Preturn: I don't want to turn off research entirely. We need Construction and Currency for Aquaducts and Markets. With those we can continue to grow. If contact takes a while it will get us more cash in the end. Since we are still settling, I go for Currency first.
IBT: Persia's settler settles.
90 AD: Army takes out Capitol, A Horseman destroys the spear guarding the other city.
Persia is Destroyed We no have no enemies other than Barbarians.
Lose a Horseman vs a Barbarian Warrior.
110 AD: Kill a Barbarian
IBT: We are now a Monarchy.
130 AD: Lose a Horseman to a Barbarian.
I notice we don't have the FP yet. I think we want it ASAP, so I build it in Fields of Wheat. We are already late with it.
While things are quiet I concentrate on Settlers in a big way.
Late: Hunt Barbarians. Build settlers.
Notes:
A lot will depend on how long it is before contact is made.
Our gpt is currently low. This is because of unit cost and because I shrank some cities to build the settlers. We have built 8 settlers which will handle the current unit costs.
My hope was to quickly finish up the settling phase and then we can start Infrastructure (Courthouses, Aquaducts, Markets, Libs). The problem with building units is that they are exensive to upgrade. it will already cost us 2520 to upgrade our Horses to Knights.
Have far away cities build workers which then irrigate. We will want many scientists in the Corrupt cities. That way when we do make contact we have good science without needing to sink all our money into it. I like to do it in phases:
1) build up workers to get the land improved.
2) Grow (no scientists yet).
3) Switch to Scientists.
Steps 2 and 3 are usually intermixed though - some scientists and some growth.