Returning to the discussion about the Republic, here's a little comparison I made with CivAssist 2: despotism against republic, with and without FP in The Silo:
I put republic at 20% lux tax to reflect that it cannot use MPs. With 20% lux tax it seems we generate about as much happiness as with 10% +MPs under despotism. I put both governments at the science rate where we run a slight deficit.
Conclusions:
- The FP doesn't matter much at this stage (it will become a bit more relevant as we found more cities, but not a whole lot).
- There's little difference between republic and despotism in beaker output. This is mostly due to the high unit cost of republic. We have (turn 86) 31 units: 15 warriors, 13 workers, 2 galleys and a settler. With 11 towns we get 11 units free of upkeep and the remaining 20 cost 2 gpt each, for 40 gpt total. We can improve the economy of republic by growing our towns (a city gets 3 units free of upkeep) and by reducing our number of warrior, or at least not building any more.
All in all it seems to me that republic is better than despotism, even at this stage. The FP doesn't make such a huge difference that we need to postpone the revolution for it. I think therefore that a revolution quickly after building the Torch would be most beneficial. Growing a few town to size 7 right after the revolution would help a lot.
In anarchy, I think we can support towns up to size 5 at no food loss (1 citizen born content, 2 content by luxes, 1 entertainer eating the food surplus, which makes the 5th citizen content as well). Larger towns need a food bonus or will starve. Meaning we need to prevent The Treasury from growing, and build a worker from The Admiralty (right after The Torch). The Silo should be able to hold out with the aid of the wheat tile (it will lose 1 fpt, so I'll grow the food box a bit). TC will probably be ok with all the food, or alternatively we can postpone the revolution for a turn or two to train a settler.