http://www.civfanatics.net/uploads9/GR6-1450AD.zip
1440 AD
It is back to killing landings again. I kill 1 longbow, 1 pikeman and 1 rifleman in former Arabia from England. (67-10)
I hit England again and kill 2 cavalry in former Egypt. I lost an elite pikeman via misclick. (69-11)
I see what looks like a double-stacked transport fleet from Celts approaching former Arabia. Not to mention troop convoys from England near former Egypt.
(IT) The English attack our remnants of a transport fleet and kill 2 galleons. (69-13)
The Mongols attack a slightly injured army with a cavalry that was sitting next to just build Baruun-Urt losing a cavalry. (70-13)
The Pentagon is completed.
Well we have proof at least one AI has cash to burn and espionage:
1445 AD
I get to load up a 4th unit into our armies, and I will need it this turn!
The first landing killed is a nuisance English landing of 1 cavalry in former Egypt. (71-13)
I figured 5 @ 2 had a decent chance vs. 3 @ 1. However, it really didn't expect this even though I was trying.
I only put 3 cavalry in it to give us the option to send it across the ocean one some new frigate and galleons arrive to get it there. Of course this will now leave Egypt short of defenders and I will need to get some more cavalry back here. Didn't I just send some back home?
The second landing is 3 cavalry, 1 MDI and 1 rifleman from the Celts in Arabia. I kill it all with no losses. (75-13)
The third landing is from the Ottomans. I killed 1 MDI, 1 knight, 1 longbow and 1 rifleman. (79-13)
Former Arabia was so tight that I had to use the 2 riflemen on the continent on the offensive.
There aren't enough units to fill it in Arabia. I am going to ship it back to the homeland to load.
The fourth landing is from the Celts at Birka again. I killed 5 riflemen and 1 cavalry. I redline the immortal army again despite adding the 4th unit. (85-13)
I kill 2 riflemen and: (87-13)
(IT) We get a break and no new landings. However, I see to more Celtic invasions fleet approaching.
1450 AD
I assault Karakorum and kill 3 rifles. (90-13)
However, at this point I have just 4, 6 and 7 hp left of the 3 armies to attack. I refuse to attack with the last healthy army as that could invite the slaughter of all of our armies. We really could use that additional army in Egypt.
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Summary:
I came very close to not killing the landings more then once. We really need more mobile troops for defense. The intensity of the landings can be seen just from the kills. The majority of those dead were from landings.
I have been bringing more workers home with the emphasis on natural workers where possible. This is still a lot of work to due in homeland including a ton on forest chopping for shields, squeezing out more specialists, getting a thicker railnet, and optimizing cities at maximum population. In addition, I feel we DO need factories and want the workers in the core for possible pollution duty.
Gordium is on a palace pre-build for ToE. We MUST research Medicine and Scientific Method next for this to be worth it.
How far away are bombers and marines? At some point the core coastal cities will need real defense.
Despite most of the fighting being landings I really felt stretched. We need more cavalry in former Arabia, former Egypt, at home and more armies in overseas. We are also light of bombard units. When artillery becomes available please build some.
We are in the annoying shifting science rate area. I have been upping and lowering it based on how much spare cash we have.
The army by Herat is just starting to load. I would really like to keep it home for defense. I was seriously temped to load 2 elite cavalries into the army just to insure it would stay home.
The army in Egypt needs to go overseas along with the 2 cavalry. One of the armies in Mongol territory still only has 3 units. I think I lost a cavalry in all the transports sunk by the English.
Signed up:
Greebley
LKendter
Northern Pike (currently playing)
T_McC (on deck)
ThERat