Gr5 - Persian AW Demigod, Standard Continents

handy900 said:
I just got back from an "easy" 3 hour "build a fence with the neighbor" job that turned into an all day 12 hours of hard labor.

At least it didn't happen during football season. "Hey, we'll be done before kickoff, no problem...." :lol:

This is why living in a huge, soulless city where you don't even know your neighbours' names is so much better. ;)
 
Northern Pike said:
At least it didn't happen during football season. "Hey, we'll be done before kickoff, no problem...." :lol:

This is why living in a huge, soulless city where you don't even know your neighbours' names is so much better. ;)

:rotfl:

Yes - Being the one with the tools and the "know how" can be a problem when paired with a "sure - I'll help" :wallbash: (oh crap why did I say that!)disposition.

I GOT IT NOW :goodjob:
 

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Pre turn
Decide to switch cities with barracks building cats to Immortals.
Kill on warrior on the Smoky Mountain.

Turn 1 975
Two elite wins but no leaders.
Zulu keep step with the Mountain Dance
Arbela grew to size 6, so I hired a scientist there and fire the one in Gordium so it could grow.
Not sure where I’ll send the settle. I don’t like towns in the path of a lava flow.

IBT
Persepolis- settler – Immortal
Arbela – immortal – immortal

Turn 2 950
Decide to send the settler to the hill N N NE of River Hills
Zulu found another town close to where our new city will be.

Turn 3 925
We settle and the new Immortals are moving to the new city.

IBT
Dutch start Great Wall.
More Impis on the way.
Iroquois finish ToA.

Turn 4 900
No way to get writing in one, so drop slider.
Kill all the Zulu on the mountains except a lone warrior in an effort to clear the area for the new settlement as well as leader fish. No losses and no leaders.

IBT
Zulu complete SoZ
Celts finish Great Wall
Celts finish MoM
Dutch finish Lighthouse

Turn 5 875
Zulu make a move on Tyre or River hills next turn. Maybe they just want to pillage. Three immortals are in position to take them out.
Found Samaria.
An Immortal army is born.

IBT
Writing – Lit (9 turns) Palace due in 8 @ 0gpt.
FP message appears.

Turn 6 850
Persepolis is going to build
We only have 5 workers so keep building them in Sidon.

IBT
Dutch warriors streaming from the North down the Mountains.

Turn 7 825
Palace in 8 Lit in 6.
Kill an impi.
Set up a picket line in the mountains to force the Dutch down to Samaria.
We can sneak another city up in the mountains if we want to.

Turn 8 800
Not much.
Position army to raze a Zulu town next turn.
Kill some Dutch warriors on the mountains but no elites.
GA ends on the IBT, so I’m going to crank the happy gas and place River hills on river tiles for the gold to avoid a riot in River Hills. I can never accurately calculate how much gold it takes to keep the sheeple happy when the GA ends. We will probably waste some gold on this turn.

IBY
GA ends
Persepolis – settler – settler
River Hills does not riot, but Arbela does. I’ll leave an Immortal there for homeland defense since a clown there does us no good.

Turn 9 775 BC
Raze a Zulu town and net a slave.
The Zulu are building these towns in all the wrong places.
The settler is moving towards a hill that is 2 spaces from Tyre which will open up after the army razes a Zulu city on flat land next to the hill.
Lit in 8 and palace in 9 and we are losing 4gpt with 47 in the bank.
River hills is size 9 8 so the lux is at 40%

IBT
We get the HE message

Turn 10 750
Kill some impi and warriors. I don’t remember losing any units yet. :D
Palace in 8 and Lit in 7 but we are losing 6gpt with 43 in the bank.
Next player may have to hire some tax guys for a turn since our unit costs will go up over the next 7 turns.

Notes:
Settler is in Tyre I though after you raze Tugela with the army you could grab the Hill 2 tiles from Tyre.
The worker 2-pack near Sardis was just building roads to connect everything.
We only have 5 workers so keep building them.
Perhaps 2-turn work in Persepolis is a decent idea. We don’t have a lot of troops to guard out front if it gets too wide. Also we lack workers to build roads to the front.
Immortal in Arbela is for rear city defense if you see a galley show up.
Some dumb-butt :blush: irrigated a river tile near River Hills.
 
I think it's my turn but where is the save?
 
ThERat said:
I think it's my turn but where is the save?

Signed up:
Greebley
Handy900
ThERat (currently playing)
Bead_head7 (on deck)
Northern Pike
LKendter
 
save

Pre-Turn
since Sidon is finishing a worker next turn, leave Persepolis at settler first

IT Zulu sword showing up in the distance

1. 730BC
elite immortal defeats impi, beat another 2 warriors to advance to Tugela

IT sword approaches Gordium

2. 710BC
elite immortal beats sword, no leader
we raze Tugela

IT Persepolis settler

3. 690BC
need to hire some scientists to match prebuild and research, lit in 4, palace in 5
knock down dutch spear to 1hp, and :dance:
gr5690.jpg


IT impis show up north

4. 670BC
found Hamadan, finally being able to eliminate our deficit research while lit still in 3

IT Persepolis for the time a 2 turn worker factory

5. 650BC
ding some units, elite immortal beats archer, 2nd army defeats one impi
can fire one scientist

IT enemy units dance around but don't attack
Tyre goes from cat to rax to preduce vet units as well

6. 630BC
settler on the way to another hill town, covered by army, another army beats impi
Hamadan connected now

IT quite a few Zulu units showing up, including the 1st AC (they finished SoZ :eek: )
all the units go after Samaria
we get lit, HBR next in 9 (we are running 40% lux)
Persepllis worker - worker

7. 610BC
change tile assignments and GL is down to 11, maybe we should merge some workers
retreat an impi and beat another 3 units

IT bad news :cry:
gr5610.jpg


8. 590BC
join a worker into River Hills and GL now in 9
found Ergili on hill, a very bold approach, but we need to keep the pressure up
since we can't be sure of GL any longer, hire a scientist to reduce research to 6

IT nth much, wounded AC retreats

9.570BC
an exploring immortal discovers ivory in the east
army flawlessly beats AC
oh, maybe sticking head too far our, since we can see the glimpse of an orange border up north
(talking about an Island...)
and the Dutch are yellow this time

IT more bad news, see a green boat coming into view
Zulu start GL again, Dutch as well now
Zulu impi lands in our land in such a way we can't reach it :mad:
Dutch are sending some help for us with a warrior settler pair

10. 550BC
position our immortals so that we can beat impi next turn
we say thank you and grab 2 slaves, but need to bring them home
send a spear back to Tyre for protection, pull one out to block access to Grand River (we can;t allow that unit to screw up
our GL, so leave spear where it is)
declare on Celts

there is one Dutch boat in the south that has not dropped anything yet, we have to shadow it
Persepolis is building a settler to claim the ivory

the new front, there is another impi settler pair lurking in the north
gr5550a.jpg


grand overview, note the Dutch boat south and the new enemy, the Celts in the west, beware the orange border north
gr5550b.jpg
 
I would try to speed up the GLib. We have a good chance unless there is a cascade. Fortunately, a Cascade did happen right before on Handy's turn. That make another cascade to it less likely.

So merge in workers if it helps or improve lands (wake up workers if need be and raise lux). I think odds are still in our favor to get it. If it doesn't work out we fall back to the Forbidden Palace.
 
attempt of a dot map

gr5550c.JPG


do not settle yellow dot first, since there is a orange border (now under fog, but once you move a unit there, you can see. high priority is the dot next to ivory, we need a 2nd lux before we revolt (if we get the GL), since we would lose pop quite a bit with 1 lux during anarchy.
 
I would try to speed up the GLib
I checked and it seems we have 71 or 72 shields left on GL

with currently 11/15 uncorrupted shields we need 7 turns
we could wake up the worker next to it and merge next turn, which would decrease the build by one turn

60 shields left = 11* 6 or 12 * 5 or 15 * 4

we won't be able to raise shields to 15, so merging one worker would do. Yes. lucky there was a cascade and we got a very good chance to complete it first. Just make sure to get rid of that impi and not get a riot due to unhappiness.
 
Oh boy, two armies already, Great Library coming. Should be a fun set. Actually, a switch would be preferable if possible. After Wednesday, I don't have much to be concerned about. Before then, I should probably minimize time spent on civ.
 
The Dutch boat might have 2 units on it. I would shadow it with 2 Immortals. It's a pain if they capture one of our rear cities.

The Celt boat is probably an empty explorer, but keep an eye on it.

If we don't need the 2nd army for homeland defense we should pair it up with the first army. They can stack and one attack while the other heals and protects. Two immortal armies are quite capable of razing the Zulu. :D

Might be time to get an exploring galley out to circle our continent. If we get the Glib more contacts will be a good thing.

I hope the cascade on my set puts us in good position to get the Glib.

If you find SoZ I suggest we with either raze it, or capture it as the last Zulu city. Otherwise it will slow the armies down trying to quell rebellion. We need to eliminate the Zulu.

(talking about an Island...) :crazyeye:
 
I've played three turns, and we've razed the city north of the ivory source (Umtata), which we should get hooked up towards the end of my round. We need to decide now how determined we are to avoid contact with the orange civ--the Ottomans, going by F11. Basically, we can advance in the natural direction, north through Isandhlwana, which would bring us into contact with the Ottomans almost immediately; advance to the northeast (which may be where the Dutch are), which might avoid the Ottomans but would leave us with an ever-lengthening right flank; or just consolidate our position and defeat what the AI sends at us. Your opinions, gentlemen? :borg:
 
I would not avoid contact for very long. most important is that we aggressively raze towns and expand. If we sit back and wait for the AI to come, we are dead sooner or later. Expand and if necessary we have to meet Ottomans, never mind.

talking about an Island
:lol:
 
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