MeteorPunch
#WINNING
Looks like we have exactly 20 turns of survival left. What's that song, "I will survive!" or something by the BeeGees?
I'll play tomorrow.

I'll play tomorrow.
"I will survive" by Gloria Gaynor.MeteorPunch said:What's that song, "I will survive!" or something by the BeeGees?
Tatran said:"I will survive" by Gloria Gaynor.
Although "Tragedy" from the BeeGees would be more suited for the
current AW DemiGod games.![]()
ThERat said:We have to think of a strategy what we do after we are allowed to make peace. I guess we would like to acquire some land from nearby AI. So, we shouldn't make peace with about eveyrone.
We have accumulated a unholy amount of war weariness points (wwp)
ThERat said:I thought WW expires after 20 turns?
Heroes said:Pike, do you have a rule when will they attack cities and when the EW wall? And the role of army?
Greebley said:On Heroes dot map, I would like a strong coastal city so we can build boats.
I have found it an issue on other games whrere all coastal cities are far away and are poor in shields. This is continents so someday we will want a fleet I bet.
The strongest long term squares seems just N of the swamp. It gets lots of hills and grasslands.
Northern Pike said:Swordsmen are very likely to attack the wall if they end up next to it. This is when it can be useful to use the army to prevent attacks on the wall completely (if the swordsmen are only adjacent to one wall tile) or at least to direct the attacks where we want (if they're adjacent to two).
I really have no idea what inspires the occasional attacks on the wall by units with attack factor two.
Obormot said:I thought WW is calculated separately with each civ, so we can stay at war with one civ if we did little fighting with them, but i don't think that makes sense, because such civs would be far away. Anyway our offensive capabilities suck without iron or horses. I think we should stay in peace for some time after 10AD.