I disagree! (with almost everything
)
Settlers over size
Getting out settlers as fast as possible is WAY more valuable than getting 5 bpt extra per turn. Even a science farm gets 4bpt from the scratch AND production AND cash rush opportunity (in urgency).
And when all space is settled, I'd even try to get 1-turn-workers there (maybe with a disbanded warrior each turn) even if only to feed slower growing towns.
Food is the one most powerful resource (as long as there's growth possible)! We'd waste half of it in our best town if we let it grow to size 7.
I had a recent extremely successful game where I built 1-turn-workers in the capital even in GA and it payed back BIG TIME
trebs over horses
Our temporary military strength (gave us the treaty with BABE and so) saves us from invasions for ~30 turns. When it ends we are close to (or beyond) Metallurgy and also already close to Railroads. Will anybody argue that our railroaded island is safe if guarded by 40+ H'Watchas untill bombers and tanks? Only a force of ~50 Sipahi would make me shiver then. Okay 100 MWs would be tough, too.
The clou is: Nobody would know our military is most arties. Nobody would test it.
If in Middle Ages we built a force of 30 trebs, 10 horses and 10 ACs, I'd feel quite comfortable. And I'd like the investment for the future.
Of course we wtach the power relations and adjust to the development.
Those 20 fast movers are also the force donsig suggested.
horses over ACs
ACs are nice for the moment, nice for the power graph - but obsolete after the Middle Ages. Horses last longer.
If we decide to disband forces, I'd disband ACs rather than horses.
Short term builds
So short term I'd build most of those libs, than get some galleys and trebs. And some horses (in The Admirality and The Silo). Casual workers when a town is running out of workable tiles.
The Chamber provides settlers for the islands, even suicide chain some over to the southern island.
We should chose a town for Cope's soon and start prebuilding it. And uni prebuilds where possible.
Golden Age
Right now I think we should try to delay our GA as long as possible.
I'd like to go head-to-head with FREE to the Modern Age. A Golden Age when (pre-)building space parts and researching the final techs would be huge.
However we should be ready to trigger it when we are threatened or have the chance to take over a weakened opponent.

Settlers over size
Getting out settlers as fast as possible is WAY more valuable than getting 5 bpt extra per turn. Even a science farm gets 4bpt from the scratch AND production AND cash rush opportunity (in urgency).
And when all space is settled, I'd even try to get 1-turn-workers there (maybe with a disbanded warrior each turn) even if only to feed slower growing towns.
Food is the one most powerful resource (as long as there's growth possible)! We'd waste half of it in our best town if we let it grow to size 7.

I had a recent extremely successful game where I built 1-turn-workers in the capital even in GA and it payed back BIG TIME

trebs over horses
Our temporary military strength (gave us the treaty with BABE and so) saves us from invasions for ~30 turns. When it ends we are close to (or beyond) Metallurgy and also already close to Railroads. Will anybody argue that our railroaded island is safe if guarded by 40+ H'Watchas untill bombers and tanks? Only a force of ~50 Sipahi would make me shiver then. Okay 100 MWs would be tough, too.
The clou is: Nobody would know our military is most arties. Nobody would test it.
If in Middle Ages we built a force of 30 trebs, 10 horses and 10 ACs, I'd feel quite comfortable. And I'd like the investment for the future.
Of course we wtach the power relations and adjust to the development.
Those 20 fast movers are also the force donsig suggested.
horses over ACs
ACs are nice for the moment, nice for the power graph - but obsolete after the Middle Ages. Horses last longer.
If we decide to disband forces, I'd disband ACs rather than horses.
Short term builds
So short term I'd build most of those libs, than get some galleys and trebs. And some horses (in The Admirality and The Silo). Casual workers when a town is running out of workable tiles.
The Chamber provides settlers for the islands, even suicide chain some over to the southern island.
We should chose a town for Cope's soon and start prebuilding it. And uni prebuilds where possible.
Golden Age
Right now I think we should try to delay our GA as long as possible.
I'd like to go head-to-head with FREE to the Modern Age. A Golden Age when (pre-)building space parts and researching the final techs would be huge.
However we should be ready to trigger it when we are threatened or have the chance to take over a weakened opponent.