ShiroKobbure
Still modding Civ3
I dont belive you should give up on civ 3....
Steph said:Don't forget some people are still working, albeit slowly, on new games that can use all the graphics here with only a few adapatation, and the conversion tools are included
No, I'm trying to see if I can upgrade my engine to DirectX to increase the performances.Risbinroch said:How is work going? Waiting thill Civ4 comes out? That way you can take the best ideas from that game aswell...
now that's what i'm talking about!Steph said:What would be VERY gool is for Firaxis (or rather Atari) to release the source code of CivIII, so we could add some options into the game engine.
neither could i but stranger things have happened...Steph said:Well, I can't imagine Atari doing it![]()
Risbinroch said:The most positive thing about Civ4 is that it shall be easier to mod, from what I read at least. But do we have to learn programming languages to do so or does it come with an editor?
I guess I would jump to Civ4 if it's possible to use the units from Civ3 (and most likely in Civ3 fashion, do NOT like the multi-units thing in Civ4) and just fix the camera so it has the same view. Then perhaps mod it to my liking (much like Civ3) but with the extras that comes with Civ4. In Civ4 you can make certain units have bonuses against certain units, so that pikemen gets a bonus against all mounted units etc.
I too was a bit disappointed in Civ3 - allthough every expansion made it better, I would rather have a new expansion that was even better than a totally new game. But Civ4 really scares me, from the looks of it, it doesn't even look like an Civilization game...
i'm not sure i agree w/ this...sure, we have to make sacrifices at times but by no means does the civ 3 modder have to compromise completely; at least this is how i see it.decent scenarios are all but impossible in Civ3 without some kind of events language. You have to make a lot of sacrifices to your ideas for the sake of making it play out even remotely close to what you want.