1350 (0): The attack of a Hittite cav costs us a rifleman in Alalah (0-1).
Hittite cav units zoom through our new holdings in the south, but don't quite reach any of the empty cities--nice calculation, Heroes.
We renew the deal that brings us ivory from Persia, though we have to give Xerxes two lux and 30 gpt.
1355 (1): Outside cities we cut down seven Hittite cav, a guerrilla, and a rifleman (9-1).
We take Alaca Huyuk from its garrison of four riflemen (13-1). We gain 108 gold and raze the town for seven workers.
We take Kummanni, held by two riflemen (15-1), and net 54 gold.
We found New Erech near the ruins of Alaca Huyuk.
The Hittites and the Celts make peace.
We lose one rifleman defending Kummanni (15-2).
1360 (2): We take Hadrumetum, held by two riflemen, gaining 52 gold and three workers (17-2).
We take Oea, garrisoned by a guerrilla and two riflemen (79 gold; 20-2).
We take Kadesh from its garrison of three riflemen and a cav, losing one cav (24-3). We collect 82 gold and raze the town for five workers.
Outside cities we trample six Hittite cav (30-3). In the process we generate Lugalzuggezi, who founds another army. We'll hand-build the Small Wonders easily enough.
We found New Isin near the ruins of Kadesh.
We take Alisar Huyuk, held by three riflemen (33-3; 82 gold), only letting the town survive because I mis-click.
We trade Electronics to the Ottomans for Steel, 160 gpt, 737 gold, and their WM.
We send incense, dyes, and 63 gpt to Persia for rubber.
The Hittites lose one cav attacking New Isin (34-3).
Ur HOOVER --> Military Academy.
1365 (3): We abandon Kummanni and found the tactical town of New Akshak.
We take Hattusha from its garrison of three riflemen, a guerrilla, and a cav, capturing two artillery, two workers, and 105 gold (39-3).
We take Emar, held by four riflemen, and capture three arty and 105 gold (43-3).
Outside cities we destroy four Hittite cav and a rifleman, losing a cav (48-4).
We take Cadiz, held by three riflemen, and seize 78 gold (51-4).
We lose a rifleman when the Hittites attack Alisar Huyuk (51-5).
1370 (4): We reach the second level of war weariness.
We found the tactical town of New Zabalam.
We take Adana, defeating the garrison of three riflemen and a cav and sinking at least three ships when we enter the town (58-5). We steal 79 gold and generate the Great Leader Emana, who forms another army.
We abandon Hattusha and found the tactical towns of New Kisurra and New Der.
We take Tyrana, held by two riflemen and one guerrilla, and sink at least one ship on the way in (62-5). We seize 78 gold.
We take Ugarit, held by three riflemen, and gain 78 gold (65-5).
We abandon Tyrana and found the tactical town of New Kua.
We take Kanesh, held by three riflemen, and gain 78 gold (68-5).
Outside cities we overrun two Hittite cav (70-5).
The RNG treats us dreadfully as the Hittites make the usual cav attacks, and we lose two infantry and one guerrilla while killing only one attacker (71-8).
1375 (5): We take Tarsus from its garrison of four riflemen, capturing two arty and 106 gold (75-8).
We take Hubishna, held by three riflemen, and seize 79 gold (78-8).
We storm the Hittite capital of Hattusas, destroying the garrison of six riflemen and capturing Knights Templar, two arty, and 112 gold (84-8).
We found New Marad near Aleppo.
We take Aleppo, held by four riflemen, and capture one arty and 107 gold (90-8).
Outside cities we ride down five Hittite cav (95-8).
Two Hittite cav attack our cities and retreat.
1380 (6): We found New Kuara near Ankuwa.
We take Ankuwa, capturing three workers, an arty, and 75 gold, but lose two cav to defeat the garrison of two riflemen and a guerrilla (98-10).
We take New Hattusas, garrisoned by three riflemen, and seize 75 gold (101-10).
We take Karatepe, held by two riflemen, and capture two arty and 52 gold (103-10).
We take Samuha, held by two riflemen, and gain 52 gold (105-10).
We abandon Samuha and found the tactical town of New Kutha.
We take Katna, one guerrilla, one rifleman, three arty, 55 gold (107-10).
We auto-raze New Tarsus, two guerrillas, one rifleman, 57 gold (110-10). The Hittites are now down to an enclave of two cities in their homeland, though they still have twelve recently conquered towns on the eastern peninsula.
Outside cities we trample one Hittite cav (111-10).
We get started against the Hittites' peninsular cities by taking Odense, two riflemen, one guerrilla, two arty, 59 gold (114-10).
Ironclads is in general circulation. Great choice, gentlemen.
Tarsus flips to the Hittites, and we lose an Enk. Well, we can't complain about flips so far in this war.
1385 (7): Tarsus is held by
four riflemen after its flip--WTH? We take it back and collect 108 gold (118-10).
We found the tactical town of New Nagsu near the present Hittite capital of Harran.
We storm Harran, held by six riflemen and a guerrilla, and capture a worker and 108 gold (125-10).
We take Trondheim from its garrison of five riflemen and a cav, capturing Sun Tzu, the Colossus, and 81 gold, but losing a cav (131-11).
We take Copenhagen, held by three riflemen and two cav, and capture two artillery and 83 gold (136-11).
We take Reykjavik, three riflemen, one guerrilla, 84 gold (140-11).
Erech INTELLIGENCE AGENCY --> cav.
We get a palace expansion.
1390 (8): We switch the focus of our attack to the bottom of the eastern peninsula, building our railroad as we go in Civ II style, which is possible because two Hittite cities in the middle of the peninsula have been razed by our allies. Eight Sipahis and six Persian cav are next to Hippo, so there must be some resource there.
We found New Susa near Utica.
We take Utica from its garrison of seven riflemen and a guerrilla, losing a cav (148-12). We capture Magellan, a worker, an arty, and 90 gold.
We take Leptis Minor, held by two riflemen, a guerrilla, and a cav (152-12). We capture two arty and 93 gold.
We take Carthage, held by four riflemen and a guerrilla (157-12). We gain control of Copernicus, the Great Lighthouse, a worker, and 97 gold.
We take Leptis Magna from its garrison of two riflemen and gain 106 gold (159-12).
We take Hippo, defeating the garrison of two riflemen and a guerrilla and losing a cav (162-13). We gain a worker and 73 gold.
We take Karasjok farther up the peninsula, defeating the garrison of two riflemen and a cav and gaining three workers and 85 gold (165-13).
Outside cities we have poor luck, losing a cav and an inf and defeating only a rifleman (166-15).
We try to plant spies with all our rivals except the Celts, and
fail in all four attempts.
The Hittites, down to two cities, wouldn't give us Refining for survival even if we wanted to play it that way--they're insulted.
We get a palace expansion.
1395 (9): We take Ivriz from its garrison of three riflemen, destroying at least one ship when we enter the town (170-15). The Hittites are almost out of gold and there's nothing to loot.
The Hittites' last city is Stavanger, a hill town the Aztecs have softened up for us. We bombard three riflemen, attack with a cav army, and eliminate the "Glorious Hittites", without ever going beyond the second level of war weariness (173-15). We gain a worker and the Hittites' last gold piece.
We disperse a barb camp in the former Hittite homeland, killing two warriors and gaining 25 gold (175-15).
Thirty-two elite victories this round produced two Great Leaders.