I think that removing the ability of all Great Person types to start Golden Ages was a mistake. It meant you'd never have "useless" Great People.
I think that removing the ability of all Great Person types to start Golden Ages was a mistake. It meant you'd never have "useless" Great People.
You should be able to put a Great General in a city and consume them to instantly create 3 identical military units. Citadels are beneficial but boring IMHO.
Have you considered DoWing the player as he approaches with that slow unit and killing it?
Having an extra GG can also allow you to quickly snap up borders that might be contested later but aren't yet - nothing like settling a city close to a neighbor and claiming all those neutral tiles to choke off their growth (especially if this forms a military bottleneck)
Lots of rough terrain also makes Citadels grand - with a couple well-placed Citadels and the Great Wall, you can turn defensive wars into grand slaughterhouses for any belligerent types and expand without hardly firing a shot.
There is no rule which states that citadels must only be used for defence; plenty of people have cited valid offensive uses for it.Citadels are for defense, not offense. The great general himself is the offensive side, and the citadel is the defensive side. It depends on what you need, which aspect you will appreciate. And citadels are awesome for defense - they can stop an opposing force cold.
My main beef with the citadel is not that it is useless, but that it is useful mainly because of the land-grab function (which I maintain is a tacked-on feature unrelated to warfare).
There is no rule which states that citadels must only be used for defence; plenty of people have cited valid offensive uses for it.
My main beef with the citadel is not that it is useless, but that it is useful mainly because of the land-grab function (which I maintain is a tacked-on feature unrelated to warfare) and not really its defensive capabilities.