Graphical problem with bonuses

cephalo

Deity
Joined
Jul 26, 2007
Messages
2,058
Location
Missouri, USA
I'm trying to use some of the alternative bonuses that come with warlords, like cotton, in my mod. The problem is that they are appearing on the map all spread out over several map plots. I think I am using the same graphics files that Fall from Heaven defaults to, but in that mod cotton appears correctly in a clump centered in one plot.

The Civ4ArtDefines_Bonuses.xml file is set the same way for both mods
Code:
		<BonusArtInfo>
			<Type>ART_DEF_BONUS_COTTON</Type>
			<fScale>0.5</fScale>
			<fInterfaceScale>1.6</fInterfaceScale>
			<NIF>Art/Terrain/Resources/Cotton/cotton.nif</NIF>
			<KFM/>
			<Button>,Art/Interface/Buttons/WorldBuilder/Spices.dds,Art/Interface/Buttons/Warlords_Atlas_1.dds,3,14</Button>
			<FontButtonIndex>35</FontButtonIndex>
		</BonusArtInfo>

I must be missing some piece of information somewhere. Can somebody give me a clue?

Here is a shot from my mod...
attachment.php


Here is what it should look like from FFH...
attachment.php
 

Attachments

  • Bad Cotton.jpg
    Bad Cotton.jpg
    65.1 KB · Views: 116
  • Good Cotton.jpg
    Good Cotton.jpg
    69.2 KB · Views: 110
Ok I figured it out. I was planning to alter both cotton and tobacco, and in the process I had changed the name of the tags. The LSystem however specifies BONUS_COTTON specifically, so even though I want the new bonus to use the LSystem, there was no entry for it, so the result is that I get everything in the .nif file instead of just the parts I want.
 
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