. Recapture Paegam with knight army against Korean cav. Kill 3 muskets and a zerk. Bergen falls. Kill several ancient Hittite units. Kill 3 Korean muskets and we have Wonsan. Kill 2 muskets and a pike. 12th Knight captures Hyansang. Kill 8 more Zulu and Swazi burns. Lose a 3x cav army, kill 4 Bab rifles and Babylon is taken. Abandon Ashur and Uruk and replace them with cities near the Babylonian front. 3rd Gallic kills 2 Korean cav.
IBT- Lose a temple and market in Moscow to shore bombardment
Turn 4 (1740AD) Two muskets killed and Oslo is captured by 30th Cav. 23rd cav does the same to Karasjok. 4 Vike muskets destroyed and 7th Gallic takes Stavanger.
The Scandanavians are destroyed 
. Four Bab defenders taken down and 2nd Gallic takes Nineveh. A musket, cav, and two pikes killed. Pyonyang captured. At Seoul, 4 muskets killed. 15th cav moves in. 3 rifles and a longbow defending Ellipi and 8th Knight captures it.
IBT- Frigate bombards. Persian frigate sinks a wounded frigate just one water tile from the safety of a port.
Turn 5 (1745AD) 3 muskets destroyed and Nampo taken by cav army. 3 muskets and Pusan falls to 30th cav. 16th and 20th cav capture Inch’on and Ulsan defended by muskets and pike. 3 cav attacks eliminate defenders of Kaesong. Pyongsong is captured by 18th cav after hit by artillery. Samarra defended by 3 rifles and spear. 3 rifles, a spear, and 2 Bab bows are killed and 24th cav takes Akkad. Eridu is taken next, defended by 3 rifles and a spear, but it costs 1st GS army. 15th Knight army takes Zariqum defended by 3 rifles.
IBT- Mari flips and some undefended workers captured.
Turn 6 (1750AD) 3 rifles and a spear killed. Cav army captures Sippar. 15th cav kills rifle and retakes Mari. Two rifles and a spear killed and Larsa is taken.
Babylon is out.
http://forums.civfanatics.com/uploads/43630/GR15_Bye_Babylon.JPG
Kill 3 Hittite LBs and spear. The force sent there with all the cannons is totally inadequate. Hittite reinforcements will stream into the city without some pillaging. The single cavs are injured and can’t heal. Identify the 3 remaining Korean towns (pop 1 and 2) which will finish our continent. Bring up artillery for two of the three. Bring forward some armies and done.
Naval strength: 16 frigates, 21 galleons.
Convoy status:
Hittite Convoy 1- Empty and returning home. 3 Frigates and 10 galleons. Return time between 9-10 turns.
Zulu Convoy 2- Full and heading for Zulu. 7 Frigates and 9 galleons. Arrival time 5-6 turns.
I merged a couple hundred workers into cities so our science is looking good. Espionage in 1 at 0% science. 1244 gpt. Once espionage is in a bunch of taxmen can be shifted to scientists. We still have a little over 300 workers so we have more that can be merged.
Except for a captured treb or two, all of them along with catapults were disbanded to hurry units.
I have quite a few totally corrupt towns on wealth. We have 100 settlers in queue as it is with 12 built and any time one gets spit out it messes up the specialists anyways. Could start some 90-turn infantry I suppose.
Got a late start on the Intelligence Agency pre-build which is the army in Alesia. Hoover due in 3.
As far as getting the 3x armies over to the other continent, we still don’t have the shipping. We have the two convoys and a couple spare galleons with frigates. Once we have a third group put together or the Hittite convoy arrives in 9 we can load the next batch. By then we should have a world map. It is looking like our core is simply a long way from the other continent. There are shorter crossing points, most likely on the western areas, but we have no ships anywhere near there.
The French and Indians have vessels sailing around the area of Lone Mountain towards Southern Whale. They may try a landing next to an unguarded city or the tundra area in the south.