Gr5 - Persian AW Demigod, Standard Continents

I would move the yellow dot N onto the hill and the black dot NE off the hill but still next to the spices (or N onto the spices to protect them from pillaging - but this is 4 from the capitol). Since we don't have contact the black dot may never be front line and so sacrificing the hill isnt too bad.
 
Greebley said:
I would move the yellow dot N onto the hill and the black dot NE off the hill but still next to the spices (or N onto the spices to protect them from pillaging - but this is 4 from the capitol). Since we don't have contact the black dot may never be front line and so sacrificing the hill isnt too bad.

I like the yellow dot one tile N as suggested above, but I like the black dot on the hill slightly better than on the spices to keep it 2 from the capital. But I can live with it either way. :)
 
NE is the same distance from the capitol. The problem with the hill is that if the yellow dot is moved the black one is too close for my tastes. Thats one problem with moving one city. You get a cascade effect if you are going for 3 spacing. Since the city is now placed, I think moving Yellow and black makes the most sense.
 
http://www.civfanatics.net/uploads9/GR5-1250BC.zip


1500 BC
Since there was no discussion on the tech pace, I crank science to the max for Alphabet.

I can tell play styles are different at times. I prefer to always road tiles first with AW. This is so it is easier for the workers to escape if needed.
(IT) One of the barbarians commits suicide for us.


1475 BC
Our first immortal action is to kill a barbarian.


1400 BC
Bactra is formed to claim our first luxury.


1375 BC
Our first immortal goes elite taking care of the last barbarian.


1325 BC
We aren't alone.
LAK-755.jpg


(IT) Babylon completes the Pyramids.


1300 BC
This is where Persia sucks. You knew this would happen in despotism.
LAK-756.jpg


(IT) The Zulu are building Temple of Artemis.


1250 BC
We shouldn't have complained about lack of contacts.
LAK-757.jpg


==========================

Summary:
We need to make the decision on the Great Library pre-build soon.

The next couple rounds of turns will be very ugly as we seen 2 stacks of initial units heading our way.


Signed up:
Greebley (currently playing)
Handy900 (on deck)
ThERat
Bead_head7
Northern Pike
LKendter
 
This is my newest dot-map proposal.
The settler is ready to found white dot.

LAK-758.jpg
 
handy900 said:
Oh boy! :bounce: some targets. I hope they didn't come from a boat.

Well you feelings are a lot different then mine. I hate back to back contacts in AW. I feels these are the more appropriate smilies.
:eek: :ack: :aargh:
 
LKendter said:
Well you feelings are a lot different then mine. I hate back to back contacts in AW. I feels these are the more appropriate smilies.
:eek: :ack: :aargh:

I'm always worried when the AI has too long to expand in peace. Just my play style I guess since I am of the "get them in war mode" philosophy, but I know that Greebley remains unconvinced that this is a good idea.

I am surprised they took so long to find us, and I'm still a little worried about being on an island.

This is a good looking piece of land (if it's not an island) since we have a relatively narrow front to defend.
 
hey, LK, this is AW, so we should be happy to have some hot fighting. this was quiet enough for too long.

we should go maths - writing - literature and start a prebuild in Arbela. It's safe and in no danger. River Hills looks like a front town to me, no good for the GL.
 
ThERat said:
hey, LK, this is AW, so we should be happy to have some hot fighting. this was quiet enough for too long.
I expect fighting in AW. I hate to get hit with the initial troops rush from two civs at the same time.
 
handy900 said:
Just my play style I guess since I am of the "get them in war mode" philosophy, but I know that Greebley remains unconvinced that this is a good idea.
I side with Greebley on this one. Some of my easiest AW wins were where one side was crippled by the time I met another. At DG we need every possible break.


handy900 said:
I am surprised they took so long to find us, and I'm still a little worried about being on an island.
They both appear in the northern mountains. I would be shocked if this is an island.
 
I would have liked to have already started a GLib Prebuild. Not getting the GLib makes Demigod very difficult.

Double contact so close together will be trouble. We will get hit with both initial barrages of troops at the same time.

I would be very suprised if we were on an island. I wonder if the two civs showed up because of the barbarians. Barbs would send them in our direction and even if we killed the Barbs, the AI would continue to explore I think. In fact, I suspect the Barb setting influences AW a good bit. Sedentary or no Barbs could mean later contact.

I got it.
 
LKendter said:
Some of my easiest AW wins were where one side was crippled by the time I met another. At DG we need every possible break.

I agree we need some breaks. An early army for our attackers would be an excellent break.

The easy games I have played all seem to involve access to iron, lux and an early army. Pretty obvious stuff. Since we can't get a leader without an enemy, I guess I'm glad on balance we are at war.

We also have a relatively narrow point to defend versus a wide front. We will want to control the mountains and keep the AI on the flat lands on the other side of the mountains as soon as feasible.

Given that we have the immortals I think we can be a little more aggressive in this game on the attack. Take spears and cats to take along to help guard our immortals. Immortals are too expensive to lose on defense, and the cats increase their odds on offense.
 
Preturn: Debate whether RiverHills or Arebella is best for the GLib. Decide on RiverHills. The advantage of size over 6 means we can speed it up if needed.

IBT: Nothing

1225 BC: We settle Sidon and Get a skilled Warrior.

1150 Build Tyre. Zulu Warriors are advancing.

1100 BC: We get Math and can afford to go for wheel (in 4).

1000BC: We get Wheel and have Horses. I start on Writing to get Lit. Palace build will complete in 15.

Notes:
To speed the palace build I merged three workers. We will need to make some more. I think I built 2 total.
The Zulu will go back and forth forever if we so choose. I have been picking some off as they go back and forth.
(if we move the blue spear back and forth, the Zulu follow the red Arrow back and forth on picture).

Gr5_BC1000.JPG
 
Do I actually see horses by Sidon?

Since Greebley forgot to post this:
Signed up:
Greebley
Handy900 (currently playing)
ThERat (on deck)
Bead_head7
Northern Pike
LKendter
 
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