GR6 - Counting Down
1250 AD (0)
Turn Science up a notch to get Banking in 4. We're still making a profit so we can upgrade our boats.
All of our Armies are regulars. Just a curiosity.
Swap Borazjan back to the Harbor I had started on my last turn.
Find space for 9 more scientists and decide to turn Science up to 30% to get Banking in 2.
I see two more spots on the ex-Arab island to settle, we already have a settler in place for the first.
IT - Win a couple, a few things land. Biggest problem is that Egypt founds a city in front of our Armies that appears to be Garrisoned by 200 units.
1255 AD (1)
Found a city on the Arab island, repel the invaders. Re-target on the Egyptian island.
IT - Win about 4 vs. the Egyptians, Celts drop off a Knight. Make that England dropping off a Knight.
1260 AD (2)
Win 8 battles without loss. Egyptian cities appear to be very heavily defended.
Banking is in, ToG in 8. Spin through to optimize scientists. Still due in 8 at +28 gpt.
Given the presence of the 1-tile Egyptian island I intend to burn all cities.
IT - I don't understand the Egyptian targetting. Now they are all running back to beachhead city.
1265 AD (3)
Win 5 battles and raze Heliopolis. We get 5 slaves and 2 Trebs.
Spend small money to rush a couple of things. We may be making a field trip from the Arab island once the Celts figure out where they want to land.
IT - Few things dropped off, including Rifles. The Egyptians ran all those troops up to pillage a single tile. Now they are running back again.
1270 AD (4)
Firstly, find the landings. All 9 units dealt with.
Kill two Pikes and burn Asyut.
1275 AD (5)
Celts land a pair of 4-unit stacks, neither on our homeland. Worst part is that I got faked out on the Arabian island and ran both Immortal Armies away from where the landing actually occurred.
Lose 1st unit in a Cav vs. Cav attack, win three others on Egyptian island. Off the 4-unit landing in the Arab island, as the landing coincided with my bringing 3 more Cavs over on the last turn.
Start to shuffle workers back to Persepolis in anticipation of drawing Rails as our free tech.
1280 AD (6)
Whack a bunch of stuff: Two Knights on our homeland from the Ottos, a four-pack from the Mongols on the Arab island. Found New Zohak on the Arab isle.
1285 AD (7)
Kill 4 defenders and raze Pi-Ramesses. The Egyptians have a stack of 28 defensive units wandering around. Just keep the Armies away from them and they'll melt away.
Take a little chance and head out for the Desert Isle with 5 Cavs. A touch risky if we get a big landing on the Arab isle this turn.
1290 AD (8)
All those defensive units ran East, but our Armies are going west.
Celts land 2 Cavs and 2 MDI in our East by the bait city. Knight pops leader on the 2nd MDI, becomes an Army.
Kill two more Egyptian units.
Now the MM to get ToG next turn: We'll make 120 gold.
1295 AD (9)
Nuts. We got Nationalism. Softly researching Steam Power. We can get it in 11 turns. The Egyptians are of no help, we aren't getting any money from killing them.
Land 5 Cavs on the desert isle. Maybe we'll take out both cities?
1300 AD (10)
Mongols land 2 Crusaders and a Musket, and on the next tile over the Celts land 3 Rifles and an LB. Decide the Rifles offer a grand opportunity to train a new Cav army and kill two of them. Dispatch all invaders with no losses.
Meanwhile on the Arab Isle ... the Mongols land 3 MDI and two Pikes. All of those are killed.
On the desert Isle notice that the Mongol city is now defended by a Rifle and turn my attention to the Egyptian city. It burns, although the 2nd lost unit of the round is a vet Cav vs. a reg Spear.

Move the surviving units towards the main Egyptian island.
Kill three units and raze Memphis, acquiring 5 more slaves. The Egyptians appear to have 4 more major cities on the island although they keep founding new cities to be wiped out. I'm hoping their going broke is whittling down the number of junk troops they have so we can start to re-settle their lands.
Final Notes:
Didn't really make a whole lot of progress against the Egyptians. The amount of junk units they have is quite impressive and their cultural boundaries kept the armies moving slowly. We are starting to get a flow of Cavs to the Egyptian island as the Arab island is fairly well defended and we have our home front covered.
We have 6 settlers available to re-settle Egypt when the coast is clear. Could very well happen on the next round. We already have a significant labor force in Egypt but probably need to divert some boats to relieve the armies of warden duties.
We have a Caravel circling the other continent. Nothing we couldn't imagine, but it is a true multi-civ continent.