Preturn: War declared on Aztecs. We did have contact. Now things get fun.
Decide to go +1 food, +2 shields to get shiloh's walls up.
IBT: No movement yet.
LSU: Barracks->Spearman
Tecumseh:Spear->Worker
1725 BC (1): Raise lux to 10%
IBT:
Tecumseh: Worker->Javalin thrower
1700 BC (2): Workers are mining bonus grasslands near our wonder city. lower lux to 0
IBT: Aztec Warrior (but not a jaguar warrior - hut?) is seen.
1675 BC(3): Lower science to 60. Move a jav so both are in the town nearest the warior.
Science: Alphabet->Mathematics in 15 at 0 gpt (80% sci).
IBT: Aztec archer seen.
1650 BC (4): Jav thrower attacks warrior and wins. No worker, but our Golden Age starts. Forgot about that little detail. Not that we could/would want to put it off. Lux back to 10% Still at 0 gpt, but math is in 11 now.
Note that during our GA, it is equivalent to mine regular grassland as bonus grassland as both give 2 shields. I will want to build mines on the normal grasslands so we don't require the forests to be above 10 shields.. We can get full shields without needing the forest.
MM for the GA - Math in 10
IBT: Archer fortifies outside our territory
Tecumseh: Jav thrower->Worker
LSU: Spearman->Walls
I625 BC(5):
IBT: Warrior seen near other town. It too is a regular warrior??? Hmm, they need warrior code for Jaguar warriors, but start with it. A conquests bug? Am I missing something obvious?
Tecumseh: Worker->Settler
1600 BC(6): New worker starts work near capitol. In 4 turns we will get a culture expansion and pop the hut. I change the settler to worker to try to get clever and not be building (or have) a settler when this occurs. That way it could be a settler (otherwise not).
IBT: Archer advances into the forest.
Tecumseh:Worker->Walls
1575 BC(7): Decide the odds are good enough to attack the reg archer with a vet jav. I almost lose (redlined jav).
IBT:
LSU: Walls->Jav thrower
1550 BC(8): Explore getting Math in 3 instead of 4 but it costs too much to do.
IBT:
Tecumseh: Walls->Spear
Bull Run: Barracks->Spear
Shiloh: Walls->Barracks
1525 (9): Send Spear in LSU toward Tecuseh in case we get barbs from the hut.
IBT: Another Aztec warrior shows up.
Hut gives us a warrior.
1500 BC (10): Switch Tecumseh to a settler in 2
Well I didn't build new towns, but got our defenses up and walls. Handy, I would seriously consider having Tecsumah building a settler every 3-4 turns and let LSU and Bull Run build military. With only one anemic enemy, I think more units is not the way to go. It has been long enough for the units to show up. If we get several more towns up during our golden age it will really help things along I think.
My recommendation is to build a warrior, settler pair every 4 turns. If the Aztecs do show up with troops (possible, but probably not a whole lot), then behind walls I think we have plenty of troops to make sure we don't lose a town and will have time to switch back to military. We can get 6 settlers by 950 BC this way. If we are fighting one monarch level AI who has already been in a long war, we don't need to play the "normal" AW type game and get strong.
Now that the horses are within our radius, you will probably want to assign a worker to connect.
I moved two workers onto an incense hill. The plan was to road it to get more gold/research when we need it. Probably I should have gone for the horses first, but I would still road that hill first as to not waste worker turns. It won't take long with us being industrious, and we have plenty of workers.
Workers can also be added to LSU or other towns if needed.
On contact, we can have two choices:
1) As soon as you know they are on F4, you must declare war (i.e as soon as possible that you know about) - but you are allowed to trade first.
2) Tactless. You don't have to contact right away them, but NO trades of any kind allowed ever. They are totally beneath us and are not worth even talking to.
3) Jihad (my name for it)
a) We never try to make contact and never trade. They are totally beneath us If they contact you, declare war right away (you are actually killing their diplomats). Otherwise, you can declare war by attacking a unit.
b) All foreigners are put to the sword - all towns razed, all foreign workers are disbanded/killed.
c) This variant is better if you don't look at F4 or diplomacy, ever.
I made no trade on my turn (I did declare war, but we could still do 3 if ppl wanted). Do ppl want to vote?
Anything else and our game will be "easier" than normal. Given our start, I don't think we need that leg up.
Given our start, I bet we could win with 3 which is probably the hardest of the variants and ppl wanted a challenge.
Post your thoughts on this. I was sort of thinking of 1), but have always wanted to try 3) so I would love to try it if others liked the idea as well.
The save
No picture since not much has changed.
Handy, you are up.
Also, when you post the name, edit it so it starts with GR2_ (use caps). That way you can sort the upload list alphabetically and find it.
------
Roster:
Greebley (JUST PLAYED)
Handy900 (UP)
Gingerbread man (MIA)
BarbSlinger (ON DECK)
TMcC
Decide to go +1 food, +2 shields to get shiloh's walls up.
IBT: No movement yet.
LSU: Barracks->Spearman
Tecumseh:Spear->Worker
1725 BC (1): Raise lux to 10%
IBT:
Tecumseh: Worker->Javalin thrower
1700 BC (2): Workers are mining bonus grasslands near our wonder city. lower lux to 0
IBT: Aztec Warrior (but not a jaguar warrior - hut?) is seen.
1675 BC(3): Lower science to 60. Move a jav so both are in the town nearest the warior.
Science: Alphabet->Mathematics in 15 at 0 gpt (80% sci).
IBT: Aztec archer seen.
1650 BC (4): Jav thrower attacks warrior and wins. No worker, but our Golden Age starts. Forgot about that little detail. Not that we could/would want to put it off. Lux back to 10% Still at 0 gpt, but math is in 11 now.
Note that during our GA, it is equivalent to mine regular grassland as bonus grassland as both give 2 shields. I will want to build mines on the normal grasslands so we don't require the forests to be above 10 shields.. We can get full shields without needing the forest.
MM for the GA - Math in 10
IBT: Archer fortifies outside our territory
Tecumseh: Jav thrower->Worker
LSU: Spearman->Walls
I625 BC(5):
IBT: Warrior seen near other town. It too is a regular warrior??? Hmm, they need warrior code for Jaguar warriors, but start with it. A conquests bug? Am I missing something obvious?
Tecumseh: Worker->Settler
1600 BC(6): New worker starts work near capitol. In 4 turns we will get a culture expansion and pop the hut. I change the settler to worker to try to get clever and not be building (or have) a settler when this occurs. That way it could be a settler (otherwise not).
IBT: Archer advances into the forest.
Tecumseh:Worker->Walls
1575 BC(7): Decide the odds are good enough to attack the reg archer with a vet jav. I almost lose (redlined jav).
IBT:
LSU: Walls->Jav thrower
1550 BC(8): Explore getting Math in 3 instead of 4 but it costs too much to do.
IBT:
Tecumseh: Walls->Spear
Bull Run: Barracks->Spear
Shiloh: Walls->Barracks
1525 (9): Send Spear in LSU toward Tecuseh in case we get barbs from the hut.
IBT: Another Aztec warrior shows up.
Hut gives us a warrior.
1500 BC (10): Switch Tecumseh to a settler in 2
Well I didn't build new towns, but got our defenses up and walls. Handy, I would seriously consider having Tecsumah building a settler every 3-4 turns and let LSU and Bull Run build military. With only one anemic enemy, I think more units is not the way to go. It has been long enough for the units to show up. If we get several more towns up during our golden age it will really help things along I think.
My recommendation is to build a warrior, settler pair every 4 turns. If the Aztecs do show up with troops (possible, but probably not a whole lot), then behind walls I think we have plenty of troops to make sure we don't lose a town and will have time to switch back to military. We can get 6 settlers by 950 BC this way. If we are fighting one monarch level AI who has already been in a long war, we don't need to play the "normal" AW type game and get strong.
Now that the horses are within our radius, you will probably want to assign a worker to connect.
I moved two workers onto an incense hill. The plan was to road it to get more gold/research when we need it. Probably I should have gone for the horses first, but I would still road that hill first as to not waste worker turns. It won't take long with us being industrious, and we have plenty of workers.
Workers can also be added to LSU or other towns if needed.
On contact, we can have two choices:
1) As soon as you know they are on F4, you must declare war (i.e as soon as possible that you know about) - but you are allowed to trade first.
2) Tactless. You don't have to contact right away them, but NO trades of any kind allowed ever. They are totally beneath us and are not worth even talking to.
3) Jihad (my name for it)
a) We never try to make contact and never trade. They are totally beneath us If they contact you, declare war right away (you are actually killing their diplomats). Otherwise, you can declare war by attacking a unit.
b) All foreigners are put to the sword - all towns razed, all foreign workers are disbanded/killed.
c) This variant is better if you don't look at F4 or diplomacy, ever.
I made no trade on my turn (I did declare war, but we could still do 3 if ppl wanted). Do ppl want to vote?
Anything else and our game will be "easier" than normal. Given our start, I don't think we need that leg up.
Given our start, I bet we could win with 3 which is probably the hardest of the variants and ppl wanted a challenge.
Post your thoughts on this. I was sort of thinking of 1), but have always wanted to try 3) so I would love to try it if others liked the idea as well.
The save
No picture since not much has changed.
Handy, you are up.
Also, when you post the name, edit it so it starts with GR2_ (use caps). That way you can sort the upload list alphabetically and find it.
------
Roster:
Greebley (JUST PLAYED)
Handy900 (UP)
Gingerbread man (MIA)
BarbSlinger (ON DECK)
TMcC
I seldom check F4 in a AW games except later to see how I compare in techs.
(You know, I think I use more ellipses than anyone else in this entire forum)

