Gr4 - AW Demigod, Standard Continents

Pre turn
Things look good. Switch some builds
Cow to horse from settler
West from Temple to horse
Hill from harbor to barracks

IBT
Den – horse – horse
Moscow – walls – worker
River – settler – horse
Sugar – spear – spear
Wineyard – worker – worker
Cuzco builds HG

Turn 1 330
Going to settle on a hill next to the iron away from the mountain of fire.
Spot gems N of Persian capital.
River will become our third 10spt city.

IBT
Fields of Wheat – horse – worker. Food Box is full so it will stay @ 10spt.

Turn 2 350
Bomb & kill Persian spear near Hills of gold by the lake. That is a fresh water lake and we can place down 5 cites CxxC around the lake and those 5 cities can support specialists.

Turn 3 310
Kill 2 spear at Persepolis
The settler reaches the site of Iron Mountain and will found the city next turn.
The workers are making their way there.

IBT
We learn COL
Some barb horses make suicide runs at the units covering our workers.
Fields of Wheat – worker – horse

Turn 4 290
Raze Persepolis
Found Iron Mountain
Found Gold by the Lake – worker. See no need to build walls here. It will be in the middle of the empire, and Persia is not a threat. We can change it if we meet a monster AI N of Persia.

IBT
Den – horse – worker (box full)
Cow – horse – horse
Tamuin – walls - barracks. We can chop a harbor and start building galleys here. We will need them to get to the next continent.

Turn 5 270
Moscow hires a specialist

IBT
Den – worker – horse
River – horse – horse
Sugar – spear – spear
Horsies – cat – settler
Hill by Sea – spear – spear

Turn 6 250
Found Wheat by Sea – regular warriors for MP
Persia is down to 5 cities and Russian has one.

IBT
Fields – horse – horse
West of Wheat – horse – settler (watch out – it will get unhappy before the settler is done)
Glue – cat – settler
Rome builds ToA

Turn 7 230
Steal some barb gold from 2 camps.
There are gems SE of Iron Mountain, and Spices NE of Iron Mountain.
Kill 2 spears at Pasargadae with the Army

Turn 8 210
Not much

Turn 9 190
Elite wins fail to deliver leaders.

IBT
Fields – horse – horse
Sugar – spear – settler

Turn 9 170
Off a few stray archers. We have not lost a unit yet in these turns.

IBT
Cow – horse – settler

Turn 10 150
Road to iron is done. I guess these guys will build a road to the spices 2 tiles away and colonize them
Raze Pasargadae.
 
GR04_150bc.JPG


Ideas for the west & east

Westdot.JPG


Easttdot.JPG
 
Greebley said:
Its the wrong save handy. I loaded it up and it indeed 1500 BC save.

:blush: I can fix this at 5:30pn CST when I get home.

I updated the first post so it will match the one we are playing with and be less confusing.
I'm not too sure what the above quote means though. Pretty sure I started with the correct save.

:blush:
 
Greebley said:
I updated the first post so it will match the one we are playing with and be less confusing.

handy900 said:
I'm not too sure what the above quote means though. Pretty sure I started with the correct save.

lurker's comment: I think this is a reference to the roster confusion between the current and initial.
 
For your second comment I switched subjects to the roster order. The very first post of this thread now has the roster order we are using, rather than the old one. You mentioned you didn't realize you were up because you looked at the first post and that roster order was wrong. It is now fixed :D

[Edit: I should have quoted the comment I was responding to, otherwise my initial statement doesn't make any sense. Sorry for being confusing.
 
Greebley said:
For your second comment I switched subjects to the roster order. The very first post of this thread now has the roster order we are using, rather than the old one. You mentioned you didn't realize you were up because you looked at the first post and that roster order was wrong. It is now fixed :D

Ok Thanks. Sorry about the save screwup. handy promises to be more careful. :)
 
ok, so I am not the only one that experiences a total shut down recently of a few hours and this morning (here in s'pore) it is quite erratic again to access.
 
ThERat said:
ok, so I am not the only one that experiences a total shut down recently of a few hours and this morning (here in s'pore) it is quite erratic again to access.

Good in a way to hear you had problems also. I was hoping it was not my computer. It seems a little better now, but it took over an hour to get the upload to take.
 
150 BC (0) - Decide to kill the Russian archer outside of Wheat by the Sea, since there is only one spearman there.

90 BC (3) - Raze Bactra for 22g.

Gr4_90BC_russians.jpg


70 BC (4) - Capture Antioch.

IT - Woah.
Gr4_70BC_suntzu.jpg


And then I forgot about a turnlog.

I'll sum up the important things. We learn Monarchy.

Gr4_10BC_monarchy.jpg


Manage eight turns. Didn't I manage eight turns in the last game as well? Four turns left on the revolution, I think.

Persia has one settler and one city. Russians gone. As such, I did not worry too much about defending our settlers. I sort of just sent them on their way. There are units in reach of them all, but they are not adequately defended for standard AW. Of course, I think we now have the continent to ourselves, or will in a turn, so this isn't exactly standard AW. Barbs are our biggest threat.

Oh, sorry for playing extra turn. I wasn't really paying attention.

Gr4_70AD_persian_remains.jpg
 
Quite an achievement to control a continent this early in the game. :thumbsup:

I suppose we should turn research to zero now that we have monarchy and grow a big pile of cash for a knight upgrade while we wait for the people across the seas to find us. We'll want a nice stack of rock throwing machines for our invasion.
 
Preturn: I don't want to turn off research entirely. We need Construction and Currency for Aquaducts and Markets. With those we can continue to grow. If contact takes a while it will get us more cash in the end. Since we are still settling, I go for Currency first.

IBT: Persia's settler settles.

90 AD: Army takes out Capitol, A Horseman destroys the spear guarding the other city. Persia is Destroyed We no have no enemies other than Barbarians.

Lose a Horseman vs a Barbarian Warrior.

110 AD: Kill a Barbarian

IBT: We are now a Monarchy.

130 AD: Lose a Horseman to a Barbarian.
I notice we don't have the FP yet. I think we want it ASAP, so I build it in Fields of Wheat. We are already late with it.

While things are quiet I concentrate on Settlers in a big way.

Late: Hunt Barbarians. Build settlers.

Notes:
A lot will depend on how long it is before contact is made.

Our gpt is currently low. This is because of unit cost and because I shrank some cities to build the settlers. We have built 8 settlers which will handle the current unit costs.

My hope was to quickly finish up the settling phase and then we can start Infrastructure (Courthouses, Aquaducts, Markets, Libs). The problem with building units is that they are exensive to upgrade. it will already cost us 2520 to upgrade our Horses to Knights.

Have far away cities build workers which then irrigate. We will want many scientists in the Corrupt cities. That way when we do make contact we have good science without needing to sink all our money into it. I like to do it in phases:
1) build up workers to get the land improved.
2) Grow (no scientists yet).
3) Switch to Scientists.

Steps 2 and 3 are usually intermixed though - some scientists and some growth.

Gr4_AD250.JPG
 
How many luxes do we have on our continent? We may be able to manage some WLTK days to help along somewhat corrupt cities in their development.
 
agree with greebleys plan, as long as we go slow on research we can use those specialsts for taxmen as well.

got it, playing soon. do we now wait for 2 Civ's to contact us for the GliB effect or do we send out a galley or 2 to explore our shores?
 
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