Great Admirals- Maybe A Use?

They need to be able to cross land to fix the inland or iced-in sea issue

Would be nice if they could board a ship instead of requiring a separate move
 
- they are useful for early exploration, as you are able to get one well before getting caravels (through commerce)
- they have the ability to heal a very big fleet, which can sometimes be very useful

Both of these abilities are made completely useless by the tendency for Great Admirals to spawn in large lakes:(.

Edit: Wanted to say this about mining an area.
On a domination archipelago map an extra great admiral can repair a large portion of your ships which is a very useful ability to speed things up. But i like your minefield idea as long as it is "balanced" and will not make the entire ocean a giant ticking bomb, mb maintenance upkeep for the mines?

It could work exactly like the citadel does on land. Have an area of hexes that do attriction damage to enemy units every turn. There would have to be some way to remove them though, the way you can remove a citadel. Not that the AI ever does that though.;)
 
Just want to put this out here:
I think minefields would be a great addition to the game (not just as a GP improvement though, workers or specialized units should be able to build them normally.

It just doesn't make any sense to have them invisible though. Sure, on a tactical scale, a lowly infantryman may not see a mine he's about to step on, but a minefield is not something that can really be hidden. Whenever Monty attacked Rommel at El Alamein, he didn't just stumble in and go 'Hey! There's some mines here!'. At Gallipoli the British Fleet weren't oblivious to the fact that there were mines guarding the straight.

Mines should not be invisible to any party.
 
Just want to put this out here:
I think minefields would be a great addition to the game (not just as a GP improvement though, workers or specialized units should be able to build them normally.

I have to disagree on making minefields buidable by workers or specialized units. If you could do this, you would just spam them out everywhere along your borders and unworked tiles. This assumes some sort of penalty for having a minefield on a tile, without such a penalty, they would get spammed everywhere.

I don't really think it would be fun or add meaningfully to the game if you had to hazard minefields everywhere. It would also make the AI stumble over the terrain worse than it already does.

If, however, the minefield was a special improvement from a great admiral, akin to a citadel, you can add a strategic and tactical element to water tiles without unbalancing the game, IMHO.
 
What about letting him create a building inside an existing city like Fleet Headquarters. Give some advantage to ship building (+15xp or automatic Naval Combat I) or a defensive + to nearby ships
 
What about letting him create a building inside an existing city like Fleet Headquarters. Give some advantage to ship building (+15xp or automatic Naval Combat I) or a defensive + to nearby ships

That's a good idea too.:goodjob:
 
Admirals are great... but ofc, I need like 2.. maximum 3. So the question is what do I do with them if I have more than 2-3 ? The repair thing doesn't seem that important for a great person.

But it's the same with Generals... what do I do if I have too many and there is no good spot to build a citadel ? I did disband some Generals and Admirals in one of my recent games...

At least use the generals to get more lands, if you are lucky resources (or break a trade route of an opponent :lol:)

I think the best I've heard is the admirals giving the canal type ability. Expend it to be able to move on that land tile (so you could string 3 or 4 across a bridge if needed). For balance you could disallow attacking from the canal if needed.
 
Meh, Great Admirals are a nice addition. Aside from the possible early explo, having them around a fleet of 4 range Battleships is pretty sweet. I don't bother with March promotion, and just keep cranking up the damage per shot.
 
What about letting him create a building inside an existing city like Fleet Headquarters. Give some advantage to ship building (+15xp or automatic Naval Combat I) or a defensive + to nearby ships

Right, this is what I would like to see. Spend admirals on Naval Acadamy building, make building ships with Supply a lot more feasible. (And it makes more sense from a narrative standpoint than the minefield thing).
 
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