save
Pre-Turn
since Sidon is finishing a worker next turn, leave Persepolis at settler first
IT Zulu sword showing up in the distance
1. 730BC
elite immortal defeats impi, beat another 2 warriors to advance to Tugela
IT sword approaches Gordium
2. 710BC
elite immortal beats sword, no leader
we raze Tugela
IT Persepolis settler
3. 690BC
need to hire some scientists to match prebuild and research, lit in 4, palace in 5
knock down dutch spear to 1hp, and
IT impis show up north
4. 670BC
found Hamadan, finally being able to eliminate our deficit research while lit still in 3
IT Persepolis for the time a 2 turn worker factory
5. 650BC
ding some units, elite immortal beats archer, 2nd army defeats one impi
can fire one scientist
IT enemy units dance around but don't attack
Tyre goes from cat to rax to preduce vet units as well
6. 630BC
settler on the way to another hill town, covered by army, another army beats impi
Hamadan connected now
IT quite a few Zulu units showing up, including the 1st AC (they finished SoZ

)
all the units go after Samaria
we get lit, HBR next in 9 (we are running 40% lux)
Persepllis worker - worker
7. 610BC
change tile assignments and GL is down to 11, maybe we should merge some workers
retreat an impi and beat another 3 units
IT bad news
8. 590BC
join a worker into River Hills and GL now in 9
found Ergili on hill, a very bold approach, but we need to keep the pressure up
since we can't be sure of GL any longer, hire a scientist to reduce research to 6
IT nth much, wounded AC retreats
9.570BC
an exploring immortal discovers ivory in the east
army flawlessly beats AC
oh, maybe sticking head too far our, since we can see the glimpse of an orange border up north
(talking about an Island...)
and the Dutch are yellow this time
IT more bad news, see a green boat coming into view
Zulu start GL again, Dutch as well now
Zulu impi lands in our land in such a way we can't reach it

Dutch are sending some help for us with a warrior settler pair
10. 550BC
position our immortals so that we can beat impi next turn
we say thank you and grab 2 slaves, but need to bring them home
send a spear back to Tyre for protection, pull one out to block access to Grand River (we can;t allow that unit to screw up
our GL, so leave spear where it is)
declare on Celts
there is one Dutch boat in the south that has not dropped anything yet, we have to shadow it
Persepolis is building a settler to claim the ivory
the new front, there is another impi settler pair lurking in the north
grand overview, note the Dutch boat south and the new enemy, the Celts in the west, beware the orange border north