Gr5 - Persian AW Demigod, Standard Continents

@NP - I am worried about contacts. Red dot has a lot lower odds then blue dot. A contact right know could very well equal death. I prefer a weak city that is safe.
 
A mostly worthless city that will expand the area we need to defend, only marginally, without adding much to the empire's defense/development.

Or a fairly productive spot that expands the area we need to defend to a great degree, and also adds to the likelihood that we will need to defend ourselves, though it may add something to our empire.

If the second paragraph was a description of the orange placement, I would say go for red. But I would say that the likelihood that a wandering warrior that ran into the blue dot city would probably run into Persepolis shortly after. In this case, I do think that the gained production of blue outweighs the risk, so I would opt for blue dot with the next settler.
 
LKendter said:
@NP - I am worried about contacts. Red dot has a lot lower odds then blue dot. A contact right know could very well equal death. I prefer a weak city that is safe.

Sure, I know you've got a good rationale. I'd just accept the risk in this particular case, because a city on Red Dot would take so long to help us. And given our total range of choices, Blue Dot is not a wild gamble--it's just the second-safest spot rather than the safest.
 
Since we are considering the second safest location, how about the orange dot? The big problem with Blue are all those hills the AI can camp on and attack from. We eventually need to get another city beyod that as a buffer. Otherwise defending Blue be expensive.

Although orange is in some fog, there is more flat land around it and it can share BG with the capital. But then the plan of, taking blue followed by the hill SW of the gold is delayed that much longer.

Red is definitly safest and okay for an empty city for a few turns since we could build and send a spear over in a few turns.

With all that said, I'm glad I don't have to decide. If we lose we can blame whoever plays next for making the wrong call. :lol:

Rat, it's official, check the message under my avatar. :)
 
well too late, played my turns already

save

Pre-Turn
we need 1 more worker, agreed
increase science so get WC in 8 at -1gpt

1. 2510BC
Persepolis grows, increase science, WC still in 6

2.2470BC
zzzz

3.2430BC
nth

Persepolis, settler -> worker

4 .2390BC
re-adjust science and lux and WC in 2

5. 2350BC
Persepolis at 5, lux up, science down

IT we get WC, IW next
Persepolis worker -> spear
River Hills walls -> worker

6. 2310BC
Arbela on blue spot founded, starts walls, IW now in 21

7. 2270BC
nth

8. 2230BC
zzzz

IT Persepolis spear -> granary
River Hills worker -> rax

9.2190BC
swap cow for a turn to speed growth in Arbela, Persepolis still growing in 1

10.2150BC
worker starts chopping forest to speed up rax in River hill
IW still in 19, will speed up once we grow

once we have the granary up, River hills can produce spears while persepolis is settler factory
still no contacts yet, we might want to send our warrior out for some exploration of the surrounding
I'd suggest to settle orange spot next

gr52150.jpg
 
actually since we have no contact yet, I have a feeling there won't be anyone to the near west, maybe to the north and northeast (looking at the minimap location as well). I would send to warrior to climb that orange hill to check things out
 
still no contacts yet, we might want to send our warrior out for some exploration of the surrounding

I have explored before and found 2 civs at once and died. If planning to explore I would limit it to enough knowledge to plan the next ring of cities. Anything beyond that and IMO the risk exceeds the payout. We still have NO cities building troops at this point - first contact is a really bad thing.
 
LKendter said:
...If planning to explore I would limit it to enough knowledge to plan the next ring of cities. Anything beyond that and IMO the risk exceeds the payout.

I agree with the above, and the SW is probably the safest place to explore.

Usually we have contact by now. Perhaps the AI base is several tiles away from us as it was in the last game.
 
I also concur. Exploration should be done judiciously and not too far. Knowing a bit more of the world so we can find iron and know what our next city sites are like makes sense. We should be careful though that we have enough military to handle contact. If that is in doubt, then I think putting off exploration until we are more secure makes sense.

Exploring in the direction we won't meet anyone (SW) also makes sense if our military is in doubt.

I too have met two civs on the same turn.
 
http://www.civfanatics.net/uploads9/Gr5_1750BC.SAV

2150 BC (0) - Switch Persepolis to 5fpt from 4fpt. Won't slow granary build, and gets us a little bigger in the capital.

1910 BC (6) - Granary finishes, and warrior sets out to exploring. I wanted the granary to be done just in case.

I let Persepolis get to size 7, which is a bit of a waste of food since it is building a settler. With the granary build, it got too big not to get to size 7 without building more workers than we currently need (we already have four workers with three cities, as an industrious civ).

If we irrigate the game, and steal the bonus grass from River Hills every fourth turn, we have a four-turn warrior/settler factory in the capital. I strongly suggest we do this. It may be a bit complicated to get going without undue waste and keeping ourselves well defended, but in my opinion is worth it.

Gr5_1750BC.jpg
 
Those spices are good to see.

Got it.
 
One other risk with purple dot is that we will pop the hut. If we get barbs we have NO units to hunt them down, and this could break the settler factory. The LK series AWE loss as China was due to being food poor and bad expansion.
I want to delay purple dot until we have some offensive military to hut down the barbs.

I think the odds of contact are from the north and east. Based on this I want to expand toward the southwest. I think the proposed grey and green dots will give use another 2 city without much more contact risk. I think we need at least 2 more rounds of play and military on the way to keep expanded.

While the settler factory is great for expansion in AW, it makes the military situation more fragile in the early game.


LAK-729.jpg
 
nice to see spices, agree. Guess we settle orange next and turn River Hills into a spear pump while Persepolis pumps settlers. Could we have a bigger screen of the surrounding to decide on a dot map. Maybe after NP's turns

edit: agree with LK's spot's but would include orange first to secure the lux
 
ThERat said:
edit: agree with LK's spot's but would include orange first to secure the lux
I look through the theards - I don't see any dot map that includes getting the spices.
 
Handy's map has a orange dot next to spices on a hill. IMO a good spot to settle first
 
LKendter said:
I look through the theards - I don't see any dot map that includes getting the spices.

Orange gets the spices. And the dots you added in your map look good to me. :goodjob:
I went ahead & combined the 2 dot maps below. Too lazy :mischief: to open the save & use a map with the new explored territory.
GR05_DOT2.JPG


I also agree to settle purple later. It is across a river and pop the hut. Two good reasons to wait.

BTW - good turns as usual by Bed and Rat. :D

:hmm: Did we get a settler out after the granary? I guess NP will tell us.
 
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