Yep, the Gandhi to Space gam. Team klarius captured Entremont and rushed the FP, plenty of sheep in the surrounding lands. Easy 10 fpt and 15 spt.
Yep.
Klarius and Entremont.
You are right.
I was on that team.
Yep, the Gandhi to Space gam. Team klarius captured Entremont and rushed the FP, plenty of sheep in the surrounding lands. Easy 10 fpt and 15 spt.
Paul#42 said:Given the current military balance, we should seize the situation and focus on expansion.
I haven't yet decided if I like the idea of continuing the settler factory though. How many more do we need really? Then again, joining 3-turn settlers is a really fast way of increasing pop in towns that don't grow so fast, so it could be useful far beyond the point where we've settled all our available land.
True – but we need to weigh this gamble against the gamble of weakening our chances for a Space Race win.zyxy said:- we'll need to build some military somewhere else, or gamble we won't be anyone's target anytime soon. Each military town needs a rax first, which adds to the production cost (and which is why building military from TC would be rather efficient).
Yes, but we're hopefully more than making that up in commerce, support savings, and production in all the other towns we create/enhance from The Chamber. Once we've settled even two towns from The Chamber, we've broken even on the support benefits of having let The Chamber get to size 7, for example.zyxy said:we are giving up a lot of commerce and production in The Chamber by keeping it small.
Again, a good point and something we need to be mindful of… but this is something we'd need to do anyway… and the sooner we can do it, the better. Ideally, we want to have all our improvements done by the end of the MA, so that when we get rails, the whole workforce can immediately lay rails everywhere.zyxy said:size 7 towns need to be kept happy. This is quite doable with the lux tax for noncorrupt towns, but the corrupt ones will probably need to hire specialists (hence will need extra food, and thus worker actions).
1-turn??Too bad we're missing the single shield for a one-turn-settler-factory![]()
1-turn??![]()
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I like it! I think we need to keep our military at a bare minimum, but catapults would certainly be appealing. As you mentioned, no need to invest shields in a rax, they're low cost, and we're going to want Hwach'a at some point anyway.Paul#42 said:What do you guys think about my suggestion to build some trebs in the non-rax-towns?
We're already far ahead techwise of others except FREE, and have by far the highest lib count. Military builds are like an insurance. Lost investment, until you need it.True – but we need to weigh this gamble against the gamble of weakening our chances for a Space Race win.
The question is… which is more likely?
I'd assert that if we're going to win, it will be through Space, not conquest. Or in any case, will flow from being so far ahead in tech, that we can invade with dramatic superiority. Either way requires incredibly robust peacetime growth between now and marines/bombers.
Every military build now has a 100% chance of setting us back (albeit very slightly) on developing that crushing peacetime advantage.
In case of invasion of SABER I agree with you. Otherwise, I think we are gambling.Of course, that peacetime advantage is no good if war comes to our shores and we're not ready. What are the odds of that? Once we hear back from BABE (and assuming that they sign the treaty and that all indicators continue to point toward an invasion of Saber or else no invasion at all) then I'd say the odds of us being attacked before we Hwach'a and/or Cavalry and/or rails is VERY low.
I'd rather gamble on delaying our military builds till an invasion is more likely rather than gamble on delaying our domestic builds.
But maybe I'm overly optimistic?
I was not talking about support cost alone, but also about income. Each citizen in TC brings in 1-2 gpt or 2-4 bpt (counting a lib, no market, and 1 gpt for entertainment). Niklas' settler factory has TC produce 10 spt, my plan gets it to 15 spt.Yes, but we're hopefully more than making that up in commerce, support savings, and production in all the other towns we create/enhance from The Chamber. Once we've settled even two towns from The Chamber, we've broken even on the support benefits of having let The Chamber get to size 7, for example.
Growing corrupt towns is also a matter of timing. Our workers need to be able to keep up with town growth. For example, a size 7 city could have 4 citizens working irrigated grass and 3 scientists (at 0 food surplus). It will need 1 happy face from the lux tax. If there's no river or other commerce bonus around, then the town will produce 12 raw gold per turn I think. If it is 50% corrupt, then a 10% - 20% lux tax would be enough. So happiness-wise it seems doable, but we need 4 irrigated & roaded grass to make this work.Again, a good point and something we need to be mindful of… but this is something we'd need to do anyway… and the sooner we can do it, the better. Ideally, we want to have all our improvements done by the end of the MA, so that when we get rails, the whole workforce can immediately lay rails everywhere.
What do you guys think about my suggestion to build some trebs in the non-rax-towns?