Dom Pedro II
Modder For Life
W.i.n.t.e.r said:Of course they started with the graphics and the engineas with every game you need to start off with the engine cuz that is the core of the game. I said priority: I.e. how much effort will be spent on making the graphics- this is what is pissing me off- not what they start with phyisicaly (I know, the way I wrote about it isn't the most straighforward one). but what seems to be their priority in putting effort into.
I meant in concept work... like you did.
Exactly because most "little people out there" (hi kids) care more about the looks and if their favourite leaderhead will be in. Those don't really matter, may they be 3d or whatever. But I want a game that has at least similar ammount of effort put into gameplay and depth. While I agree with your statement that combat is NOT oversimplified, I must disagree in other areas, namely when intercting with global effects such as corruption, luxuries, pollutions, unhappyness, et al. The wrote themselves they were removing these in their prior incarnation as "so many people could not cope" with these.
Well then maybe those people were either playing the wrong game for themselves or perhaps too young, or what do I know... fact is that at that stage, with Civ4 being announced for launch within this year it is a bit late behind the priority schedule to not having more than a vague idea how to re-implement these in a good fashion... its such slip-ups that discourage me, as Firaxian history has shown that great ideas, if not able to be implemented as they were envisioned will end up being left out entirelly and without replacement...
Go back and read the documentation again... these things have been remodeled, not removed. I don't really consider the health system they've laid out to be simplistic compared to pollution. Pollution was overly simplistic... It seemed to me that they had this all worked out, they were just not disclosing it. Again, go back and read the documentation and see how much more all of that is fleshed out vs. say five or six months ago.
Less Units is another issue- since you seem to claim they are going customer oriented in chosing the engine and all, and I see proove in the fact they are aiming at remodeling the global effects in a more "less-depth" manner for even simpler minds to be able to have fun, why aren't we given, as in EVERY other 3d game, Civ-Specific units?... or at least a simple paperdoll editor :| I can tell you why (hey, I always knew my studies would pay off someday): They want to make money out of selling us uni updatesAnd this is where Firaxis remains traditionaly cheap.
What are you talking about?! There are unique units.
